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Sphinx d'Or, Le (Sphinx_Dor_english.txt)

´╗┐Le Sphinx d'Or/The Golden Sphinx
Ediciel, Matra et Hachette 1984

Walkthrough by Jim Gerrie

THESE INSTRUCTIONS ARE FOR THE ENGLISH VERSION FOR THE TRS-80 MC-10 BUT 
THEY SHOULD WORK FOR THE ALICE VERSION TOO, BUT USING FRENCH WORD 
EQUIVALENTS.
THE SECRET CODE PROVIDED IN THE ALICE VERSION IS DIFFERENT, BUT THE 
DIRECTIONS PROVIDED HERE SHOULD STILL WORK.
WAIT, WAIT, E, GO STORE, W, W, GET ROOM, N, E, ENTER ROOM, W, S, W
S, PLAY CARDS (YOU MUST PLAY DOUBLE OR NOTHING UNTIL YOU REACH $500 OR 
LOSE IT ALL. IF YOU LOSE IT ALL YOU MUST RE-START)
N, WAIT (GET CODE FROM AGENT, IT WILL INFORM YOU WHERE TO FIND YOU CONTACT 
FROM A STARTING POINT IN THE CENTRE OF TOWN "CENTRE VILLE"), S (YOU ARE IN 
THE CENTRE OF TOWN THE REST OF THE INSTRUCTION ARE THE CODE TRANSLATED 
FROM FRENCH DIRECTIONS PROVIDED BY THE CONTACT)
S, S, S, W, W, W, W, W (YOU MEET YOUR CONTACT AND ARE TAKEN TO THE TOMB, 
THERE YOU MEET AN OLD SAGE WHO POSES THREE CHALLENGES YOU MUST ANSWER)
CHALLENGE ONE: GUESS THE NUMBER BETWEEN 1-999 IN 9 TRIES OR LESS. YOU MUST 
KEEP CHOOSING A POINT HALF WAY BETWEEN THE RANGE DETERMINED BY THE 
PRVIOUS GUESS. SO, START WITH 500, AND THE SAGE WILL TELL YOU LOWER OR 
HIGHER, THEN HALWAY BETWEEN 500 AND 999 OR 500 AND 1 DEPENDING AND SO ON.
CHALLENGE TWO: A GAME OF MASTERMIND WITH SEVEN SYMBOLS.
CHALLENGE THREE: WHICH COMPUTER MADE BY MATRA HACHETTE IS THE BEST? ALICE 
(OF COURSE)