Spider Mountain Walkthrough by Alex Dijkstra for the c64 EXAMINE CAMPFIRE (you find a leather piece), EXAMINE LEATHER (there are runes writton on it), READ LEATHER (there is something magic about home), GO WEST, GO WEST, GO NORTH, GO NORTH, OPEN ROUGH BAG, EXAMINE ROUGH BAG, GET MATCHES, GO NORTH, GO NORTH, GET DIGTOOL, GO SOUTH, GO SOUTH, GO SOUTH, GO SOUTH, GO SOUTH, ENTER TAVERN, EXAMINE TABLE, GET TORCH, EXAMINE AMBROSIA BOTTLES (there is something behind) , GET AMBROSIA, GET BOX (you find a trapdoor), PULL LEVER (a trapdoor opens), DROP AMBROSIA, DROP BOX, LIGHT TORCH (with matches. you can use it 100 turns), DROP MATCHES, GO TRAPDOOR, GO WEST (If you don't have a lit torch or a weapon you are killed by Shelob the spider), GO WEST, GO WEST, GO WEST, GO WEST, GO WEST, GO WEST, GO SOUTH, GO SOUTH, DIG (you find a ring), DROP DIGTOOL, GET #GOLD RING, EXAMINE #GOLD RING (if you say the magic word home you go to the location at the campfire), GO NORTH, GO NORTH, GO NORTH, GO NORTH, GET *MYTHRILL, GO SOUTH, GO SOUTH, EXAMINE LICHEN (you find a mesSage), GO EAST, READ NOTE (bring treasures to tavern and say score), GO EAST, GO POOL, GET KEYS, GO WEST, GET *SACK OF GOLD, GO EAST, GO EAST, GO EAST, GO SOUTH, UNLOCK (oak door with keys), GO OAK DOOR, DROP KEYS, EXAMINE COFFIN (you find a jewel, but the door closes), GET #JEWEL, SAY HOME (with the magic from the ring you escape from the crypt), GO WEST, GO WEST, GO SOUTH, ENTER TAVERN, DROP #JEWEL, DROP *MYTHRILL, DROP *SACK, DROP #GOLD RING, SCORE. You have 4 treasures, totaling 100% You made it !!! Some things you can do, but which aren't needed to solve the game: -If you feed the beast munchies to the burdenbeast, you can ride him. He won't go inside the tavern and enter the caves. -If you give the ambrosia to the orcs you have a random chance to get rid of them or to be killed. -If you shoot the orcs with the darts and the handweapon you have a random chance to get rid of them or to be killed.