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Magic Sword, The (Magic_Sword.txt)

The Magic Adventures of Princess Poppy and the Frog Prince
Kristin and Martin Hollis
Database Publications
Spectrum 48

This is a short, simple game, primarily for children. It is not really a 
text game, as you do not input words. You can press the directions you 
wish to go (N, S, E, W, U, D), G to take an object, and I to check your 
inventory. There is nothing to examine. Puzzles are solved if you have the 
necessary objects.

The Wicked Witch, Bad Bertha, has locked Princess Poppy in the White 
Castle. Prince Fred tried to rescue her but Bad Bertha stole his sword and 
cast a spell on him. You have to find Prince Fred, then help him to rescue 
Princess Poppy by collecting Bad Bertha's magic objects to stop her from 
casting any more spells.

You begin outside a crooked house. E, E, G (book), N, W, N, G (plant), E, 
E, S, G (broomstick), N, W, W, S, S, W, S, E (you see a frog which is 
turned into a prince with the magic objects you collected), I (you have 
Fred), E, S (in the woods), W, W, G (glowworm), E, E, S, W (the glowworm 
lights the way), W, G (hat), E, E, N, E, S, G (star), N, N, N (the stick 
turns into a sword for Fred), I (you have Fred and a gleaming sword), E, 
N, N, G (key), E, S, S, S, W, S, E, G (ladder), W, N, E, N, N, N, E (by 
the well), D (you see a cat), G (cat), U (you climb up the ladder), W, S, 
S, E, U, S, U (you see a pink mouse; the black cat catches the mouse which 
becomes a white horse for Fred to rescue the princess), I (you have Fred, 
the sword, and the horse), W (in the Tower Room where Fred meets Poppy). 
You are finished.

Terri Sheehan

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