TWIN KINGDOM VALLEY
Written by Trevor Hall (Bug-Byte)
Walk through by Dorothy Millard (C64 version)

Notes
1.	Don't fight until you've cured the giant.
2.	Get the flint very early in the game otherwise someone else will pick it up.
3.	The wooden staff will kill immediately but will break after one or two times.
4.	If you meet a dwarf or the giant carrying something you want just as for it, ie. ASK DWARF FOR AXE.
5.	It is VERY hard to complete the game without running out of energy. This walk through was completed using an unlimited energy poke - POKE 3936, 128.
6.	You need 1024 points to finish. I have been unable to complete this game due to the fact that I have been unable to kill certain characters to obtain the relevant treasure, despite using the unlimited energy poke.  The following walk through takes you through all the puzzles however.

People
It is necessary to locate and kill certain people to obtain their treasure: 
1.	The desert king who walks in his palace - A CROWN.
2.	A guard in the desert king's palace - BAG OF SILVER.
3.	Another guard in the desert king's place - BAG OF SILVER.
4.	A sand lurker walking in the desert - BAG OF SILVER.
5.	A dwarf walking down and east from the brass grate - A RING.

Treasures:
1.	Jewelled Gold Crown (9)
2.	Bag of Gold (65)
3.	Secret of Life (200)
4.	Staff of Gold (90)
5.	Treasure Chest (175)
6.	Large Cut Diamond (80)
7.	Ball of Gold (100)
8.	Silver Dagger (10)
9.	Bag of Silver (25)	10.	Bag of Silver (25)
11.	Bag of Silver (25)
12.	Ring (12)
13.	Gold Key (15)
14.	Silver Key (12)
15.	Master Key (?)
16.	Bag of Gold (50)
17.	Bag of Gold (50)

Walk through
(Start on a road), N (into the wooden cabin - note it is here that you stash your treasurers later), GET KEY, GET LAMP, GET JUG, S, W, W (quarry), GET FLINT, E, N (clearing), OPEN GRATING (so you can go down later), N, N, N, FILL JUG (at deep river), NW, W, N, N, W, W, W, W, W (Watersmeet), SWIM (you feel strangely healthy), DRINK (a strange magic reveals to you the secret of concealed doors), E, LIGHT LAMP, N (into a cave), N (sloping maze), GET HOLDALL (this allows you to carry many more items), S, S (back to cave), GET DIAMOND, FILL HOLDALL (put in everything except the lit lamp, because if you put this in the holdall will catch fire), E (through the secret door), SE (kitchen), GET GOLD KEY, SW, W, OFF LAMP, S (narrow fissure).

E, E, E, E, S, LIGHT LAMP, S (into another cave), W (hall of the forest king where you are arrested for trespassing and locked in a dungeon... the king's personal guard demand's a suitable payment to show respect for the king in return for your freedom), GIVE DIAMOND TO GUARD (your gift is accepted, you are given an amulet and taken back to the cave), FILL HOLDALL, N, OFF LAMP, E, E, S, S, W, E, N (clearing), LIGHT LAMP, D (through the grating to a narrow passage), N, GET CRYSTAL BALL, N, GET DAGGER, W (passage), GET ROD (wooden), S (into the turny twisty maze), N, E, S, S (a witch is here with a bronze key), GIVE BALL TO WITCH (you are given the bronze key), E, E, W, S (room full of bones), U, U (the narrow shaft to the hall of the forest king where you are welcome this time because you have the amulet), E, N, OFF LAMP.

N, W, W, W, W, FILL HOLDALL, LIGHT LAMP, N (into cave 2), E, N, E (through the secret door to a long dry passage), OPEN DOOR (gold), N, E (short passage), DROP AMULET, GET AMULET (this is so that you are carrying it and not in the holdall), OPEN DOOR (bronze - a princess flees... she recognises your amulet and says her father the forest king will reward you), W, N (damp hall), OPEN DOOR (bronze), N (into a dungeon where you see an ill giant), S, WAIT (for the giant), W, WAIT, S, WAIT, W, WAIT, W, WAIT, W, WAIT, S (narrow fissure), OFF LAMP, W (Watersmeet), SWIM (the ill giant swims also and is cured).

E, LIGHT LAMP, N (into cave 2), N, N, E (small cave in west mountains - the deep magical voice of the keeper of the mountains says, “You may pass east if you prove yourself worthy by bringing the treasure chest of the desert king”), W, E, S (back to cave 2), E, E, E, N, N, U (pokey anteroom), N (large hall in the castle), U, W, W, W, U (castle entrance hall), OFF LAMP, W, N (workshop), FILL LAMP (with oil), S, E, LIGHT LAMP, D, E, E, E, D (large hall), SE, D (damp hall), W, S, S, S, S, U, U, W (hall of the forest king where you are honoured and given a silver key), D, D (room full of bones), UNLOCK DOOR (with the silver key), W (into a strong room), GET DIAMOND, E, FILL HOLDALL.

U, U, E (cave), OPEN DOOR (metal), E, DROP BAG, GET BAG (in one of the next few locations you will see a dwarf with a ring, when you do HIT DWARF WITH DAGGER - it is important that you do this now as he won't appear again), GET RING, GET DAGGER), E, OPEN DOOR (bronze), E (landing), D, D (small chamber), GET BAG (of gold), FILL HOLDALL, U, U, W, W, W (back to cave 1), OFF LAMP, N, E, S, S, W, E, E, N (cabin), DROP GOLD, DROP DIAMOND, S, W, N, N, W, N, N, LIGHT LAMP, S (into cave 1).

