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Myorem (Myorem.txt)

MYOREM
Solution
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Start in the SE Corner of Arena, bound to a sturdy post. INV (nothing), 
REMEMBER (clue in the title - memory is an anagram of myorem).

Now in an enormous drainage ditch). E, E, PUSH DRUM, TAKE DRUM, W, W, W, W, 
DROP DRUM, STAND ON DRUM, CLIMB CREEPER, TAKE POINTED TWIG, D, D, W, U (on 
rubbish), TAKE TIN USING POINTED TWIG (safe this way), D, E, E, E, PUT TIN 
INTO HOLE (it now blocks the hole, which must be kept blocked!), TAKE BAG, 
PUT BAG ON HAND, TAKE LID, TAKE TIN WITH BAG, PUT LID INTO HOLE (now lid 
instead of tin is blocking hole), DROP POINTED TWIG, W, W, STAND ON DRUM, 
CLIMB CREEPER, CUT CREEPER WITH TIN, Y (you cut off the lower bit of the 
creeper), SWING WEST, SWING WEST, JUMP (soft landing on rubbish heap), D, 
E, E, E, TAKE LID, PUT TIN INTO HOLE, REMOVE BAG, DROP BAG, W, W, PUT LID 
ONTO DRUM, TAKE CREEPER, TIE CREEPER TO DRUM, TAKE DRUM, E, E, E, E, E, E 
(east end of ditch), JUMP (now safely south of river).

W, TAKE STONE, E, E, S (path in forest), SE, E, SE, W, W, S, S (outside 
cabin - door barred with plank), W (on path around cabin), S, S, U (on 
branch), E (on branch overlooking cabin), JUMP (you crash through the roof 
onto a mattress on bed in cabin), D, OPEN EAST DOOR, E (into cupboard - see 
a small chest and a large chest), CLOSE DOOR, LOOK (see a hook), EXAMINE 
HOOK, TAKE SMALL KEY, OPEN SMALL CHEST WITH SMALL KEY, EMPTY SMALL CHEST, 
LOOK (see a bandage and large key), TAKE BANDAGE, TAKE LARGE KEY, OPEN 
LARGE CHEST WITH LARGE KEY, EMPTY LARGE CHEST, LOOK (see a claw hammer), 
TAKE HAMMER, TAKE SMALL CHEST, OPEN DOOR, W, DROP ALL EXCEPT HAMMER, STAND 
ON BED, JUMP (onto branch), W, D, N, N, E (back at door of cabin), LEVER 
PLANK WITH HAMMER, OPEN DOOR, S, DROP HAMMER, TAKE MATTRESS, N, N, N, E, E, 
E, DROP MATTRESS, W, W, W, S, S, TAKE PLANK, N, N, E, E, S (clearing in 
forest - see quicksand to south), DROP PLANK, S (safe if on plank), S, S 
(swamp), E, TAKE JAR, SW, SE, TAKE LID, SW, TAKE FORKED TWIG, E, S (trail), 
E, N, N (top of cliff), JUMP (onto mattress placed here earlier), W, W, W, 
S, S, S (back inside cabin), DROP JAR, DROP LID.

TAKE STONE, TAKE BANDAGE, TIE BANDAGE TO FORKED TWIG (to make a catapult), 
N, N, N, W, W (deep in jungle), SEARCH, NE, SEARCH, W, SEARCH, S, SEARCH, 
NW, S (huge clearing), W (outside cave), FIRE STONE WITH CATAPULT (at 
puma), IN (note puma has returned to outside the cave), TAKE BASKET, JUMP 
(from cave to land south of river), E, S, SE, E, SE, W, W, S, S, S (back in 
cabin), DROP ALL, EXAMINE BASKET (contains a map), EXAMINE MAP, TAKE JAR, 
EXAMINE JAR (full of dirty swamp water), TAKE LID, N, W (path around 
cabin), S, S, W (fork), W, SW, SW (wide track), S, SE (clearing with pool 
of clear water), EMPTY JAR, FILL JAR WITH WATER, PUT LID ON JAR, NW, N, NE, 
NE, E, E, N, N, E, S (back inside cabin).

