FAIR GROUND Written by M. Knight (1983) Walk Through by Dorothy Millard (Spectrum Version) Scenario After entering the fair ground your quest is to escape alive. Along the way you will find many items of use, and some of great value. Notes 1. You have a VERY limited inventory and can carry only five items, plus anything worn. The hardest part off the game is managing your inventory as you are not allowed to carry all the items necessary and the treasures you must pick up. 2. Red Herrings: Key, Ticket and Stake. Treasures 1. Gold pocket watch (in secret arcade room after removing the panel). 2. Gold medal (in secret cellar in the maze). 3. Gold candlestick (in secret pit in cellar). 4. Gold trumpet (in mirror maze). 5. Gold dagger (in box at darts side show). Walk Through (Start inside the fair ground), SE (path), E (rifle range), GET HAT, EXAMINE HAT (old), WEAR HAT, E (flower garden), EXAMINE FLOWERS, E (vegetable garden), GET ROPE, S (hut), GET WATER, DRINK WATER (to save you getting thirsty later in the game), N, W, W, S (paths), GET IRON BAR, GET FOOD, EAT FOOD, N, W, N (hall of mirrors - leave the key, a red herring), LOOK MIRROR (see an image of someone using a computer), BREAK MIRROR (using iron bar - it was an illusion and you fall through to a secret room), DROP IRON BAR, GET CROSS, SW, S, E, S, S (ghost train), S (riding ghost train where a vampire appears, sees your cross and runs away), GET MAP, READ MAP (of several small islands), U (tunnel of love), E, GET BOOK, READ BOOK (the key to the problems could be the ancient word 'RAZIDA'), S, E (crystal room in the tunnel of love), PULL LEVER (a person of absolute beauty kisses you and mysteriously vanishes), DROP CROSS (come back for it later). N (by river), S, S, GET SWORD, GET SPADE, N, N, N, S (house of horrors), E, E (meet a skeleton brandishing a sword), STRIKE SKELETON (using sword - see a pile of bones and a passage leading south), DROP SWORD, W (mock torture chamber), GET CLOAK, WEAR CLOAK, W, NE, GET CROSS, S, E, E, ENTER PASSAGE (path), S (lake), SAIL BOAT (must be carrying map to navigate - it island), DIG (using spade), DROP SPADE, GET COIN, SAIL BOAT, DROP MAP, W (amusement arcade), INSERT COIN (one of the machines slides to one side revealing a secret panel), REMOVE PANEL (see an opening in the wall), GO THROUGH OPENING (into back room where find a gold pocket watch), GET WATCH, GO THROUGH OPENING, W (into maze), D (secret cellar where you see a gold medal but there doesn't appear to be an exit), GET MEDAL, THROW ROPE (it catches on a ledge high above), CLIMB ROPE (back to maze). E, E, S, D (secret pit where you see a gold candlestick but again there appears to be no way out), GET CANDLESTICK, EXAMINE WALL (see some ancient symbols), RAZIDA (must be wearing the pointy hat and cloak and carrying the book - now see a hole above), RAZIDA (a magical mist engulfs the pit which engulfs you and carries you to safety in another part of the maze), DROP BOOK, DROP HAT, DROP CLOAK, E, E, S, W, E (note if you go down you will enter a snake pit, be bitten and die), W (powerhouse where a runaway vampire sees your cross and runs), W (adventurer's rest room), READ POSTER, E. S (path), S (avenue), DROP WATCH, DROP MEDAL (collect again later), CLIMB TREE, GET PEANUT, D, E (children's play area), EXAMINE SLIDE (see torch), GET TORCH, CLIMB TREE (it is inhabited by a monkey), GIVE PEANUT (monkey gives you a battery in return), GET BATTERY, D, INSERT BATTERY (now have a torch with battery), W, S (in front of a strange shaped building), TORCH ON, NW (into mirror maze), N, N (see a gold trumpet), GET TRUMPET, S, E (back to powerhouse - must be carrying cross to guard against the vampire), S, S (avenue where you dropped your things earlier), DROP CROSS, GET WATCH, GET MEDAL, S, E (T-junction). SE (side shows), E, E (ticket office - ignore the ticket and stake), S (outside tall building where you see a door), GO THROUGH DOOR (inside building), DROP MEDAL, DROP TRUMPET, DROP WATCH, W, N, W, W, S (coconut shy - don't bother to throw the ball as you only miss), E (darts), GET DARTS, THROW DARTS (they hit the bull and a panel opens in front of you revealing a box), GET BOX, OPEN BOX (reveals a gold dagger), DROP BOX, GET DAGGER, N, E (ticket kiosk), S (in front of tall building), GO THROUGH DOOR (inside building), GET CARPET, U (stairs - must have lit torch), U (landing), LOOK WINDOW (see an exit to the fair ground), U (top of stairs with a metal sheet leading down), SLIDE DOWN (must be carrying the carpet - you have found the way out but must be carrying all five treasures), DROP DAGGER, DROP CANDLESTICK, GO THROUGH DOOR (to bottom of helter skelter), GET MEDAL, GET TRUMPET, GET WATCH, U, U, U, SLIDE DOWN, DROP TORCH, DROP CARPET, GET DAGGER, GET CANDLESTICK, S. Well Done. You have solved the adventure. Score 100% Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com