SMUGGLER’S COVE
Written by John Keneally (Quicksilva)
Walk Through by Dorothy Millard (Spectrum Version)

(Start in a large dimly lit cave), LOOK, GET TORCH, LIGHT TORCH, E (by river), GET MUNCHIES (monster munchies), FLOAT MUNCHIES (they are swept away down the hole), E (waterfall), GET HAMMER, W, W, S (deep trench), SEARCH GRAVEL (find a barrel), SMASH BARREL WITH HAMMER (inside are a rope and spiked shoes), GET ROPE, GET SHOES, N, E, E (waterfall), THROW ROPE (it catches on a projection and now hangs from the ledge), WEAR SHOES (needed to prevent slipping when climbing the rope), CLIMB ROPE (ledge), GET LADDER (it falls to the floor), D, DROP SHOES, GET LADDER, W, W, S (deep trench), DROP LADDER (spans trench), S (pothole – ignore the hungry cat for now), D (bottom of trench where a message is scrawled on the wall), READ MESSAGE (hints).

N (shore of underground lake where you find the monster munchies and lifebelt), GET KEY (a monster rises from the lake but the munchies distract him), S, E (doors), SMASH PADLOCK WITH HAMMER (it breaks and door opens), N (small room), GET SPADE, S, E, E (altar), PULL CANDLE (altar slides back revealing a tunnel), E (dead end with a trapdoor above), PUSH TRAPDOOR, U, N, E (oak door), UNLOCK DOOR WITH KEY, OPEN DOOR, E (large palatial room), DROP KEY, GET ACID, W, W, S, W (to where the corridor has collapsed), DIG BARRIER USING SPADE, W  (by elevator), PULL LEVER (hear a distant rumbling – this moves the slabs), GET FISH, E, E, N, N, W, W (back to dimly lit cave), S.

S (pothole where the hungry cat is), S (the cat follows you so long as you are carrying the fish), S, E (the cat keeps the rats at bay), N (small room), DROP SPADE, DROP HAMMER, GET CARROTS, GET SWORD, S, W, N, DROP SWORD, S, E, N (back to small room), GET CLOAK, S, W, N, DROP FISH (no longer need the cat), GET SWORD, N (pothole), D, E (doors), E (to where the stone slab is), PUSH SLAB, LOOK, N (top of stairs where you meet an angry pirate), HIT PIRATE WITH SWORD (he’s dead), N (garden), THROW ACID (corrodes the statue), GET RING, DROP SWORD, GET CASKET, N (large palatial room), WEAR RING, WEAR CLOAK, ENTER PENTACLE (feels strange), RUB RING (a flash of blue light from the mirror lights up the picture which shimmers and fades away... there is now an open door where the picture was), LOOK MIRROR (reflects the opening), FACE MIRROR, RUB RING, LOOK (ensure the donkey is with you), W, W, S, W, W (by elevator which is worked by a rope attached to a harness), HARNESS DONKEY, ENTER ELEVATOR, THROW CARROTS (donkey chases the carrots and hauls you to the surface).

WELL DONE.
Few have lived to tell the tale.

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