D, D (hollow chamber), N, N, N, N, N (damp hall), U, N (large hall), U, W, W, W, U (castle entrance hall), OFF LAMP, U, U (the staircase to landing), W, OPEN DOOR (silver), W, U (west turret), GET STAFF (wooden - don't delay or someone else will take it), D, E, NE, N, U (north turret), HIT DRAGON WITH STAFF (until dead), GET KEY (master - by now you will be getting dry so), DRINK WATER (the cool water refreshes you), FILL HOLDALL, D, S, D, D, W, N (study), FILL LAMP (with oil), S, E (entrance hall), LIGHT LAMP, D, E, E, E, D, E, D (damp hall), W, S, S, S, S, U, U (cave 1), N (steeply sloping trail), OFF LAMP, E, E, E, DRINK, S, S, S, S, S, E, N (cabin), DROP BRONZE KEY, DROP BRASS KEY, DROP SILVER KEY, DROP GOLD KEY, SCORE (157).

S, W, N, LIGHT LAMP, D (through grating), N, N, E (landing), D, D (small chamber), OPEN GRATE (with the master key), N (into a very narrow shaft), GET BAG OF GOLD, N, N, U (twisty wooden staircase - up is the wooden cabin - the floor is very weak), WAIT (the floor gives way and you fall through to a narrow east/west passage), OFF LAMP, GET SILVER DAGGER (you feel the dagger go for you as if by magic - you master it), W (into the desert), S, S, W, W, W (edge of deep fissure), WAVE ROD (a crystal bridge appears to the south), S, S, E, N, N, W, W, W, W.

LIGHT LAMP, N (into cave 2), E, E, E, N, N, U, N, U, W, W, W, U (castle entrance hall), OFF LAMP, W, N, FILL LAMP, S, E, U, U (landing), E, E, U (east turret - a witch with a staff of gold is here), GIVE DAGGER TO WITCH (the witch is cut by the dagger, with her own hands… she is engulfed in flames), GET DAGGER, GET STAFF, D, W, W, D, D, LIGHT LAMP, D, E, E, E, D (large hall), E, D, W, S, S, S, S, U, U (cave 1), N (steeply sloping trail), OFF LAMP, E, SW, S, S, E, E, N (cabin), DROP STAFF, DROP DAGGER, DROP BAG OF GOLD, DROP MASTER KEY, GET MASTER KEY (to get it out of the holdall), DROP HOLDALL, DROP LAMP (you should now only be carrying the master key), SCORE (307).

S, W, N, N, N, N, N (top of waterfall), DRINK, W, W, N, N, W, W, W, W, N (into cave 2 - it's dark and you have no lamp so be careful), E, E, E, N, N, U, N, U, W, W, W, U (castle entrance hall), U, U, W, S, UNLOCK DOOR (with master key), DROP KEY, S, U (south turret), GET CHEST (note when carrying the chest you cannot carry anything else), D, N, N, W (landing), D, D (entrance hall), S (drawbridge), S (into desert), SW, SW, W, S (onto the crystal bridge), S, E, N, N, W, W, W, W, N (into cave 2 - it's dark again), N, N, E, E (large hollow chamber where the Secret of Life is but you can't carry anymore at the moment though so we will come back for it later), W, S, E, S (cave 2), S (narrow fissure), E, E, E, E, S, E, S, SW, W, E, E, N (cabin), DROP CHEST.

GET LAMP, GET HOLDALL, GET SILVER KEY, S, W, N, N, N, N, N (waterfall), DRINK, FILL JUG, W, W, N, N, W, W, W, W, LIGHT LAMP, N (into cave 2), N (into the sloping maze), N, E (small cave in the west mountains - now that you have found the chest you can go east), E (large hollow chamber), OFF LAMP, FILL HOLDALL (including the unlit lamp), GET SECRET OF LIFE (you must now return in the dark as you can't carry the lamp and the secret), W, S, E, S (cave 2), S (narrow fissure), E, E, E, E, S, E, S, SW, W, E, E, N (cabin), DROP SECRET, DROP LAMP, GET LAMP (so it's no longer in the holdall), SCORE (672).

S, W, N, N, W, N, N, N, W, W, W, W, LIGHT LAMP, N (cave 2), E, E, E, N, N, U, N (large hall), W, W, UNLOCK DOOR (with silver key), W (into armoury – note you may get locked in, if you do UNLOCK DOOR), GET SWORD, GET AXE, GET KNIFE, E, E, U, W, W, W, U (castle entrance hall), OFF LAMP, W, N, FILL LAMP, S, E FILL HOLDALL, (now look for the desert king carrying a jewelled crown), HIT KING WITH STAFF (it will probably break - if you don't have the staff use sword), GET CROWN, GET SWORD (return to entrance hall), S (drawbridge), S, SW, SW, W, S (onto crystal bridge), S, S, S, S, E, E, N (cabin), DROP CROWN, DROP SILVER KEY, SCORE (762).

S, W, N, N, N, N, N (waterfall), DRINK, W, W, N, N, W, W, W, W, LIGHT LAMP, N (into cave), E, E, E, N, N, U, N, U, W, W, W, U (castle entrance), OFF LAMP, U, U (landing), E, N (throne room), GET BALL OF GOLD, S, W, D, D, S (drawbridge), S, SW, SW, W, S (crystal bridge), S, S, S, S, E, E, N (cabin), DROP BALL OF GOLD, SCORE (827), GET SECRET, LOOK SECRET.

THE END