V – THE SILVER SAUCER Written by Ian Moyse (Micronet 800 Telesoftware) Walk Through by Dorothy Millard (Spectrum Version) Scenario: You and some of your friends, Mike and Ron, were out walking when you saw a flying saucer land on some wasteland and a creature get out. Being brave, you all captured the creature and while Mike and Ron took ET to the police you investigate The Silver Saucer. Walk Through: (Start outside the saucer standing by an air vent), EXAMINE VENT (screwed on), INVENTORY (carrying screwdriver), UNSCREW VENT, DROP SCREWDRIVER, N (corridor), W (spacesuit storage), GET SPACESUIT, WEAR SPACESUIT, GET BOOTS, WEAR BOOTS, W (airlock), GET ROPE (note if you go west you set off an alarm and the game ends), E, E, N (note must be wearing the spacesuit or you run out of air), E (engine room), EXAMINE CRYSTAL (looks like it belongs here – note if you try to get it the ship explodes), W, N, N, E, E, S, E (antigravity room with a metal ring in the floor), TIE ROPE TO RING, PUSH BUTTON (you turn the antigravity on and float up to the ceiling), EXAMINE CEILING, GET PASS (security), EXAMINE PASS (has strange alien writing on it), CLIMB DOWN (the rope), PUSH BUTTON (you turn the antigravity off), W. S, S, W (radio room), EXAMINE RADIO (could transmit over long distances), EXAMINE BUTTON (note if you press it the alarm will alert the alien guards), SMASH RADIO (it is beyond repair), E (corridor with a slot in the wall), INSERT PASS (cells are open), E (cells where the aliens keep their human prisoners), EXAMINE EYES (the prisoners realise you are friendly and follow you), EXAMINE PRISONERS (tired), W, N, N, N, E (shuttle bay where the humans board the shuttle, but there isn't enough room for you, the shuttle takes off and you have saved the human prisoners), W, S, S, S. S (laboratory – leave the capsules, if you eat them you die instantly, also the X-Ray Specs), EXAMINE JARS (one stands out from the rest), GET JAR, EXAMINE RED (dust – looks lethal), N, N, N, W (crew's quarters where you see the crew asleep and a silver holdall – note if you try to get the holdall you wake the aliens with fatal results), THROW RED (the dust kills the aliens and it is now safe to get the holdall), DROP JAR (empty), GET HOLDALL, OPEN HOLDALL (something falls out), DROP HOLDALL, GET MAGNET, EXAMINE MAGNET, E, S, E (weapons room where you see a robot guard), THROW MAGNET (short-circuits the robot), EXAMINE ROBOT (badly damaged), GET GUN (laser – leave the wire), W, N. N, W, W, W (door blocks your way), E, N (control room where you meet a crewmember), SHOOT CREWMEMBER (before he has a chance to shoot you), DROP GUN, EXAMINE CREWMEMBER (dead), EXAMINE PANEL (see a switch marked "computer open"), FLICK SWITCH (hear door to computer room open), U (flight deck – leave the torch but this location earns you five points), D, S, E, N (recreation room), GET BALL (ignore the racket), S, W, W (bend in corridor), W (computer room), HELP (just type in what you would like to type into an alien's computer), SELF DESTRUCT (a countdown begins on the screen), E, S, W (teleport), ENTER TELEPORT, THROW BALL (it bounces around the room and hits the teleport button on the control panel… you are transported outside in time to see the ship blow up). Well done, you escaped and saved the human prisoners. You also destroyed the radio transmitter to stop the hidden crewmember getting out a distress call before the saucer blew up. SCORE 100% ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com