CRYSTAL OF CHANTIE Pelagon Software Walk Through by Dorothy Millard (Spectrum GAC Version) Scenario: Hidden in the Tibetan mountains is the country of Senavie, and it was to here one day, from the midst of a violent storm, that a sick stranger arrived. The impish inhabitants of Senavie nursed the stranger back to health, and in return he gave them the Crystal of Chantie, a powerful gem with eternal life force. But the gem has been stolen by the evil Count Vulgar and his servant Puck. Senavie is now a desolate, icy waste and it is your quest to find the gem and return it before Vulgar uses it to conquer the world. Notes: 1. DOWN must be typed in full. 2. TEXT turns off graphics, which is necessary sometimes as text scrolls off the screen. Walk Through: (Start looking north across the enchanted land of Senavie), W, N (by igloo), ENTER IGLOO (a wolf is here watching you), GET COAT (fur - don't hang around here to put in on though or the wolf will get you), S (back outside), WEAR COAT, S, E, S, E (to an east/west path), GET STICK (long), W, N, N, N, N (by cave), N (into cave), W, U (into a cove with a ledge and nest), PUSH NEST WITH STICK (it falls over the edge), DROP STICK, S (you fall to the cave entrance where you now see some dry grass and a worm), GET GRASS, EXAMINE GRASS (leave the worm for later), N, W, N (into explorer's retreat), DROP GRASS, S, W, S (into ice tunnel), E (you fall into a deep icy cell and the hole you fell through is out of reach), GET ICE (block), EXAMINE ICE (there is something in it), EXAMINE CELL (you see footprints leading into the north wall), PUSH NORTH WALL (it moves to reveal a northern passage), N. E, E (to east end of tunnel), GET FLINTS, W, N (to explorer's retreat), DROP ICE, GET GRASS, MAKE FIRE (using the grass and flints - note you can only make the fire in the explorer's retreat as other locations are too damp), DROP FLINTS, PUT ICE ON FIRE (it melts leaving a key), GET KEY (it's too hot), WAIT, GET KEY, S, E, S, GET WORM, S, S, S, S, S, E, E, E (to outside explorer's storage shack), UNLOCK DOOR, DROP KEY, OPEN DOOR, N (inside shack which is cluttered with junk), EXAMINE JUNK, GET TACKLE (fishing), EXAMINE TACKLE, S, W, W, W, W, N, W, N (south of igloo where there is a hole in the ice), BAIT TACKLE (using the worm), CATCH FISH (you land a crimson fish - not a red herring), GET FISH, DROP TACKLE, E, N, N, E (to an east/west path leading into the walled city of Senavie and where a deformed bear guards the entrance), DROP FISH (the beast swipes it and runs off to eat it in peace), E (into labyrinth of deserted winding cobbled lanes - note do not drop items to try to map it as Puck will appear and take them - you must study the position of the chimney pots on top of the buildings which are in a slightly different position in each Labyrinth location), N, E, E, N (to a dead end), W (into cobbler's shop), GET BOOTS (climbing), E, S, S, S, W (back to the entrance). W, S, S, S, S, E (to a lonely east/west passage), WEAR BOOTS, CLIMB MOUNTAIN, U (to mountain peak where Puck laughs devilishly), KILL PUCK (before he kills you - he drops a silvery object which turns out to be a whistle), GET WHISTLE, EXAMINE WHISTLE (it is inscribed "staff whistle"), DOWN, DOWN (note DOWN must be typed in full), DROP BOOTS, W, W, W, W (you run into a violent storm), WAIT, WAIT, WAIT, WAIT (until the storm passes - sheer walls of living ice surround you and a huge ice face watches you from the north wall), WAIT (until the face yawns), N (into a dark, plunging passage), N (to a north/south ice tunnel), N (into a low-roofed cavern where there is a boulder with an ornate rod embedded in it), BLOW WHISTLE (the granite shatters), DROP WHISTLE, GET ROD, EXAMINE ROD (it is a magic staff), S, S, S, E, E, E, S, S (you stumble across a gaping crevasse halting your passage south), WAVE STAFF (a magical crystal bridge grows and spans the crevasse), S (to a north/south path). S (abbey), W, W (into vineyard), GET BOTTLE (of wine), DRINK WINE (this leaves you with an empty bottle), E, E, S (into dark forest), E, S, S (you are by a 30 ft. wall), W, W, W (into a cave where Forton the evil warlock is asleep), N (into potion room where there is a gold bar, a tin can and a vat labelled "Growth Serum" - note don't hang around too long or Forton will wake), FILL BOTTLE WITH SERUM, S, E, E, E (by 30 ft. wall), PUT SERUM ON PLANTS (they grow and grow), LOOK (the plants now scale the wall), DROP BOTTLE, CLIMB PLANTS (to north side wall). E, E, S (a troll guard is sleeping between you and the sword - note if you try to take it he kills you - it is necessary to get it from the other side), N, W, W, W, S, S, S, E, E, E, N, N (now on the other side of the troll so he is no longer between you and the sword), GET SWORD, KILL TROLL WITH SWORD (before he kills you), EXAMINE TROLL (you find a gold coin), GET COIN, N, W, W, S (to south wall), S (into pool), U, U, U, U (to a velvet lawn on the mountain top), S (to porch - note if you ring the bell Vulgar will slice you through with his rapier), S (through the door which slams shut behind you), LIFT CARPET (see a trapdoor – this is your ultimate way out), DROP COAT, S (a butler bars your way), GIVE COIN TO BUTLER (he says "Fake death on the piano to find the crystal"… he chuckles and walks off), W, S, S, GET BOOK, READ BOOK (you learn about fencing), N, W (cold, misty room), WAIT (Count Vulgar appears and attacks you with a rapier, but is startled by your swordsmanship and vanishes). E, N, E, E, EXAMINE PIANO (the notes "A", "D" and "E" are marked – remember what you were told about faking death), PLAY DEAD (the room shudders), W (you are in a grimy cellar), PUT BOOK ON PLINTH (this prevents poison gas filling the room when you remove the crystal), GET CRYSTAL, EXAMINE CRYSTAL (you feel a great inner strength and peace), E, PLAY DEAD (room shudders again), W (this time you are in Puck's tiny bedroom), DROP SWORD, GET RING, E, PLAY DAED (dead backwards – this causes the room to shudder again and return to it's original position), W, W, S, W, W (annex), GET RUBIES, E, E, N, W (study), GET RUG, E, E, N, LIFT TRAP DOOR (you have the strength to do this because the crystal is in your possession), DOWN (water pipes), E, BLOCK DRAIN WITH RUG (the water rises and carries you upwards). N, N, DOWN (by wall), N (forest), GET COIN, W, N, N, N (north/south path), DROP CRYSTAL, N, E, E, E, N (small shack), DROP RING, DROP RUBIES, DROP COIN, S, W, W, W, S, S, E (forest), E, S, S, W, W, W (warlock's cave), N (potion room), GET BAR, GET TIN, S, E (back outside), E, E, N, W, N, N, N, W, W, W, W, N (blue lake), PUT TIN IN POOL (the scaly beast swallows it and disappears into the depths for a sleep), N (you swim north, get the pearl and swim back again), S, E, E, E, E, N, E, E, E, N (small shack), DROP BAR, S, W, W, W, S, W, W, W, W, N, GET PEARL, S, E, E, E, E, N, E, E, E, N (small shack), DROP PEARL, S, W, W, W, S, GET CRYSTAL, N (well done, you are surrounded by hundreds of Senaviens… the crystal is safe and your quest is over… you have safely stored five out of five treasures). ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com