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Murder Hunt (Murder_Hunt_central.txt)

MURDER HUNT (III)
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Spectrum 128

There are several Murder Hunt games available. I have created solutions to 
the others, but you will have to determine which solution is applicable to 
which game. It is very confusing.

This game consists of short vignettes, where your objective is to find 
sufficient evidence to arrest a suspect. You need to have the murder 
weapon to do that as well as evidence pointing to the suspect. The room 
locations are identical in each game. There are chance elements each time 
you play so each time you play the solution will be different. Like the 
board game CLUE™.

There are 6 suspects, 4 weapons, and many clues which make for many, many 
games.

Arrest suspects where the policeman is.

Weapons are sometimes found in the safe, but if not there you need to 
search elsewhere.

To make matters a little easier for you:

Sharp objects which pierce mean blood stains, look for items with blood on 
them. A pistol requires shells so, if you don't find them lying around in 
a suspect's room, look in things that have pockets.

With all these random elements, there are bound to be some glitches and 
there are.  A section I played allowed you to take the meat from the 
freezing meat store. It said you had the weapon but you didn't really (you 
didn't even have the meat).

Here are some "solutions". There are numerous other games you can play.

1. INVENTORY (nothing), HELP (mirrors and rings can hide things), E, UNDER 
RUG, READ PAPER (look in something a jouster might need), W, IN ARMOUR 
(you see a tiny key with a tag), TAKE KEY, EXAMINE TAG (what can keys 
open), W, S, UNLOCK SAFE, OPEN SAFE (you see a pistol), TAKE PISTOL 
(you've found the murder weapon; the murderer has now to be found), E, N, 
UP, N, N (you see shells on the Duchess's table), TAKE SHELLS, S, E, S 
(you see the corpse), S, W, DOWN, ARREST DUCHESS.

2. INVENTORY (nothing), HELP (mirrors and rugs can hide things), E, UNDER 
RUG, TAKE PAPER, READ PAPER (something fragile), W, SE, E, IN JAR, TAKE 
KEY, EXAMINE TAG, W, N, W, S, UNLOCK SAFE, OPEN SAFE, TAKE PISTOL, N, E, 
UP, N, N, E, IN POCKETS, TAKE SHELLS, W, S, S, DOWN, ARREST DUKE.

3. HELP (mirrors and rugs), EXAMINE RUG, LOOK UNDER RUG (something 
fragile), W, SE, E, LOOK IN JARS (you sea a key), TAKE KEY, EXAMINE TAG, 
W, N, W, S, UNLOCK SAFE, OPEN SAFE, TAKE PISTOL, N, E, UP, N, UP, N, N, IN 
POCKET, TAKE SHELLS, S, S, DOWN, S, DOWN, ARREST BUTLER.

4. OPEN CHEST (nothing), UP, N, E, S (you see the corpse), EXAMINE CORPSE, 
N, W, UP, W, LOOK UNDER BED (what goes tick tock and can be opened), N, N, 
OPEN DRAWER, TAKE GLOVES, S, S, DOWN, E, S, S, W, D, SE, OPEN CLOCK (you 
see another door), W, ENTER, OPEN DOOR (in a secret room), TAKE ROPE, E, 
N, UP, N, OPEN WARDROBE, TAKE JACKET, EXAMINE JACKET (rope fibres), S, S, 
DOWN, ARREST DUKE.

5. HELP (mirrors and rugs), W, BEHIND MIRROR, TAKE PAPER, READ PAPER 
(something fragile), E, SE, E, IN JAR, TAKE KEY, W, N, W, S, UNLOCK SAFE, 
OPEN SAFE (no weapon), E, S, DOWN, DOWN, S, IN SINK, OPEN CUPBOARD, TAKE 
NOTE, READ NOTE (don't get drunk there), NW, N, READ MESSAGE (weapon is 
where you wash it), S, S, IN SINK, TAKE KNIFE, N, UP, E, N, N, UP, N, UP, 
N, N, OPEN DRAWER (you see gloves and a tie), EXAMINE GLOVES, TAKE GLOVES, 
S, S, DOWN, S, DOWN, ARREST BUTLER.

6. HELP (mirrors and rugs), W, BEHIND MIRROR, TAKE PAPER, READ PAPER 
(something fragile), E, SE, E, IN JARS, TAKE KEY, W, N, W, S, UNLOCK SAFE, 
OPEN SAFE, TAKE PISTOL, N, E, UP, N, N, TAKE SHELLS, S, S, DOWN, ARREST 
DUCHESS.

Terri Sheehan
2008-08-03

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