BORDER HARRIER The Guild Spectrum 48 This is a somewhat frustrating game. While the descriptions are good, especially of Edinburgh Castle, there are limited things to do. Some of what you do seems irrelevant to the game or unusual in their purpose. Many objects are visible but cannot be taken. You need to buy and otherwise get food to eat. HELP is available in several locations, but this appears to be randomly generated. The same with how many times you need to KILL___ before it(s effective. This solution only scores 88% so there must be more things to do which I haven(t figured out. The year is 1579 and you are on a secret mission for the King of England. You must deliver a message to Edinburgh castle. You begin in a cell in Galashiels gaol. You see an interesting key, a gold coin, a sword and some earth. INVENTORY (nothing), HELP (quite a (down-to-earth( solution to this one), DIG EARTH (you see a rusty key), TAKE SWORD, EXAMINE SWORD, TAKE RUSTY KEY, TAKE INTERESTING KEY, EXAMINE INTERESTING KEY, TAKE GOLD COIN, EXAMINE GOLD COIN, UNLOCK DOOR, OPEN DOOR, S, E, KILL GUARD (until he is dead), E, TAKE ROPE, EXAMINE ROPE, TAKE MESSAGE, READ MESSAGE (it is a peace treaty between England and Scotland. The bearer of the message has been entrusted with a precious key and anyone else is an enemy), DROP RUSTY KEY, TAKE SILVER COIN, EXAMINE SILVER COIN, E, S, BUY FOOD (you pay with the gold coin), N (you can go east, east, and buy the beer, but it is not necessary), N, N, N, DOWN, HELP (what(s long, strong, and useful), UP, S, NW, W. EAT FOOD, HELP (trying being a bit friendly), TALK FARMER (gives you a meal), EXAMINE MEAL, TIE ROPE, UP, N, DOWN, NE, N (you can(t - a highwayman menaces you), KILL HIGHWAYMAN, N, N (you are at the gate), N, NW, W, HELP (try asking around), READ NOTICE (you need a letter of permission from the sherriff), S, TALK BAKER, HELP (if you(ve not got the dough, then getting it is no problem), EAT MEAL, BUY BREAD (with the silver coin), N, E, E, NE, W, W, N, TALK SHERRIFF, SIGN LETTER, EXAMINE LETTER, S, W, HELP (being inquisitive could help), S, HELP (try striking a bargain), SELL INTERESTING KEY (you get money, which is helpful to buy the bread if you previously bought the beer), N, N, N, UP, KILL GUARD (until he(s dead), UP, OPEN CUPBOARD, LOOK, TAKE PRECIOUS KEY, EXAMINE PRECIOUS KEY, DOWN, S, S, W, W (you enter the Castle), UP, SHOW LETTER (you are before the king), GIVE MESSAGE, GIVE PRECIOUS KEY. The king gives you a reward and knights you. You are finished with an 88 % score. Terri Sheehan 2005-04-06 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com