Sleepin’ Again

written by Peter Clark and published by The Adventure Workshop for the Spectrum 128K.

Overview

The follow-up to the same author’s A Midsummer’s Day Dream, this two-part PAW-ed adventure sees the protagonist nodding off again and having to escape from a dream world populated by people as various as characters from Eastenders, Knights of the Round Table and Basil Fawlty. 

Walkthrough

Since there are many objects which may be examined (and you’re recommended to do so), this walkthrough only provides the bare bones of the adventure.

Part one

Info (for useful commands), look under bench, get coin (£1), x box, enter box, x desk, turn wheel (for transportation), turn wheel (fuel supplies are exhausted), get sonic screwdriver, x screwdriver, leave box.

West, talk to lady, east x 2, search creepers, get card, x card, east, x boulders, x cliff, climb cliff, get stone, x stone, x tree, climb tree, x boulders, throw stone at Ace, down, look in drawer, x key.

West x 2, dig, x chain, pull chain, west, give key to lady, west, south, west, talk to Arthur, give ice cream to Arthur, west, x bench, look under bench, get glue, x glue, east, north, west, buy beer..

East x 3, north x 2, pull sword, drink beer, pull sword, mend sword, pull sword, x sword, south (and trip down the plughole).

X haystack, down, x straw, search straw (and note the clue), east, x block, get axe, south, look in cupboard, get cabbage, x cabbage, x pot, look in pot, get meat (too hot!), x table, look on table, get flypaper, east, x bed, x washstand, get jug, look in jug. 

West, north, west, north, search corn, catch cricket with flypaper, x cricket, south x 3, east (a dragon appears),  talk to dragon,  north x 2, west, down, get stick, x stick, get soap with stick, x stick.

Up, west x 2, ask knight for apple, x apple, talk to knight, north, x crops, get linseed, squeeze seeds into glass, south, east x 4, oil axe, get axe, x axe, west x 5, south.

Talk to King, cut corners with axe (and receive an iron key in return), x key, north, east, north, northwest, x tower, open door, unlock door (wrong key), east, x window, x frame, use screwdriver on frame, climb through window, x stair, up.

X trapdoor, open trapdoor, unlock trapdoor, up (now keep examining things or waiting until Merlin appears), x Merlin, talk to Merlin (needs his wand),  down x 2, south, west, southeast, south, east x 3, search straw, get feather, x feather.

South x 2, tickle dragon with feather, get wand, x wand, ramsave, wave wand, ramload.

North x 2, west x 3, north, northwest, east, climb through window, up x 2, give wand to Merlin (and discover he needs an insect, a vegetable, a cleaning aid and some fruit), give him the apple, cricket, cabbage and soap (using the command give *** to Merlin),.

X potion, talk to Merlin (sulking), down x 2, south, west, southeast, south, east x 3, south x 2, give potion to dragon (Puff’s skin turns green and you are allowed to enter his cave.

East, x alcove, x spider, x web, cut strands with sword, get crystal, x alcove, crawl through tunnel (don’t hang around in the cave or the spider will get you).

X crystal, east x 2, south, x desk, x tube, put crystal in tube, turn wheel - this action ends Part One, so save your game).

Part two

Note that this part has a major bug evident from the very beginning of the game where the player is told that a character called Dobin Good is present and then follows you around. Since one of the later tasks is to rescue said Dobin from a locked cell, it’s best to ignore this.

Leave, north x 2, x desk, ring bell, x man, talk to man, ask for room, x key, up, unlock door, west, x cabinet, look in drawer, get mousetrap, east, x cupboard, open cupboard (locked!), down, west.

Look under table, x coin (50p), south, look behind counter, x corkscrew, north, west, x waiter, talk to waiter, east x 2, south x 2, east x 4, x man, talk to man, west, south, x comb, x mirror, x hairpins (a clue), buy hairpins.

North, west x 3, north x 2, up, pick lock with hairpins, east, x newspaper, move newspaper, x hole, look in hole, get cheese with corkscrew, put cheese on trap, west, down, south x 2, east x 4, give trap to man, x paper.

West x 4, north x 2, west x 2, give paper to waiter, x watch, east x 2, south (note the message about returning your room key, indicating that there is no further need to visit the hotel).

South, west x 2, x tree, climb tree, x branches, x seagull, talk to seagull (remember the crow from A Midsummer’s Day Dream?), down, west, search grass, x crystal, x mushroom, x caterpillar, talk to caterpillar, tell time to caterpillar, northwest. 

West, x lilies, look in water, reach in water, x hook, east x 2, x rubbish, search rubbish, x tray, move beam x 4, get tarbrush, x tarbrush, west x 2, southeast, east, up, give tarbrush to seagull, x rope, tie rope to hook.

Down, west, northwest, throw hook at boat, pull line, board boat, search boat, x cloth, leave boat, x stage, stamp on plank, look in hole, x shovel, north, east, northeast, x walls, clean walls with cloth, x wall, x panel, put crystal in hole.

X duck, talk to duck (who asks you to rescue Dobin and gives you a sausage), x sausage, east, southwest, x rubbish, dig rubbish, east, x door, look through keyhole, x frame, slide cloth under door, hit door, pull cloth, get key, unlock door.

Down, x door, x keyhole, put sausage in keyhole, east, x floor, x stones, lift stone, x pill (a clue), west, north, x table, put pill in flagon, get horn, x cupboard, open cupboard (locked).

North, blow horn, shout to Duck, x battlements, untie rope from arrow, tie rope to spike, south x 2, north, search guard, x keys, south, east, unlock door, east (and, if he were actually here, you would now rescue Dobin), west x 2, north x 2.

Down, read parchment, west, search branches, read book - and receive the ending screens - your prize seems to be a copy of next month’s Adventure Probe.

A Wibble and Blim production for CASA

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