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Quest For the Holy Snail, The (Quest_For_Holy_Snail.txt)

QUEST FOR THE HOLY SNAIL
by Gareth Pitchford
Delbert the Hamster Software
Spectrum 48

You are Godfrey Glastonbury, asked by King Arthur to find the Holy Snail. 
Like other of Gareth's games, it is full of British jokes specific to the 
time. 

Hints:
The bartender likes a yarn. Do you have anything he may appreciate?

Tying sheets to a bed creates a way out.

The chimney is important.

Have Excalibur before you go out the window.

Examine the foot in the garish room – it provides a hint for later.

The lamp can't be lit but it has another purpose.

Combine the x's and the alley for a hint about what the location is. Think 
about the x's in a triangular pattern. Does it remind you of something 
where an object may be useful?

Solution:
You are on a dusty trail, INVENTORY (nothing), S, S, EXAMINE BED, TAKE 
SHEETS, TAKE PILLOW, EXAMINE PILLOW (hard), RIP PILLOW, TAKE CARD, EXAMINE 
FIREPLACE, EXAMINE CHIMNEY (blocked), FEEL UP CHIMNEY, TAKE STRING, N, N, 
E (ignore the advert), N, EXAMINE LAMP (buy it), BUY LAMP, EXAMINE LAMP 
(full of oil), S, W, W, PULL SWORD (it won't budge), OIL SWORD, PULL 
SWORD, EXAMINE SWORD, E, S, S, TIE SHEETS (you make a rope), TIE ROPE TO 
BED, OPEN WINDOW, THROW ROPE THROUGH WINDOW, CLIMB DOWN (you see a lake), 
THROW SWORD (the Lady of the Lake gives you a coin), TAKE COIN, CLIMB UP, 
N, BUY BEER, EXAMINE GORDO (he likes a yarn), GIVE STRING (Gordo gives you 
an iron key), N, N, EXAMINE BLEAK, EXAMINE GATE, N (you can't), GIVE BEER 
TO BLEAK (he drops dead).

EXAMINE BLEAK (he is wearing boots), TAKE BOOTS, EXAMINE BOOTS (you get 
photos), TAKE PHOTOS, EXAMINE PHOTOS, WEAR BOOTS, UNLOCK GATE, N, N, N, W 
(you hear slamming noises), EXAMINE FOOT (it stamps down), E, UP, W (the 
handle comes off the door), DOWN, E, EXAMINE TABLE, EXAMINE CHAIRS (teeth 
marks on them), E, N, OPEN CUPBOARD, TAKE CHEESE, EXAMINE BIN, TAKE BOX, 
EXAMINE BOX (you see a coupon), EXAMINE COUPON (for a sword), RIP COUPON, 
S, W, DROP CHEESE (a mouse takes it), TAKE MOUSE, EXAMINE MOUSE, E, E, S, 
TAKE SEED, EAT SEED, E (you see a well), EXAMINE WELL (you think you see a 
key), INSERT HANDLE TURN HANDLE, TAKE ROPE, TAKE BUCKET, W, N, W, W, W, 
UP, N, W, EXAMINE PRINCESS (she says "one day my prince will come").

GIVE PHOTOS (the princess runs off with the prints), EXAMINE DESK (you see 
stuff), EXAMINE STUFF, TAKE FLOWER, EXAMINE FLOWER (it'll keep on 
dancing), EXAMINE BED, MOVE BED, EXAMINE BED (you see a gap), FEEL DOWN 
GAP, TAKE PAPERCLIPS, EXAMINE PAPERCLIPS, E, E, EXAMINE BED, LOOK UNDER  
BED, TAKE WALKMAN, EXAMINE WALKMAN (it has buttons), W, S, DOWN, E, E, E, 
E, N (you see a dog), N (you can't), DROP FLOWER, PRESS PLAY (the dog 
watches the flower dance), DROP WALKMAN, N, EXAMINE SIGNPOST (sudden death 
to the east), EXAMINE BUSHES, TURN SIGNPOST, N (you see a giant), THROW 
WATER (the giant is not happy), S, HIDE IN BUSHES (the giant follows you, 
sees the sign pointing west and goes east), TURN SIGN, N, N (you see an 
elephant), DROP MOUSE (the elephant zooms away and the mouse runs off).

EXAMINE GRASS, TAKE BIRO, EXAMINE BIRO, S, S, S, S, W, S, FILL COUPON, W, 
POST COUPON (there is no stamp), E, E, LINK PAPERCLIPS (you keep a spare), 
BEND PAPERCLIP (you create a hook), USE HOOK (you pull up the key), TAKE 
KEY, W, N, W, W, W, W, DROP COUPON, WAIT ( a foot stamps it), TAKE COUPON, 
E, E, E, E, S, W, POST COUPON, E, N, W, W, W, UP, N, N (you see a ladder), 
EXAMINE LADDER (not very stable), TIE ROPE TO LADDER, TAKE ROPE, UP (you 
knock the ladder down and see a chest), UNLOCK CHEST, EXAMINE CHEST, TAKE 
CRYSTAL, EXAMINE CRYSTAL, PULL ROPE, DOWN, S, S, DOWN, S, S, E, SIT (a 
butler brings in a parcel), UNWRAP PARCEL, EXAMINE SWORD, W, N, W (you see 
an alley and x's), ROLL BALL (a gap is created), W (the monster sees the 
sword and dies with laughter), S (you see the Holy Snail and take it; 
Marlin the wizard appears). You are finished. Score: 100%.

Terri Sheehan
2007-07-29

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