MALICE IN BLUNDERLAND Lumpsoft Adventures Spectrum 48 Mother has decided that all new agents should take a computer training assignment before going out into the field. Hints: There are random elements in this game, notably when you come across the suspects. Sometimes you need to talk to them, but most often not. HELP is available is several locations. At intersections where other exits are shown, you can type "GO location", or simply "location". There are several red herrings in this game: panda, cornflakes, fertilizer, footprints, decoder ring, the flour. When you are in the car, YAN CAR (even though he is not there. Remember to be safe first). When you have all five implements, ARREST <any suspect>. Solution: You start in a driveway. INVENTORY (a letter), READ LETTER (man from the second Andorvian embassy has been murdered; you must find the murder weapon and arrest the killer). The card has some questions in Zndrovian; show it to the suspects and they will point to the replies on it). Go S, HOLE, TAKE WOMBALL, EXAMINE WOMBALL (Zndrovian tournament standard), UP, ROSE, MAZE, E, E, TAKE TORCH, W, W, W, SHED, TAKE RADIO, S, W, SHRUB, SHED, CAGE, TAKE WOMBAT, E, DROP LETTER, UP, TAKE BATTERY, PUT BATTERY IN RADIO (radio starts to play), DOWN, TAKE LETTER, N, UP (far off you see a cottage), DOWN, E, LISTEN (you hear about an advertisement that breaks glass), N, IN (the mirror breaks into fragments), DROP RADIO, E, EXAMINE PHOTO (the Count playing his favourite game – Zndrovian wom), EXAMINE SHELVES (you see an A to Z Zndrovian book), TAKE A (the bookcase swings around to reveal a secret passage), DROP A. Go W, N, EXAMINE BODY (stabbed, strangled, poisoned, shot, and hit with a blunt instrument), EXAMINE MIRROR (you feel a strange sensation; you see flour – ignore it), S, STAIRS, N (you see a plaque), HELP (Wom is the national game; play it to win your heart's desire), READ PLAQUE (in code), PLAY WOM (the plaque swings around and you see a lift door), DROP WOMBAT, S, DOWN, E, WINDOW, TAKE KEYS, W, W, STAIRS, N, GO LIFT, PRESS DOWN, OUT, CUPBOARD, TAKE OATS, S, TAKE CELLO, GO LIFT, PRESS UP, OUT, S, DOWN, N, EXAMINE MIRROR, S, E, GO PASSAGE (it's dark), TORCH ON (you see a panda), EXAMINE PANDA (escaped from another game), KITCHEN (a packet of cornflakes), EXAMINE PACKET (decoding ring in every box), OPEN BOX (you see a decode ring – ignore it), E. TAKE KNIFE, W, N, STABLE, STALL (you see a horse and a rope), TAKE ROPE (the horse starts eating the oats), OFF TORCH, DROP TORCH, TAKE ROPE, S, W, GARAGE, CAR, OPEN GLOVE, EXAMINE GLOVE (you see a revolver), SEATBELT UP, DROP KEYS, TAKE REVOLVER, YAN CAR (your seatbelt saves you from dying; you see a cottage), DROP LETTER, COTTAGE, E, HELP (what's up on top of the posts), BED, TAKE PILLOW (you see a set of keys), DROP PILLOW, TAKE KEYS, UP (you see a button ), PRESS BUTTON (you fall into a hole and are in a tunnel), E, UP, N, IN, UP, BATH, OPEN CABINET, DROP KEYS, EXAMINE CABINET, TAKE BOTTLE, E, DOWN, E, (find the butler – he's around somewhere – any of the suspects will do), ARREST BUTLER (You are finished. Score: 100%). Terri Sheehan 2008-01-01 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com