ESCAPE FROM SHAZZAR Leisure Games, 1982 =================== Solution by Exemptus - December 2019 Overview and general hints: --------------------------- This game is a short, quasi-deterministic text adventure very similar to "Keys to Gondrun" (apparently by the same author). The map and object locations are fixed except for treasures, which depend on the order the treasure rooms are visited. Leaving the treasure rooms triggers random monster fights. Attacks can be avoided by using the right defence for each monster attack, which are: Hit......Dodge Stab.....Parry Kick.....Cover Bash.....Block The objective is to enter the Shazzar temple and get our thruster. We cannot enter the temple without a certain amount of treasure, but there is a bug: even if we get all the treasures in the game it tells us that we don't have enough treasure. This is because we need to be carrying *exactly* 700 points of treasure to enter. This does not make sense for the logic of the game, so I assume the author intended to write the following in the listing: 1170 IF TV>=700 THEN GOTO 1185 but instead the listing says: 1170 IF TV=700 THEN GOTO 1185 which makes it unnecessary to go for all treasures (which is perfectly possible). The solution below assumes that the player wins all random battles and that the bug is left uncorrected. Each object in the game has a treasure value, shown on screen. The values are as follows: Trowel: 200 Statue: 25 Brooch: 499 Spade: 10 Gems: 600 Coins: 750 Cup: 699 Sword: 474 Any other objects: 1 Which means that we just have to be carrying the Cup and any other object in order to enter the temple. The other object is forced and necessary to reach the temple anyway: the leather sock. Without it the dwarf on the fountain does not let us pass. In order to get the cup it seems to be necessary to visit several of the other treasure locations. There are five food objects in the game which can be eaten or drunk (mutton, chips, sandwich, tea and wine). Each can randomly double or halve our strength, so they are tricky to deal with. It is in principle possible to force the random generator in the game to generate a predictable sequence so the good foods are known, but I'm ignoring these details. Walkthrough: ------------ GO WEST GO NORTH ENTER TUNNEL [first treasure location] TAKE BROOCH LEAVE [Random battles are normally triggered when leaving treasure locations, except here and in the shrine.] DROP BROOCH GO SOUTH GO SOUTH GO EAST ENTER HUT [second treasure location] TAKE SPADE LEAVE [A random battle is triggered here.] DROP SPADE [The spade is necessary to go north from the Hut, but in fact we do not need to make that move ever, so we can just leave it here] GO EAST ENTER CAVE [Third treasure location] TAKE GEMS LEAVE [A random battle is triggered here.] DROP GEMS GO SOUTH ENTER INN [Fourth treasure location] TAKE COINS LEAVE [A random battle is triggered here.] DROP COINS GO WEST GO SOUTH GO WEST GO SOUTH ENTER HOUSE [Fifth treasure location] TAKE CUP LEAVE [A random battle is triggered here.] TAKE SOCK GO NORTH GO NORTH GO EAST GO SOUTH GO EAST GO EAST GO SOUTH GO WEST GO WEST [The dwarf lets us pass since we have the sock] [Check that the treasure score shows 700 points, which should be the case if we only have the cup and the sock] ENTER TEMPLE [End of game.]