THE ADVENTURES OF ZEBEDEE GONIG - aka ZEBEDEE by Darren Thomas WoW Software Amstrad While not a highly challenging game, this adventure has some logical thinking and a reliance that you know what certain objects are. Hints: This game does not recognize "TAKE" as synonymous with "GET". Only GET is allowed. The brick allows you to pass back and forth at the soldier. If you cannot carry more objects, drop/get the brick after you have passed him. You die from hunger? Find something to eat. There are two keys. At the allotment you need to do find two things. To get in/out of the box, type UP BOX. All objects (except the brick), are used only once. There are several unnecessary objects (scarf, spanner, telescope, painting, mirror) Can't read the book? Examining it gives you a hint. How would blind people read a book? When you get a message containing the word 'piece, remember that you will find, or have already found, an object that could fit a possible description of a ?piece. A description of the shrine will provide another clue. Can't get across the river on the branch? JUMP <direction>. Make sure you have everything you need here, as you cannot return. Keep exploring the orchard until you find something. If you have only one photo available to be taken, use this wisely. A photo could "turn someone on". Terri Sheehan 2009-01-11 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com