Username: Password:
RegisterForgotten Password

Quest Adventure (Quest_Adventure-Hints.txt)

QUEST ADVENTURE BY HEWSON CONSULTANTS


The aim of Quest Adventure is to find the map of the Kingdom of Rog
in a world of monsters you need to slay and treasure you need to
collect along the way.

You play one of five characters: wizard, cleric, rogue, fighter,
simpleton; each with different attributes and spellcasting ability.

To get started there's a lamp in the hut to the west. Without it, you
won't be able to see any objects or monsters. You can't even see the
lamp until you've switched it on!


Small Forest
------------

The rat blocks the path into the small forest. You need to kill the
ghoul to enter the wizard's hut. If you wait around long enough,
the wizard offers you a wand.


Experimental Curved Space
-------------------------

From the entrance to the recess: N, S, W, N

You can buy lamp oil from the machine in the recess.

From the recess to the exit: S, S


Wide Road and Cave
------------------

Open the parcel in the small room.

The ring allows you to swim the river.

Kill the dwarf in the hut to get the tower shield.


Mountain Paths
--------------

The tubby goblin blocks the path into the mountains. Kill the unicorn
to get the silver chalice. Kill the mindflayer to get the long key.


The Thick Forest
----------------

From the entrance to the clearing: N, N, N, N

From the clearing to the rough track: W, W, E, E, E, S 


Castle Oops
-----------

The path to Castle Oops is blocked by the black hobbit. You need the
long key to unlock the castle door as it resists the dooropen spell.
Use the mirror to turn the medusa to stone and get the copper key.

Kill the vampire to enter the well-lit room. Kill the dragon to get
the grail. Use the copper key or the dooropen spell to unlock the
safe.

Open the safe built into the wall to release the genie and get the
small lamp.

Do not open the large safe, any of the boxes or the door marked open.


The Dwarf Bridge
----------------

Pay the dwarf or rub the lamp to cross the bridge.

Kill the ogre to enter the large room. Use the copper key or the
dooropen spell to enter the pirate's room.


The Caves
---------

The golem blocks the entrance to the caves. Kill the demon, dwarf
and balrog to enter the room with glittering walls.

When you have 580 points visit the room with glittering walls to be
transported to the endgame in the well-stocked room.

Clean the picture to discover the map of the Kingdom of Rog.


Treasure    Points
------------------
Long Key        10
Phrase Book     10
Scroll          10
Silver Chalice  10
Vase            10 *
Goblet          15
Mirror          15 *
Book            20
Bracelet        20
Golden Chalice  20
Small Lamp      20
Grail           30 *
Jewel           30
Ring            40
Scroll          60

Treasure marked * is fragile and will break unless put on a cushion.	

Points are also scored for visiting the following locations:

Location                Points
------------------------------
Drawbridge                  20
Entrance Hall               20
Huge Cavern                 20
Pirate's Room               20
Recess                      20
Safe                        20
South Bank                  20
Track East of Rat           20
Well-Lit Room               40
Room with Glittering Walls  60


Weapon    Dice Adds
-------------------
Short Sword  3    0
Club         3    0
Rapier       3    4
Broadsword   3    4
Stake        5    0
Mace         5    2
Great Sword  6    0


Shield     Hits
---------------
Short Shield  3
Shield        4
Tower Shield  6


Monster    Dice Adds
--------------------
Mindflayer    2    7
Spider        3    8
Dispater      3   10
Dwarf         3   10
Mindflayer    4   12
Ogre          4   13
Centaur       4   14
Rat           4   14
Ghoul         4   14
Vampire       4   15
Vampire       4   15
Tree          4   15
Black Hobbit  4   15
Wizard        4   15
Unicorn       5   16
Orc           5   17
Goblin        5   17
Demon         5   17
Leopard       5   17
Orc           5   17
Tiger         5   17
Dragon        5   18
Golem         5   18
Jubjub Bird   5   18
Warrior       5   18
Balrog        5   18
Dragon        5   18
Troll         5   18
Balrog        6   20
Demon         6   20


You can buy the following spells at any time, assuming you have
enough gold pieces:

Spell       Cost Dex Str Wiz Cle Rog Fig Sim 
--------------------------------------------
Magicglow      2   8   1   x   x   x   x   x
Dooropen       2   8   5   x   x   x       x
Magiczap       2   7  10   x   x
Longlight      2   9   7   x   x
Healme         3   9   2   x   x   x   x
Firebolt       3  10  15   x   x
Iceblast       3  10  18   x   x
Enchantshield  3  15  20   x   x
Stoneit        4  20  20   x    
Zaphim         4  16  25   x    
Superstrength  4  20  20   x   x
Stealer        4  20   5   x   x