MELTDOWN by Laurence Creighton Zenobi Software Spectrum 128 A flight carrying used plutonium rods has crashed. You must find the rods and render them inactive, placing them in a lead box. Like all of Laurence's games, this is excellent. Descriptions sometimes provide good hints. You also are told, if you die, what you should have done. Hints: Some hints (encrypted) are available by typing HELP. Grating: Monster's in the way Tree: Steal from office Turnstile: Examine the mud Permission: On tracks Radiation: Examine doctor's door Burn hands: Examine crevice Tunnel: Child holds key Hedge: Where it's rosy Some clues are embedded in the game when you examine objects: The freshly dug earth – could there be something there? The briefcase - could it carry something you cannot that maybe its owner did? The bandage – so you can't take it all; how can you only get some? The key in the tar has a hole in it - what could fit in the hole to get it out? The wooden box – you could stand on it, but where? The tongs – they could GRIP objects. Crossing the chasm – you need something that will span the chasm and that is wide enough to fit into. Beware – once you cross there is not going back that way so do what you need before you go there. Extra hint: you will need to wear protective clothing, and have with you four other objects. You also need a password. The geiger counter is not really needed but it helps to know where you can go without protection. Remember to LOOK IN SOMETHING (LIN/LINS), LOOK BEHIND, LOOK UNDER, MOVE <object>. The tar – presumably it should be cooler to cross it. Can't get the key out of the cold tar? Tsk, tsk, should have tried to fish it out before the tar hardened. The dirty window – try to clean it. Don't abandon your identification signed by Mr. Wilson. If someone takes it absent-mindedly, ask for it back. Can't get the paper off the thorns? You'll need an implement of sorts. EXAMINE and SEARCH are not synonymous. Make sure there is light in the cellar. So you figured out that the tongs are needed to get the rods, but then you throw the tongs away after you used them. Don't panic. SEARCH locations beyond the chimney. If you do not want to break something, don't DROP it; use PUT. Don't delay when you here the telephone ringing. There are three digging implements found in the game. All are needed but at different locations. You can determine logically which is needed where. Terri Sheehan 2008-01-22 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com