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Marie Celeste (Marie_Celeste.txt)

MARIE CELESTE
by W.D.S.
Atlantis Software

You stole a space yacht and are drifting in pirate space, steering toward a 
pirate ship. Your objective is to locate the pirates treasures and bring 
them to the utility room, locate the dymenthium ingots for your ship and 
bring them to the utility room, and discover what happened to the pirates. 
Serviceable but not great. Little atmosphere or creative writing.

Hints:

Every fifty moves or so, you see androids following you. You need to get 
rid of them. Find something that will do the job. You will need the card to 
find the weapon.

The ingots are in a very cold room. You will need protection (so as to not 
get burned), and a means of keeping the ingots cold.

Make sure you eat something (not the boost which is a treasure), before you 
go down the rope. 

The rope is too short? You need to make it longer by finding something else 
you can tie to it.

The sampler is needed in some locations if you are not wearing your suit.

Can't get out of the brig? Make sure you have the card, PUT HAND IN, then 
INSERT CARD.

HELP is available in some locations.

Don't know what to do inside the teleport booth? Think of Star Trek lingo. 
Try BEAM (me up). You will end up in one of several locations, randomly 
determined. Map the maze first before you play it (swamp, plain, rocks). It 
is a difficult maze. 

What to do at the steel door? You need to have found an object in the maze 
first. IN <what is common to both>.

There are several places where you need to LOOK IN.

Solution:

You begin in the airlock. INVENTORY (you are wearing a spacesuit and 
carrying an atmosphere sampler), OPEN HATCH, IN, CLOSE HATCH, TAKE TORCH, 
W, S, E, E, OPEN CABINET, TAKE BOOST, S, TAKE FREEZER, N, N, TORCH ON, TAKE 
SCREWDRIVER, S, TORCH OFF, W, N, E, DROP BOOST, W, W, W, W, TAKE BOTTLE, E, 
S, E, E, DROP BOTTLE, DROP FREEZER, REMOVE SUIT, DROP SUIT, W, S, DOWN, 
EXAMINE RAFT (there is a button; for wollisium transport only), W, EXAMINE 
GRILLE (4 screws), UNSCREW GRILLE, N, UP, TAKE PEARLS, TAKE CORD, W, W, E, 
UP, N, E, DROP PEARLS, W, W, N, TORCH ON, TAKE DIAMOND, S, TORCH OFF, E, E, 
DROP DIAMOND, DROP TORCH, DROP SCREWDRIVER, DROP SAMPLER, W, N, UP, W, S 
(you see a safe).

TAKE CARD, N, E, DOWN, S, INSERT CARD (the door opens), SE, TAKE RIFLE, W, 
TAKE CARD, E, TAKE SCREWDRIVER, W, S, INSERT CARD, W, TAKE LATTICE, UNSCREW 
GRILLE, E, TAKE CARD, N, E, DROP LATTICE, DROP SCREWDRIVER, W (you see an 
android), E, FIRE RIFLE, R (you see molten remains), DROP RIFLE, W, N,  UP, 
E, S, TAKE WHOGGLE, N, W, N, TAKE PASTE, EAT PASTE, DROP TUBE, N, TAKE 
GLOVES, WEAR GLOVES, S, W, W, TAKE CASKET, E, E, DOWN, W, S, E, E, DROP 
CASKET, DROP FURS, W, N, DOWN, N, E, TAKE ROPE, LOOK IN (you see a slot 
outside), PUT HAND IN, INSERT CARD, N, TAKE CARD, S, UP, S, E, TAKE RIFLE, 
W, E (if needed), FIRE RIFLE, DROP RIFLE, TAKE FREEZER, W, S, DOWN, W, N, 
UP, N, NW (you see ingots), OPEN FREEZER.

TAKE INGOTS, PUT INGOTS IN FREEZER, CLOSE FREEZER, IN DUCT, W, W, N, W, E, 
UP, N, E, DROP FREEZER, REMOVE GLOVES, DROP GLOVES, DROP CARD, TIE ROPE TO 
CORD, TAKE TORCH, W, DOWN, TORCH ON (you are on a catwalk), TIE ROPE, DOWN, 
IN, S, S, TAKE DEVICE, TAKE CAPSULE, N, N, OUT, N (you see wollisium), S, 
UP, UP, E, DROP CAPSULE, TAKE RIFLE, FIRE RIFLE, TORCH OFF, DROP RIFLE, 
EXAMINE DEVICE (electronic codebreaker), W, N, UP, W, S, OPEN SAFE, TAKE 
JEWEL, N, E, DOWN, S, E, DROP JEWEL (walk around until the android starts 
following you; return to the utility room), DROP DEVICE, W, S, DOWN,  PRESS 
BUTTON (the raft follows you), UP, N, DOWN, TORCH ON, DOWN, N, TAKE 
WOLLISIUM (it falls on the raft), S, UP, UP, E, TORCH OFF, PRESS BUTTON.

TAKE SUIT, WEAR SUIT, W, S, S, TAKE COMMUNICATOR, EXAMINE CONSOLE (voice-
activated), IN BOOTH, BEAM (you end up in one of several locations – this 
walkthrough assumes you have ended up in the swamp), E, S, W, S, W, S, W, 
TAKE TOKEN, EXAMINE TOKEN (symbols on it), N, N, N, E, S, E, S (by a steel 
door), EXAMINE DOOR (14-button keyboard with symbols on it), IN SYMBOLS 
(the door opens), IN, TORCH ON, S, W, W, EXAMINE DOOR (there is an 
observation window), LOOK IN (the captain is wearing a sabre; he tells you 
the pirates were transported here by robots while trying to steal their 
treasure; he'd like to swap the sabre for your token), SWAP TOKEN, 
INVENTORY (you have the sabre), N, E, N, OUT, BEAM, OUT, N, N, E. You are 
finished. Score: 100%.

Terri Sheehan
2008-01-08

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