WITCH HUNT - HINTS Jack Lockerby (reissued by Zenobi Software) Spectrum 48 This is a tidy, tricky little game (as all of Jack's are). As the title states, you are to find the witch. HELP is available in certain locations. To decipher the code: each letter of the alphabet, written in sequence, corresponds to each letter written in reverse sequence. Once you have the sack, you can carry an unlimited number of objects. Remember to SWITCH OFF TORCH after you are finished with it. While you can PUT TORCH IN SACK, you need to specify whether the torch is unlit or lit to take it out, i.e. TAKE UNLIT TORCH FROM SACK. Don't drink the wine. Shut the door when you leave the barn. LOOK UNDER the bedside TABLE. LOOK IN MIRROR, but do not take it. You need to wear two items of the witch's clothing when you are in the sewers. TAKE CAT when you can. There is a 25% chance you will meet it again. If and when you do meet it again, SAVE and RESTORE until you do not meet it, otherwise you cannot get the nails off the bar. The limping horse needs a horseshoe. In order to SHOE HORSE, you need three objects. You need gloves to carry the potion. Some objects are needed more than once (torch, broom, rope, wand). PULL ROPE HARD otherwise it drops into the well. But let it drop into the dry well and then go and retrieve it. There is a walkthrough written by Dorothy Millard for the C64 version. There are some minor differences, such as what you tie the rope to, how you retrieve it, some different objects, some different locations where you find objects, etc. Dorothy's walkthrough makes no mention of a sack: I don't know if it was not available in the C64 version, or she just did not find it. But if you cannot find my walkthrough, you should be able to finish the game. Terri Sheehan 2004-07-09