A FISTFUL OF BLOOD CAPSULES by Andy Lowe and Dave Dutton Zodiac Software Spectrum 48 Part 1: INVENTORY (nothing), EXAMINE DESK, OPEN DRAWER, TAKE ALL, WEAR ALL, EXAMINE GUN, EXAMINE BONEHEAD (asleep), EXAMINE TRAY, TAKE FORM (you hear noises), EXAMINE FORM, EXAMINE MACHINE (insert 1 coin), TAKE KEYS FROM BONEHEAD, FIRE GUN AT FLOOR, REMOVE VEST, GIVE VEST TO BONEHEAD, EXAMINE GRINGO, SAY "HELLO" TO GRINGO, GO OUT (you should wait), WAIT (the gang strides in, Billy fires at Bonehead, Ed Fleapot takes the keys and frees Gringo; Bonehead gets up), GO OUT (the gang forms a band and sings about you having to capture them one by one; the gang splits up), W, W (the technician finishes his work and you see a cashpoint and a ring), TAKE RING, EXAMINE RING (rub it in Part 2), WEAR RING, GO BANK (the cashier talks about a card). TAKE CARD, GO OUT, EXAMINE CASHPOINT (it has a screen), E, GO STORE, SAY "HELLO" TO CASPER (you are told to buy electronically), GO OUT, W, W, W, READ SIGN (can you get the key?), E, E, E, E, E, N, SAY "HELLO" TO SPIV (he can sells you a horse for $40.00), S, GO KIOSK, EXAMINE TELEGRAPH (you can buy rubber gloves, a water-pistol, a bottle of aftershave, a packet of laxative powder, a jester's face mask), SAY "PISTOL" TO OPERATOR, TAKE PISTOL, EXAMINE PISTOL, SAY "MASK" TO OPERATOR, TAKE MASK, EXAMINE MASK (could be a disguise), SAY "GLOVES" TO OPERATOR, TAKE GLOVES, GO OUT, W, W, GO SALOON, EXAMINE TREVOR, SAY "HELLO" TO TREVOR, SAY "HELLO" TO GRINGO (he goes to the can and leaves his gunbelt behind). EXAMINE BELT (real gun in it), SWAP GUNS (you swap the guns), BUY MACHINE (glitch here in the vocabulary – you get a whiskey and a coin), WAIT (until Gringo returns and challenges you to a fight; you follow him out; he is led away – four to go), E, GO JAIL, INSERT COIN (the machine malfunctions), REDESCRIBE, TAKE LUMPS, GO OUT, W, W, INSERT CARD, EXAMINE SCREEN, ($40.00), WITHDRAW CASH, W, W, EXAMINE KITE, WEAR GLOVES, PULL KITE, INVENTORY (you have a chastity key), E, E, E, E, E, N, BUY HORSE, EXAMINE HORSE, EXAMINE BOOTS, EXAMINE BOOTS CAREFULLY (you see a compartment in the heel), SAY "FOLLOW" TO HORSE (he refuses), GIVE LUMPS, SAY "FOLLOW" TO HORSE, GET VEST FROM BONEHEAD, WEAR VEST, S, W, W, W, W, S (you can't), N, N, RIDE HORSE. End of Part 1. Part 2: You are attacked and the horse taken. Go W, W, N, GIVE FORM TO RUPERT (he leaves), N, N, ENTER BAR, EXAMINE ASSISTANTS, EXAMINE MENU, EXAMINE CUSTOMER, WAIT (until the customer complains and goes out), GO OUT, S, EXAMINE CUSTOMER, ENTER SURGERY (you can't), WEAR MASK, ENTER SURGERY, REMOVE MASK (the dentist gives you a key and leaves), LEAVE SURGERY, ENTER HOTEL, EXAMINE JENNY, SAY "HELLO" TO JENNY, ENTER LIFT (repeat this until you go in), PUSH BUTTON, LEAVE LIFT, EXAMINE GUARD, REMOVE RING, RUB RING, GIVE RING TO GUARD (he is transported), ENTER ROOM (you see Billy trying to open the chastity belt; he jumps out the window to his death – two down), EXAMINE CLOTHES, REDESCRIBE, TAKE PAPER, EXAMINE PAPER (it's an address of Donald the Boss), TAKE SHADES, EXAMINE JANE, UNLOCK BELT (Jane is a robot), REDESCRIBE. TAKE BULLET, EXAMINE BULLET, GO OUT, ENTER LIFT (repeat if needed), PUSH BUTTON, LEAVE LIFT, GO OUT (there is a bug here if you put the bullet in the boot, and then redescribe, you see the bullet on the ground), S, E, PUT BULLET IN HEEL, N, E, N, E, READ SIGN, CLIMB PHALLICK, ENTER SHACK (the hermit gives you an artefact and tells you to spit on it), EXAMINE ARTEFACT, GO OUT, DOWN, CLIMB MAMMREE, EXAMINE TOOLS, SPIT ARTEFACT (you become invisible), EXAMINE TOOLS, REDESCRIBE, TAKE STICKER, EXAMINE STICKER, DOWN, W, NW, ENTER RESERVE (the sentry confiscates the gun), ENTER RESERVE (you see Ed who tries to frame you, but the chief checks the pipe and Ed is chased to the scalping tent), GET BULLET OUT OF HEEL, W, ENTER CART. End of Part 2. Part 3: EXAMINE DRIVER, SAY "HELLO" TO DRIVER, EXAMINE CART, WAIT (until the coach stops and the driver gives you something; you see a gnome who says not to go into the lab until you've captured all the gang and have evidence that they were working for him), INVENTORY, OFF TORCH, E, SE, SW, SW (you can climb a tree here, but it is not necessary and delays you), SE, E, UP, W, CLIMB IVY, N, DOWN, GO STUDY, EXAMINE BOOKSHELVES, EXAMINE BOOK (you learn to sing opera), GO OUT, UP, S, GO OUT, OPEN TRAPDOOR, DOWN, OPEN COFFIN (Count Neckchomper comes out and is ready to attack you), UP (the Count eyes the trapdoor), SHUT TRAPDOOR (the Count dons sunglasses), SING (he turns into a sticky mess), CLIMB IVY, N, DOWN, W, ENTER LIVING (you see a graphic of the gun), TAKE GUN. When night falls – TORCH ON – similarly when day comes TORCH OFF. LOAD GUN, GO OUT, E, UP, S, GO OUT, E, DOWN, W (you see zombies who attack you; you are saved by Bonehead who sacrifices himself), NW, W, EXAMINE CULT (the give you something), INVENTORY (you have a power-axe of novowels), EXAMINE AXE (to end the domain of the evil clown, hold power-axe and say open), E, SE, E, UP W, CLIMB IVY, N, W, ENTER 13 (Lloyd turns into a werewolf and urges you to shoot him), WAIT (he gets impatient), WAIT (he finally takes the gun and shoots himself), GO OUT, E, DOWN, W, N, (you see a Medusa), WEAR SHADES, EXAMINE MEDUSA (he turns into stone), N (you see the lab), GO LAB, SAY THXYZ (you get into the lab, and the story ends. The version I played had no conclusion. Terri Sheehan 2005-10-20 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com