LEGACY Sierra Charlie 04 Spectrum 48 This is an interesting, challenging game. It was obviously written with respect to those who fought in the Second World War. It has good descriptions. The story line is excellent. The puzzles are challenging, however with sometimes no understanding why you need to perform a certain action. I am not sure whether this lessens my overall rating of the game. While HELP is available, in Part 1 it is useless, and in Part 2, not much more helpful. However, parts you cannot visit in Part 1, you can visit in Part 2. This is a nice touch – linking the two parts together. There are some problems with the exact wording: take the case, not the suitcase; Hints: There are several places to die so SAVE, and RESTORE often. Wear the lavender. It's needed eventually in Part 2. The pliers are needed more than once. Other objects as well. HELP offers suggestions. If you wish to help a person, use ASSIST. MOVE is the operative verb here. Type REDSCRIBE (R) or LOOK to see what there is. Remember to take things as they are not automatically given to you when you see them. Even though you do not have a ticket for the train, only the platform ticket, BOARD TRAIN. Make sure you have the suitcase when you are sinking in the pond. Remember, you need to use CASE, not SUITCASE. After you get past Oswald, and you appear to be stuck, say TICKET PLEASE. EXAMINE RACK once you reach London. You can get out of the desert once you have the gems; map the area carefully. In the bathroom at Uncle Angus' house, take the mirror even though you don't actually see it. It's on the cabinet. A needy person could use the medallions. Your key is broken or stuck in the door? Check out what you see. Where would you hide a key? Once at your Uncle's home, you will see several shops. Those you cannot visit now, you will visit in Part 2. This is a nice touch. What Platform to take? Platform 4 is your destination. You will encounter a messenger in the cellar: drop the torch (still lit) and throw the logs; Finish Part 1 with a torch, passport, a matchbox, lavender, key, credit card, foam, mirror, wellies, letter, paper, pliers (though you probably cannot take them all). Part 2: There are places you can visit where torch is needed, don't panic, you don't need to go there. Several items are needed more than once. At the beginning, pick up something you dropped. To get past the door, use the credit card. Show the spider to the Vicar. In Part 2, if it seems you need a torch in a particular location because it is dark, don't panic – it's not needed. Just avoid this area. You don't need the torch in Part 2. Haggle with the antique dealer. Refuse his first offer. You need a truck to explore the desert; forget about a car. You will encounter spiders twice: the first time, the can of foam is needed; the second, trap the spiders in one of your objects after standing still. You need something to provide traction: use the pliers on an object you see. Take them with you, you will need them again. Someone needs it. A bayonet is useful for another purpose than stabbing people. Don't use the knife here as it breaks. It is needed elsewhere. To get past the urchins and thugs, drop some baksheesh. You will encounter three more messengers here. To finish them off: second messenger: shine the mirror; third messenger: throw the shovel (drop the medallions first); fourth messenger: trap a deadly object in the matchbox and throw it. Don't leave the airport without changing your money. Solution: Part 1: You are behind in your bills. You are heir to an estate of Mr. Angus McGregor. You collect your passport, a suitcase, some coppers, and a business card. Go E, EXAMINE TROLLEY, TAKE CAP, W, WEAR CAP, S (you see a man loading a trunk into a limo), ASSIST MAN, MOVE TRUNK (the man