THE NAMELESS ONE by Dennis Francombe Adventure Probe Software Spectrum 48 This is a well-written, long, highly descriptive game set in the time of King Arthur's reign. You play a young man with no name who arrives at King Arthur's court with a ring and a scroll. Arthur tells you that you must go to the wastelands of Senaudon where the Princess Blonde Esmeree is held captive under a magic spell and return her to Camelot. You are given arms. Hints: Typing HELP gives you some verbs. EXAMINE and SEARCH are not the same. Use both. Sometimes you need to LOOK BEHIND <object>. Revisit the crone place once you have helped the peasant. DIG in the scree. Need payment for the ferry? EXAMINE the furniture. People will repay favours. Do you have something that needs repairing? The spikes get to you? What do you have that can keep the walls apart? Need a light to enter the cave past the ledge? You should have found some objects which would be helpful to make a torch. You will need the verbs TRIM and DIP. Need to light the torch? Have you found something to give to the swineherd? Need another light source to get into the cave at the strange rock? DIG. The rope doesn't work at the ledge? How would you lasso the rock? Make a noose. The peasant tells you about the Northern pastures and the dragon that blocks the way at the ford. Before you open the way make sure you have light. Keep falling into the pit when you turn the red wheel? First turn one, and then both. You need the flask later in the game, so keep it. DROP ALL and TAKE ALL work to the limit of your carrying ability. Terri Sheehan 2008-02-11 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com