Nythyhel Part I and II Walkthrough by QN, Hannibal, Sammy23 and the Dark Prince A few of us at Lemon.com got together ad hoc and decided to finish this game since a walkthrough couldn't be found. Here is the result. I won't say this this is the shortest way to finish it, but it should take you through most of the game, the odd 'examine' might be omitted, but that's up to you to add if you want. There should be some maps floating about as well, so have a look for them. Have fun. ###################################################################### Storyline: I don't have any great insight as to what this premise of the story is, which begs the point of why I would put this section in, but it's meant to give a general outline of the plot. Essentially you are a P.I. who specializes in the world of the occult. The story starts with you in your office where you have to piece together the information found in the envelope on your desk. The main puzzles in Part I are broken down into finding out where to go, an interesteing concept, but a tedious one since you have to go through the whole "CALL CAB.TALK TO DRIVER.SAY XXX" routine every time you want to move between areas. I'll try to summarize the some of the sequences: Office -> Arkham (You figure this out by finding the password to the computer, and then entering the Dr's name) Arkham -> Office (The notebook you find is in shorthand, who better to read this than a secretary.) Office -> Museum (The other book found in Arkham was from the library) Museum -> Station (This is a leap of faith, I just guessed the station, I still don't know if I was supposed to be told somewhere there was one.) Station -> Oakhampton (Buy a ticket and off you go. You realize you have to go here after reading the book in the library.) Oakhampton -> Office (Here's where you could roam around for awhile, once you kill the witch, you have to go back to your office to meet Simon, whoever that is.) Office -> Airport (From the envelope Simon gives you. Don't forget custom's officals don't take kindly to guns.) Part II is similar in that it is broken up into sections, however in this case, it's more serial. i.e. if you miss something in one section, you can't go back and get it once you've moved on. This part is also filled with some red herrings (I think/hope), unlike the first Part that used all of the items that you found. The main goal in the end is to rescue Penelope who you later find out has been kidnapped. To do this you have to find all of the items you'll need and then make your way into the Chateau, the problem being you don't know what you need until you're in there (wine glass, magnifying glass and crowbar should do it). All in all, this game seems to be more of a challenge in finding items/locations from sparse clues/descriptions. It's fairly obvious what has to be done (hmmm, a locked door and a crowbar for sale), the problem is in finding the right sequence of commands to do it. QN ###################################################################### Walkthrough ###################################################################### Part I: GET ENVELOPE.OPEN ENVELOPE.EXAMINE HATSTAND.GET COAT.WEAR COAT.EXAMINE COAT.EXAMINE WALLET.OPEN WALLET.EXAMINE DESK.EXAMINE DRAWER.GET SMALL KEY.GET BEADS.UNLOCK CABINET.EXAMINE CABINET.GET SKELETON KEYS.S.UNLOCK CABINET.EXAMINE CABINET.GET NOTE.READ NOTE.TURN ON COMPUTER.READ MESSAGE.INPUT ARNOLD.READ MESSAGE.INPUT STEVENS.READ MESSAGE.N.E.N.CALL CAB.TALK TO DRIVER.SAY ARKHAM.UNLOCK DOOR.N.ENTER CIRCLE.SAY BURN FOUL FIEND.EXAMINE BOOKS.GET PAPER.READ PAPER.EXAMINE BODY.GET NOTEBOOK.S.CALL CAB.TALK TO DRIVER.SAY OFFICE.W.S.SHOW NOTEBOOK TO PENELOPE.N.E.N.CALL CAB.TALK TO DRIVER.SAY BRITISH.N.TALK TO RECEPTIONIST.EXAMINE BOOKCASE.READ BOOK.S.S.CALL CAB.TALK TO DRIVER.SAY STATION.N.EXAMINE MACHINE.INSERT COIN.TYPE OAKHAMPTON.GET TICKET.N.SHOW TICKET TO GUARD.E.E..BOARD TRAIN.WAIT.WAIT.S.E.E.EXAMINE GREEN.GET MATCHES.N.E.SHOW BEADS TO SMYTH.W.S.S.EXAMINE SHELVES.BUY SHOVEL.EXAMINE COUNTER.BUY KIT.N.E.S..EXAMINE DESK.OPEN DESK.GET EMPTY REVOLVER.TALK TO JOHNSTON.N.EXAMINE DOOR.PRESS TONY.E.E.EXAMINE EQUIPMENT.LIGHT BURNER.OPEN KIT.GET LEAFLET.GET CUP.GET MOULD.READ LEAFLET.PUT CRUCIFIX IN CUP.HEAT CUP WITH FLAME.POUR LIQUID INTO MOULD.OPEN MOULD.GET BULLET.LOAD REVOLVER.W.W.W.W.W.W.S.W.N.N.DIG.OPEN COFFIN.FIRE REVOLVER AT WITCH.EXAMINE BOX.GET CANDLE.S.S.E.N.E.N..BOARD TRAIN.WAIT.WAIT.W.W.S.S.S.CALL CAB.TALK TO DRIVER.SAY OFFICE.W.TALK TO SIMON.READ LETTER.E.N.CALL CAB.TALK TO DRIVER.SAY AIRPORT.N.N.DROP EMPTY REVOLVER.N.TALK TO OFFICER.U.EXAMINE RAGS.GET PARACHUTE.WEAR PARACHUTE.SIT.OPEN DOOR.JUMP.PULL CORD.TALK TO FARMER Part II: TALK TO FARMER.AT51 ST96.EXAMINE GRASS.GET BELT.OPEN GATE.E.S..GET PITCHFORK.E.OPEN DOOR.E.USE PITCHFORK.GET EMPTY CAN.W.W.S..OPEN DOOR.E.EXAMINE DRESSER.GET KEY.TALK TO PIERRE.SAY YES.GIVE MONEY TO PIERRE.S.ENTER VAN.INSERT KEY.TURN KEY.DRIVE VAN.LEAVE.W.EXAMINE FOLIAGE.GET MAGNIFYING GLASS.E.E.N.FILL CAN.E.GIVE MONEY.W.S.W..FILL VAN.ENTER VAN.TURN KEY.DRIVE VAN.LEAVE.TALK TO POLICEMAN.SHOW CERTIFICATE TO POLICEMAN.ENTER VAN.TURN KEY.DRIVE VAN.LEAVE.E.E.SW.TALK TO WOMAN.GIVE MONEY TO WOMAN.NE.S.SELL BROOCH.NO.YES.N.E.S.BUY CROWBAR.N.E.U.PULL BELL.SHOW INVITATION.W.W.EXAMINE PILLOW.GET PAD.USE MAGNIFYING GLASS.E.E..SLEEP.W.D.USE CROWBAR.N.D.MOVE RACK.ENTER HOLE.DISPERCE SHADOWS DARKNESS.BREAK WINE GLASS.E.E.S.E.N.HIDE BEHIND STONE.WAIT.WAIT.WAIT.WAIT.FREE PENELOPE.ARISE BODY AWAY. W.W.S.W.U.S.W.D ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com