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Hedda Strikes Again (Hedda_Strikes_Again.txt)

HEDDA STRIKES AGAIN
By Edwina Brown for Adventure Probe Software
Solution by Doreen Bardon
Update by Ambrosine

Start in own room

U – OPEN WARDROBE (haversack), – D – S – X SIDEBOARD – OPEN DRAWER (knife) – 
GET APRICOT – OPEN CUPBOARD (bag) – N – N (I put apricot in pocket of 
haversack) – W – N – TALK TO NISSA (please find earring) – S – W (Ella lost 
her rat Roly) – W – W – N – N (hear a sound)  – LOUP – DROP ALL – U – TALK TO 
MARK – (I – 
trumpet) – D – GET BAG - GET KNIFE - S – S – Ex8 – BLOW TRUMPET (soldiers 
leave)

E – S – X CORN – SR CORN (rockets) - N – W – W – N – X PADDOCK – PICK 
FLOWERS – S – W – W – N – X GRAVES – GET WILTED FLOWERS (Vicar arrived and 
leaves a jug) – GET JUG – PUT FLOWERS IN VASE – TALK TO VICAR – E – X ALTAR – 
LOBE ALTAR (fairy fountains) – S – Wx7 (Hedda may appear you hide in your 
living room - in so just go N then continue W to road leading to golf course; 
along the way you run into Mark and give him back his trumpet) – N – N – W – 
W – TALK TO WIFE – GIVE JUG – SR CLEARING – ASK WIFE FOR AXE - N - TALK TO 
GYPSY - S 

E – E – E – N – N – E – X BEET – X PILE – SR PILE – MOVE BEET (Catherine 
Wheels) - W – S – E – E – E- SR RUSHES – GET JAR (volcanoes) - W – N – E – 
LOBE SHED (snowstorms)

W – S – W – W – W – N – X MEADOW – SR MEADOW – SR GRASS (earring) – Sx4 – Ex4 
- 
N – GIVE EARRING TO NISSA – S – (receive drink) – S – Ex7 – LUND HEDGES (box 
fountains only if Hedda has passed) – Wx4  – S – TALK TO LAURA (monkey 
snatched teddy bear) – N – Wx5 – N – TALK TO  SHOPKEEPER (missing charity 
tin) – S – S – E – X LAWN (grass needs cutting) – W – N – W – S – S – S (hear 
voices in hut) – X HUT (see rings)

N - N – N – W – W – X CLUBHOUSE – GET RAKE – Ex11 – S – SR FIELD – GET SCYTHE 
– N – W – W – W – N (vicar gives egg) – S – Wx6 – N – X HOLE – LOIN HOLE (see 
rat) – DROP EGG –LOIN HOLE – FEEL IN HOLE (roman candles) – N – N –  E – E – 
E – E – CUT VEGETATION – RAKE NETTLES – SR STALKS (Sparklers)

W – W – W – W – S - DROP ALL – U – X HOLE – LOIN HOLE – X NEST – SR NEST 
(Squibs) – D – GET BAG - GET SCYTHE - GET KNIFE - GET LAGER -  S – S – Ex8 – 
U – SR WINDLASS – GIVE LAGER TO WORKMAN (wait till he falls asleep -- 
I waited a few times then x haversack, x pocket and loin pocket and waiting 
again in order for the workmen to finally fall asleep) – SR WINDLASS 
(cascades)

D – Wx8 to crossroads – N – N – N – E – E – X COTTAGE – X WINDOW – SCRAPE 
PUTTY – OPEN WINDOW – DROP ALL – CLIMB THROUGH WINDOW – X HALL – X STAIRS – X 
GAP – LOIN GAP (wood) – X WOOD – E – SR CUPBOARD (sparkers) – E (hear a sound 
if have spoken to both gypsy and Laura) - LISTEN – X BALCONY – X MONKEY – GET 
APRICOT FROM POCKET – THROW APRICOT – GET BEAR - W - W - THROW BEAR THROUGH 
WINDOW - THROW WOOD THROUGH WINDOW - W - SR ROOM - GET BOX - E - E - E - X 
GARDEN – SR GARDEN – DROP BOX – STAND ON BOX – GET BATH - THROW BATH OVER 
FENCE – STAND OFF BOX - W – W – CLIMB THROUGH WINDOW – GET BAG/BEAR/WOOD – E 
– E – DRAG BATH – Wx7 

X STREAM (very deep) – FLOAT BATH – S – GET AXE – CHOP WOOD (now can be used 
as a paddle) – N - CLIMB IN BATH – PADDLE N – CLIMB OUT OF BATH – SR WEEDS 
(string) – N – X BOILER – X FIREPLACE – SR FIREPLACE  (fire crackers) - S – 
CLIMB IN BATH – PADDLE S – CLIMB OUT OF BATH – DROP WOOD 

S – E – E - S – S - E – S – S – S - TIE STRING TO RINGS – E – (boys drop tin) 
– X TIN – N – N – N – E – N – GIVE TIN TO SHOPKEEPER (receive pasty) S - W - 
S - S - S – W - ROLL DRUM WEST - ROLL DRUM WEST - DROP ALL - GET PASTY - Ex3 
- Nx5 - W - GIVE PASTY TO TRAMP - E - N - E - E - GET PLANKS - W - W - Sx6 - 
Wx3 - PUT PLANK ON DRUM - Ex3 - Nx5 - W - ASK TRAMP FOR HELP AT BEACH (you 
and tramp arrive back at beach) – CLIMB ON PLANK – WAIT – (on ledge) – N – SR 
CAVE – GET LADDER – SR CAVE (large rockets)  - X LADDER – S – X CLIFF – (see 
hooks) – FIT LADDER TO HOOKS – D – GET BEAR – E – E – GIVE BEAR – (receive 
banana)

E – Nx8 – E – N (hear sound near machinery) – CLOSE DOOR – SR MACHINERY – U – 
X SACKS - LOIN GAP (see Beppe) - GIVE BANANA – D – OPEN DOOR – S –W – S – W – 
S – W – W – (gives Beppe) – WAIT – (receive trout) - Ex5 – N – E – TALK TO 
AIDA – GIVE TROUT – E – SR BUSH – LUND BUSH (boot) - LOIN BOOT (cracker jacks 
& you return to garden) -  WAIT – (Aida gives key) - 

W – S – W – W - S – S – S – E – S – E – S - S – UNLOCK DOOR – OPEN DOOR – S
– 
SR SHED – GET CLOAK – N – N – N – W – N – W – S – S – S – W – W – W – 
WEAR CLOAK – U – U – (bull) – SR PADDOCK (mixed fireworks) - D – D- E – E – 
E- N – N – N – E – E – N – TALK TO DIDO – S – Ex7 – S – GIVE HAVERSACK...

END 99/100

LARGE ROCKETS 		CAVE/ROPE 	
ROMAN CANDLE         	RABBIT HOLE     		     
FAIRY FOUNTAINS		BEHIND ALTAR
FIRE CRACKERS		UNDER FIREPLACE 
CRACKS JACKS		BOOTS
MIXED FIREWORKS		PADDOCK
SMALL ROCKETS		CORN
MAGIC FOUNTAINS		UNDER HEDGE
BOX CASCADES		WINDLASS
CATHERINE WHEELS		BEET FIELD
SNOWSTORMS			BEHIND SHED
SPARKLERS			NETTLES
TINY VOLCANOES		RUSHES
SQUIB				NEST IN TREE
SPARKLERS			CUPBOARD

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