TAKE MAP, PUT MAP INTO SMALL CHEST, PUT JAR INTO SMALL CHEST, TAKE SMALL 
CHEST, TAKE BASKET, N, N, N, E, E, NW, NE, N (end of path), U (steps), U, 
E, DROP SMALL CHEST, N (on rope bridge - okay if not carrying too much 
weight), N, N, N, N, DROP BASKET, S, S, S, S, S, TAKE SMALL CHEST, N, N, N, 
N, N, TAKE BASKET, E, E, SE, E, N (open space), WEAR BASKET ON HEAD (as 
protection when capuchin throw a coconut), TAKE BOULDER, N, REMOVE BASKET, 
DROP BASKET, E, U, TAKE MAP FROM SMALL CHEST, TAKE JAR FROM SMALL CHEST, 
READ MAP USING JAR (of clear water as a magnifier), DROP ALL EXCEPT 
BOULDER, U, N (in mountain range), NW, NE, U, S, SE, W, W, W (mountain 
pass), U, U, U, U (wide plateau), N (top of spiral steps), DROP BOULDER, 
PUSH BOULDER (opens door at bottom of steps), D, D, D, D, D (bottom of 
steps), S, S (through now open door), E (on roadside - you are taken by 
lorry to a mansion).

Now in the entrance hall of mansion. INV (overalls), EXAMINE OVERALLS 
(black), WEAR OVERALLS, N, E, U (stairs), U, U (long corridor), N, OPEN 
EAST DOOR, E (main bedroom), OPEN DOOR (of cupboard), E, TAKE TORCH, 
EXAMINE TORCH (has a bulb and requires a rectangular battery), TAKE BULB, 
DROP TORCH, W, W, N, OPEN EAST DOOR, E (large guest room), OPEN DOOR (of 
cupboard), E, TAKE MAGNIFYING GLASS, W, W, N, OPEN EAST DOOR, E (nursery), 
OPEN DOOR (of cupboard), E, EXAMINE TOY BOX, TAKE LIGHTHOUSE, EXAMINE 
LIGHTHOUSE, INSERT BULB INTO LIGHTHOUSE, W, W, OPEN NORTH DOOR, N (store-
room), SEARCH, TAKE POWERMATIC, EXAMINE POWERMATIC, S, S, S, S, D, D, W, N, 
E (library), READ RED BOOK USING MAGNIFYING GLASS (information a bit too 
late!), DROP MAGNIFYING GLASS, READ YELLOW BOOK (tells you the mansion has 
a secret passage), READ PURPLE BOOK (tells you the mansion is a short 
distance from the border), READ GREEN BOOK (the blue book is not relevant 
to this adventure).

W, N, N, E (top of stone steps), D, D, N (kitchen), EXAMINE TABLE (see a 
cardboard box), EXAMINE BOX, TAKE SACK, EXAMINE SACK, TAKE RADIO, EXAMINE 
RADIO, TAKE BATTERY, DROP RADIO, EXAMINE BATTERY (cylindrical), INSERT 
BATTERY INTO POWERMATIC, WAIT, WAIT (to re-charge battery), TAKE BATTERY, 
DROP POWERMATIC, INSERT BATTERY INTO LIGHTHOUSE, S, U, U, W, S, S, S, OPEN 
DOOR (of closet), W, SEARCH, TAKE FIRE EXTINGUISHER, E, N, N, W (lounge), 
PUT OUT FIRE WITH EXTINGUISHER, EXAMINE HEARTH, EXAMINE LION, PUSH TONGUE 
(reveals a secret tunnel to the north), N (into dark tunnel which closes 
behind you), SWITCH ON LIGHTHOUSE, N, THROW EXTINGUISHER NORTH (lands on 
pressure pad but holds walls apart), N, WAIT (for lighthouse to come on 
again), N, OPEN TRAPDOOR, U (into garage), SWITCH OFF LIGHTHOUSE, CLOSE 
TRAPDOOR, OPEN NORTH DOOR, N (inside car), SEARCH, PUSH YELLOW BUTTON 
(opens the boot of the car), S, CLOSE NORTH DOOR, W, N, IN (boot of car - 
you close the door and wait), WAIT.

YOU HAVE WON!

Solution by Barbara Gibb, August 1987
Taken from www.stairwaytohell.com

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