Magnetic Moon (1992 version) by Larry Horsfield SFS Adventures/Adventure Probe Software Spectrum 128 You are Erlin wanting to see some action while your ship, the Stellar Queen, is being repaired. Type VOCABULARY in each section for a list of verbs to use. Explicit hints are available at the Tipshop. Additional hints: One of the most difficult things in this game is to know what to carry over to the next part of the game. There are several red herrings: the drill, the saw, the tripod, the theodolite, the extension lead, the PH meter, the shovel, bleach, gloves, brush. While hints available at the Tipshop do not make use of the plunger, it is helpful to keep a door from closing. You need several objects found in Part 1 are needed in either Part 2 or Part 3 or both. Before leaving part 1, you need to have put the helmet and another object in a safe place (otherwise you lose it in Part 2) for retrieval in part 2 and necessary for part 3. Some items found in Part 2 are necessary in Part 3. So carry with you all you can in the backpack or the box. Of course, you will always carry the rope and grapnel, the cutter, the flashlight as they are very useful tools. You will need to polish something in Part 3 – take what you need. You lose the box when you jump in the hole in Part 3. Make sure you take out what you may need. One of the cylinders is needed in Part 3. Which one? Whichever one is not empty. But when it's empty, don't be too quick to throw it out (while it is not really needed – it does get you more points). Terri Sheehan 2008-08-11 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com