RUN, BRONWYNN, RUN by Larry Horsfield - FSF Adventures Solution by Phoebe M. Fuentes (July 2000) (Minor revision September 2003 and November 2018) In this adventure, you play Bronwynn, the unwilling princess bride to be married off to the loathsome Prince Timothy. The game doesn't explain what is so reprehensible about the prince that Princess Bronwynn doesn't want to marry him, but your goal as the princess is to get as far away from him as possible, in whatever way possible -- all the way west to Hecate to seek asylum. This game has very good and creative medium-difficult puzzles with lots of suspense thrown in since all the guards and villagers are on the alert about you. You'll find that many people are willing to turn you in for the large amount of money being offered, so be discrete and resourceful! Although there are no death scenes in this story, save early and save often because it's very easy to make a mistake and get caught. A nice touch for FSF Adventures fans is a cameo appearance at the end of the story by a certain well known character who is featured in other Larry Horsfield games. This is one of my favorites! Have fun! Part One ======== At Your Apartment - Sneaking Out ----------------- search fireplace (you find a crumpled piece of paper), read paper (the times represent directions on a clock face. The times are 2:10, 3:15, 4:20, 8:40, 10:50. These correspond to the maze later in part 1 (NE, E, SE, SW, NW) The paper also says "chronometry = orientation", as an extra hint), look under cushions (you find some wool), s, look under bed (you find your riding boots), open chest, search clothes (you find some riding leathers), x table, search drawers (you find scissors, a comb and a brush), cut hair, get hair, remove tiara, gown and shoes (this text adventure accepts simultaneous commands for multiple items), wear leathers and boots, drop gown, n, open window, climb out, n, jump ne (you can also experiment at this point with what happens if you wear the high heeled shoes or go barefoot instead -- you could also see what happens if you forget to put on the riding leathers), d The Castle Grounds - Getting Past the Guards ------------------ se, s, x horse, search straw (you find a carrot), e, get fleetwind saddle and fleetwind bridle, w, u, search hay, get dummy, d, remove uniform from dummy, remove leathers, wear uniform, put leathers on dummy (try dressing the dummy in the pink ballgown and see what happens!), tie hair to dummy, saddle horse, put bridle on horse, feed horse (with the carrot), put dummy on horse, smack horse, wait (this part is important - if you don't wait, the guard who went after the dummy will come back around the same time you try to get past the gate), n, n, n, n, n Lost in Alizon City - Yes, it's a Maze.... ------------------- n (or nw or ne -- doesn't matter), (Maze Section following...) ne, e, se, sw, nw (you run into a boy who offers you a way of escape in exchange for something valuable), give tiara to boy (he takes you to Mother Shauma), ask about bridget (your nanny), n, e, e, n, n, n, w, w, n (the guards are thoroughly inspecting every house for you so...), search shadow, climb into bin, wait (until the guards pass by), search bin (you find a piece of wire), climb out, n, read nameplates (you're looking for the house of your nanny, Bridget Allyn - you should be right by her house at this point), pick lock, u, search washstand quietly (you find the key to the back door downstairs), d, w, unlock door, n, look n (you see your horse, Fleetwind in the cathedral square), whistle (for horse) [Part One Ends] Part Two ======== In the Forest - Discovering Your Horse Missing ------------- n, look under bed (you find a stick), s, w, s, e, say to woman "where horse", say to woman "return horse" (she wants you to get some blue wool first), x curtains, get cotton, w, nw, w, d, n, x line, get dress, s, w The Village of East Nyeford - Crossing the Bridge --------------------------- n, e, search sawdust (you find a button), w, n, w, sit on bench (you find a needle), e, s, s, s, s, x scarecrow, get coat and hat, thread needle, sew button to coat, wear coat and hat, fasten coat, n, n, w, w, w The Village of West Nyeford - Playing Matchmaker --------------------------- s, d, search vegetation (you find a cake of soap), u, n, w, w, s, search tables (you find a tinder box), x patrons (tough crowd), start fight, get knife, w, w, s, e, get wool (Stefan, the studly sheep shearer won't let you), w, n, e, e, e, e, e, e, e, s, e, talk to sue (you find out that she's in love with Stefan), x sue (yeesh!), wash sue (you must have the cake of soap, scissors, brush, comb, high-heeled shoes and dress to be able to do this), say to sue "follow me", n, w, w, w, w, w, w, w, s, e (watch the fireworks!) East and West Nyeford - Making a Ball of Blue Wool --------------------- get wool, w, se, search shed, spin wool, search shed, get crate, nw, n, e, n, drop crate, climb fence, look in opening (there's a vat of blue dye conveniently sitting by the opening), sharpen stick (with knife), put wool on stick, dip wool in dye, climb fence, get crate, e, se, e, e, e, e, s, s, drop crate, light crate, hold wool by fire (to dry), separate wool from stick Back to the Woods - So Where's the Horse? ----------------- n, n, e, u, e, s, e, give wool to woman, say to woman "return horse", threaten woman (with knife - Bronwynn means business!) [Part Two Ends] Part Three ========== In the Forest - The Bloodhounds Give Chase ------------- [ Note: This is one serious chase scene. Quite tough! At the beginning when you crawl out of the log, you will be asked if you would like to explore the scene first. It's highly recommended if you want to figure out the moves on your own instead of reading the solution below. To find out your coordinates in the area, just type "z" at the prompt. If you encounter an area that you can't enter in explore mode, then that should tell you that this is a place you should run to when actually playing the chase scene. Also a hint about getting past the river without getting caught: Do as the fox does in a river to throw off the scent! ] crawl out, no (yes, if you want to explore the forest first), w, w, w, w, nw, nw, nw, w, wait (until the woodcutter says "TIM-BER!", then...), w, sw, sw, sw, sw, n, n, n, n, w, sw, s, s, s, s, w, free horses, mount fleetwind, yell At the Hummock - Navigating the Bog -------------- x hummock, get pebbles (Hint for those who want to figure this out on their own: Throw pebbles in any direction. If they land in the water with a "plop" then you won't be able to go in that direction -- no firm ground to walk on. If they land with a "splash" then that's the direction to take.), throw pebble sw, sw, throw pebble w, w, throw pebble s, s, throw pebble se, se, sw, throw pebble w, w, throw pebble w, w, throw pebble sw, sw, throw pebble sw, sw Along the Straight Road to Freedom - Avoiding Ambush ---------------------------------- w, dismount, x soldier, talk to soldier (the poor guy dies), pull bolt, search body (you find a bowstring), mount fleetwind, w, x milestone, w, dismount, n, tether fleetwind to tree, w, search undergrowth, search soldiers (you find a crossbow), s, s, e, search undergrowth, search horse (you find a quiver of arrows), w, w, w, climb tree, look down, x outlaws, d, e, e, fire crossbow at outlaw, w, move outlaw, get longbow, fit bowstring on longbow, w, climb tree (unsuspecting group of travellers are approaching the ambush site!), wait, wait, wait, wait, wait, wait, fire longbow at outlaws And the rest is history. You're safe from the clutches of Prince Timothy! ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com