Eventyret Partial walkthrough by Alex Dijkstra for the c64 Alas this walkthrough is not complete. One puzzle still has to be solved (see below). Notes: -To use the special characters on the ccs64 emulator: ø=' å=[ æ=; -After a while in the caves your lamp goes out. Type FYLD LAMPE (you need the jar with oil), TÆND LAMPE. -You can carry 8 objects. -Type BAGAGE to see your inventory. V, TAG FYRTØJ (you take the lighter), Ø, S, V, IND (you enter the cabin), TAG NØGLE (you take the key), TAG LAMPE (you take the lamp), UD, Ø, S, S, ÅBEN PORT (you open the door with the key), LÆG NØGLE (you drop the key), TÆND LAMPE (you light the lamp with the lighter), IND (the doors close behind you), S, S, S, Ø, TAG STIGE (you take the ladder), V, N, V, N, LÆG STIGE (you put the ladder inside the pit), NED, TAG KRUKKE (you take the jar), UNDERSØG KRUKKE ( it contains oil to refill your lamp), OP, S, Ø, S, NED, NED, N, OP, N, OP, TAG REB (you take the rope), NED, S, S, Ø, Ø, N, TAG FLØJTE (you take the flute), S, S, Ø (you have found the ring!!), TAG RING (you take the ring. there is a random possibility when you walk around a green slimy guy steals the ring and takes it to his cave. don't worry we'll retrieve it later), V, S, BLÆS FLØJTE (a big white gate opens to the east), Ø (you learn only GARRILD can defeat the beast), V (this room has random connections to the 5 rooms connected to the north and south of this room. see my map on CASA. just keep trying until you are on the north or south side of this room). Keep entering and leaving the room until you end up to the north of this room (location 2e or 2f on my map). From location 2E: V, TAG STEN (you take the stone), LÆG REB (you hang the rope down into the well), SMID STEN (you throw the stone into the well and the beast which was hiding inside leaves it), SIG GARRILD (you call Garrild and he defeats the beast), NED, TAG KRONE (you take the crown), OP, Ø, S. Keep entering and leaving the room until you end up to the south of this room (location 30, 31 or 32 on my map). From location 30: NED, TAG BOG (you take the book), LÆS BOG (it is a dictionary of dwarven runes), OP, V, NED, Ø, LÆS RUNER (you read the runes using the dictionary. you learn you have to bring the crown to obtain the dagger from the dwarves), LÆG BOG (you drop the book), NED, NED, TAG ØKSE (take axe), OP, OP, Ø, Ø, GIV KRONE (the dwarves take the crown and the crystal wall opens towards the east), Ø, SPØRG KONGE (the king tells you to use the dagger in the right place and victory is yours), TAG DAGGERT (you take the dagger), V, V, NED, S, S, NED (the moment you enter the room you can read for a few seconds the word PNAK), Ø ( on the wall you read the word HEX), SIG HEX (you are transported to the cabin in the woods), SIG HEX (you are transported to the other location with HEX on the wall where you found the flute. Location 2b on my map), S, V, V, S. Keep entering and leaving the room until you end up to the south of this room (location 30, 31 or 32 on my map). From location 30: V, NED, Ø, Ø, NED, V, NED, V, NED, SIG PNAK (you say the word PNAK and a plank appears over the chasm), KRAVL PLANKE (you crawl across the plank), S, S, Ø, NED, TAG FLASKE (you take the bottle), OP, N, V, N, KRAVL PLANKE, N, Ø, OP, Ø, Ø, OP, UNDERSØG FLASKE (it is closed), ÅBN FLASKE, UNDERSØG FLASKE (there is a yellow liquid inside), DRIK VÆSKE (you drink the liquid and become stronger), FLYT KLIPPE (you move the rock), Ø, Ø, Ø, UNDERSØG TRÆERNE (they look like they can talk), SPØRG TRÆERNE (they tell you to walk south the find the queen), S, SPØRG DRONNING (she tells you to take the armour as it protects you against pointy weapons), TAG BRYNJE (you take the armour), V, V, V, NED, V, S, S, Ø, NED, Ø, S, NED (the armour protects you against the spear), SMID ØKSE (you throw the axe at the troll and kills it), LÆG FLASKE (you drop the bottle), LÆG FLØJTE (you drop the flute), LÆG BRYNJE (you drop the armour), TAG BUE (you take the bow), TAG PILE (you take the arrows), OP, V, N, OP, V, N, N, OP, V, V, S, S, NED, NED (you have entered the cave of the green slimy guy. you can retrieve the ring here), TAG RING (you take the ring.from now on save a lot and restore your game when the ring has been stolen again), OP, OP, N, OP, Ø, OP. Keep entering and leaving the room until you end up to the north of this room (location 2e or 2f on my map). From location 2E: OP, OP, N, NED, TAG STIGE (you take the ladder), Ø, Ø, S, LÆG STIGE (you drop the ladder across the river). This is the only puzzle I couldn't solve. somehow you have to make it to the other side of the river, but when I try to cross the ladder it breaks and I drown in the river. If anyone knows the answer please let me know. Meanwhile you can enter the machine code monitor and change the value of address 74C1 and 74C2 from 85 60 to 87 26. Return to the game and type SE to appear on the other side of the river. From the other side of the river: N, Ø, Ø, S, Ø, SPID EDDERKOP (you kill the spider with the dagger), OP, OP, OP, SKYD RYTTER (you shoot the knight with the bow and arrow), OP, SMID RING (you throw the ring inside the volcano and destroy it). Congratulations!! Your mission is over. The world is now free from evil power