throws something at you), REDESCRIBE, TAKE 50P, S, BUY HAMBURGER, INVENTORY (you have 10p change), REMOVE CAP, N, N, N, INSERT 10P, TAKE PLATFORM TICKET, SHOW PLATFORM TICKET (he clips it), N (a porter takes his cap back), BOARD TRAIN, N, S, S (you see a dog with a label on its collar), READ LABEL (Oswald takes a bite out of your jeans), FEED OSWALD, LOOK, TAKE COPPERS, S, S, TICKET PLEASE (a man pushes a ticket under the door), LOOK, TAKE TICKET, S, S, E (you are in the first class compartment). EXAMINE RACK (empty), SIT (a guard asks for tickets, clips yours and you notice that it is good for the Underground as well; you arrive at St. Pancras Station in London), EXAMINE RACK (you see your suitcase), TAKE CASE (not suitcase), W, OPEN DOOR, DOWN, DOWN, EXAMINE LITTER (you see a newspaper and matchbox), DROP CLIPPED PLATFORM TICKET, TAKE NEWSPAPER, READ NEWSPAPER, TAKE MATCHBOX, INVENTORY (you do have it), DROP NEWSPAPER, W, (at Underground platform), PLATFORM 4 (you are at Holborn), LEAVE TRAIN, READ SIGN, UP, SHOW TICKET, N, N, E, READ SIGN, DOWN, CHANGE CLOTHES, UP, S, BUY LAVENDER, W, UP (at the solicitor's), N, N, SHOW CARD, N, N, (Mr. Williams asks for identification), SHOW PASSPORT (he gives you an envelope which is all Mr. McGregor had left you; he asks you to open the envelope). TAKE ENVELOPE, OPEN ENVELOPE a letter falls out which can only be read at the deceased's home), TAKE LETTER, LOOK, TAKE CREDIT CARD, TAKE KEY, DROP ENVELOPE, TAKE CERTIFICATE, READ CERTIFICATE (Angus died of a heart attack), DROP CERTIFICATE, EXAMINE KEY (Jerboa Cottage in Nether Puddleton Wilts), S, S, S, DOWN, E, S, W, N, DOWN (you can buy a ticket), BUY TICKET (for where?), NETHER PUDDLETON, LOOK, TAKE TICKET, S (you arrive), LEAVE TRAIN, SHOW TICKET, EXAMINE SHOPS (travel agency, hardware store, antique store), E, N, UNLOCK DOOR (someone has broken the lock), E, EXAMINE POND (covered with slime), N (you are sinking in the pond), HOLD CASE (you reach dry land), INVENTORY (you are wearing a slimy suit). Go UP, (in the garden; you see a locked door), EXAMINE DOOR (there is a beam above it), FEEL BEAM (you find something), TAKE KEY, UNLOCK DOOR, S (you are in the kitchen), LOCK DOOR, EXAMINE SHELF, TAKE TORCH, EXAMINE TORCH (no batteries), S, W, EXAMINE FRAME (its fastened to the wall), EXAMINE PHOTO, E, N, DOWN (it's dark), S, UP, N, EXAMINE CABINET, OPEN CABINET (empty), TAKE MIRROR, S, W (in the bedroom), OPEN WARDROBE (you are too tired), SLEEP, REMOVE SUIT, SLEEP (you wake up), OPEN WARDROBE, TAKE CLOTHES, OPEN DRAWER, TAKE FOAM, TAKE LAVENDER, WEAR LAVENDER, E, DOWN, N, DROP MIRROR, DROP FOAM, UNLOCK DOOR, N, LOCK DOOR, EXAMINE WEEDS (you see wellies), TAKE WELLIES, WEAR WELLIES, N, N, S, W, ENTER HARDWARE, BUY BATTERY, TAKE BATTERY, INSERT BATTERY. Go S, E, N, E, S, UNLOCK DOOR, S, LOCK DOOR, DOWN, ON TORCH (you see logs), MOVE LOGS, TAKE PLIERS, UP, OFF TORCH, DROP TORCH, S, W, REMOVE FRAME, DROP PLIERS, DROP KEY, READ LETTER (Angus tells you that there is a way to greater riches; find his instructions), DROP LETTER, E, N, TAKE FOAM, TAKE MIRROR, TAKE TORCH, W, TAKE PAPERS (code for part 2 is Alamein). Part 2: INVENTORY (you have a torch, passport, a matchbox, lavender, key, credit card; foam, mirror, wellies, papers; you smell something burning), READ PAPERS (Angus managed to destroy 3 of Azura's messengers; he tells you from Alexandria, go across the great depression, head south to the Sitra Oasis and from there via the great wasteland to the lost city of Azura; the gems are still there; beware the messengers), DROP PAPERS, TAKE PLIERS, E, ALAMEIN (you see a figure run out the back door), N, DOWN, ON TORCH (you see logs), OFF TORCH, THROW LOGS (you hear a scream then silence), ON TORCH (you see the body crumble into dust), MOVE