Delver By Gabe A, Donnie C, Creed I & Derrick T, writing as 'TWIB Productions' For web browser Solution by Garry Francis ---------------------------------------- This is a minimal solution to a very buggy game. You'll need to EXAMINE lots of things for this solution to make sense. You can take various shortcuts due to the bugs in the game, but the solution is presented as though those bugs weren't there. Scores are shown in brackets as +A=B, where A is points earned and B is cumulative points earned. W X EXPLORER (you find a journal) GET JOURNAL (Egyption translations) E READ HIEROGLYPHS (with journal to reveal loose tile, says "press tile") PRESS TILE (wall opens so you can now go north) N X ROOM (you find hieroglyphs) READ HIEROGLYPHS ("green red blue black") N PRESS GREEN PRESS RED PRESS BLUE PRESS BLACK (3 moves until spikes fall, but can now go east from old room) S E GET FLAIL (kachunk, flail saves you from spikes) W W N X CROOK (made of black, blue & red bands) E (tiles pop, indicating sequence reset) PRESS BLACK PRESS BLUE PRESS RED (3 moves until spikes fall, but can now get crook) W GET CROOK (kachunk, crook saves you from spikes) N E X STATUE (three slots appear) READ WALL ("west south south north east east") W (note that this is red room) S S (note that this is blue room) N E (tiles pop, indicating sequence reset) E (note that this is green room) W PRESS RED PRESS BLUE PRESS GREEN (3 moves until spikes fall, but you can now go east from statue chamber) N E GET KHOPESH (kachunk, khopesh saves you from spikes) W INSERT FLAIL INSERT CROOK INSERT KHOPESH (3 moves until spike falls) WAIT WAIT WAIT (kachunk, spikes fall, but you survive) WAIT (wall opens) N GET CROWN S GET FLAIL GET CROOK GET KHOPESH S (tiles pop, indicating sequence reset) S S DROP FLAIL (+1=1) DROP CROOK (+1=2) DROP KHOPESH (+1=3) DROP CROWN (+1=4) ***THE END***