JUNK, REDESCRIBE, EXAMINE SPIDER (dead), DROP TORCH, TAKE SPIDER, EXAMINE DOOR (Yale lock), INSERT CREDIT CARD (the door opens). DROP BENT PLASTIC, TAKE TORCH, W, W, W, (in the garden), OFF TORCH, S (you see the vicar), SHOW SPIDER (the Vicar tells you spiders were used to deter tomb raiders; a bite can kill; you realized how Angus died; the Vicar gives you a parcel), REDESCRIBE (you have assorted militaria), EXAMINE MILITARIA (gold medals, a dirk, a pistol, and an Iron Cross), S, W, EXAMINE SHOPPING (you see a hardware store, an antique shop, and a travel shop), DROP TORCH, ENTER ANTIQUE, SHOW MILITARIA (he offers you 500 pounds in exchange), REFUSE MONEY (he offers you 750 pounds), TAKE MONEY (he says that he cannot accept the pistol and suggest you get rid of it), LOOK (the pistol is there), S, ENTER TRAVEL, BUY TICKET (to where?), ALEXANDRIA, TAKE TICKETS, S. DROP FOAM, REMOVE WELLIES, DROP WELLIES, TAKE FOAM, E, S, S, SHOW TICKETS, BOARD TRAIN (you are on your way to Heathrow), S, S (you land in Alexandria), N, EXAMINE AIRPORT (you see a Bureau de Change), ENTER BUREAU, CHANGE MONEY, INVENTORY, DROP STUBS, TAKE PIASTRES, TAKE CENTIMES, W, N, N, W, READ SIGN (Honest Abdul's car hire service), HIRE TRUCK, ENTER TRUCK, S, S, S, S, E, S (at the oasis), LEAVE TRUCK, EXAMNE ENCLOSURE, EXAMINE FENCE (made from wire netting), USE PLIERS, REDESCRIBE, TAKE WIRE, EXAMINE TENT (don't go there), ENTER TRUCK, W, W (you are stuck), LEAVE TRUCK, UNROLL WIRE (you get back in the truck; the wire provides a good grip), W, S, W, N (you see Tuareg under his camel), LEAVE TRUCK, EXAMINE TUAREG (he has a swollen face), GIVE PLIERS (he takes out a tooth, keeps the pliers, and leaves a shovel). TAKE SHOVEL, W, E, DOWN, N, E, S (you see a tank), EXAMINE TANK, ENTER TANK, DIG, TAKE BAYONET, LEAVE TANK, E, S, S, W, W (by the temple), UP, S (at the courtyard), W (a portcullis crashes down; you are in a cell), EXAMINE DOOR (wedged shut), EXAMINE RUBBLE, MOVE RUBBLE, TAKE KNIFE, INSERT BAYONET (you see an alcove), EXAMINE ALCOVE (you see an axe), DROP BAYONET, TAKE AXE, EXAMINE AXE (it sill has an edge), BREAK BEAMS, DROP AXE, E, S, S (you see an altar with a slab), EXAMINE SLAB (it has a slot), INSERT KNIFE (the slab swings aside), DOWN (you see an open chest), EXAMINE CHEST, TAKE MEDALLIONS (the gems must be elsewhere). EXAMINE MEDALLIONS (head of Azura), UP (you too have incurred the wrath of Azura), N, N, N, DROP KNIFE, TAKE BEAM, E, DROP BEAM, E (at the top of the stairs), DOWN (you see spiders), SPRAY FOAM, DROP CAN, S, S, (you see a Messenger of Azura), SHINE MIRROR (it crumbles into dust), E, NE, E, S, W, W (you see a Messenger raise his scimitar), DROP MEDALLIONS, THROW SHOVEL (he crumbles into dust), TAKE SHOVEL, TAKE MEDALLIONS, W, W, EXAMINE STONE, READ INSCRIPTIONS, N (you see four graves), EXAMINE GRAVES, EXAMINE MARKERS (Bill, Jock, Chalky, Fred), DIG JOCK (Jock was Uncle Angus; you find a box), EXAMINE BOX, OPEN BOX, LOOK, TAKE GEMS, E, E, DOWN, UP, N, E, S (by the truck). ENTER TRUCK (you are back at the garage), LEAVE TRUCK (Abdul returns your passport and tells you he will have to close the shop). GIVE MEDALLIONS (he offers you a lift – you are let off in the bank and deposit your gems; you get a credit card), N, E, S (in the Street of Beggars; you see urchins and thugs), THROW CENTIMES (the street is now blocked), S, S (you see a messenger and a deadly spider), STAND STILL (the spider runs into the lavender), OPEN MATCHBOX, REMOVE LAVENDER, SHAKE LAVENDER (you trap the spiders and close the matchbox), THROW MATCHBOX (the Messenger crumbles into dust), S (back at the airport). You are in your yacht; you are looking over your shoulder, but you are finished. Score: 100%. Terri Sheehan 2007-10-02 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com