In the Mud > x me. i. (Carrying nothing.) > x rain. x mud. u. Graveyard > x branch. take branch. take limb. > x marker. read marker. > x oaks. x markers. x moss. x ivy. > x church. x windows. x steeple. > e. West Side of the Church > x trail. x grass. > n —or— ne. North Side of the Church > x trees. x ivy. > e —or— se. East Side of the Church > x gravel. take gravel. x debris. > s —or— sw. Front of the Church Get the dog to chase you around the church, wrapping its chain as it goes. > x dog. x chain. > hit dog. nw. ne. se. sw. The dog's stuck at on the east side. > x oak. x sidewalk. > n. (+20) Church Porch > x railing. take railing. > x section. (That sounds like a ladder.) > x ladder. (Yup. It's a ladder.) > n. Vestibule > x windows. x debris. > x trap. put ladder under trap. Let's see what else is on this level first before going up. > n. Sanctuary > x portrait. x eyes. (Too far away.) > x pews. x glass. take board. (No; nailed in place.) > n. Pulpit > x podium. x black book. read book. (Another reference to eyes.) > take book. n. Small Office > x desk. take journal. x it. read it. (It's blank.) > x robe. take it. > x bookshelf. move it. take red book. x it. read it. The grimoire describes two rituals. One puts a soul into a container. The other uses the stored soul for storing sin. That is, your sins become the other person's sins; your sins are stored in the stored soul, not in your soul. > xyzzy. > x ashes. x glass. x stopper. > take stopper. take ashes. > search journal. (This is your hint that there's indentations to work with.) > put ashes on journal. read journal. (+5; "I cannot continue to corrupt her.") > s. s. s. Vestibule > take ladder. n. Sanctuary > put ladder under portrait. u. Near Painting > x eyes. look through eyes. (See a space with purple curtain.) > d. Sanctuary > take ladder. s. Vestibule > put ladder under trap. u. (+5) Steeple Chamber > x rope. x door. (It has a handle.) open door. (locked) > pull rope. climb rope. Belfry > x bell. x beams. x branch. s. Top of Oak Tree > x forest. x town. d. (No, too far.) > n. d. Steeple Chamber > tie rope to handle. > take ladder. (Not enough leverage.) > d. Vestibule > take ladder. s. s. Front of the Church > put ladder against oak —or— put ladder under oak. > u. n. Belfry > push bell. (+10; door and bell go out the window.) > s. d. Front of the Church > x bell. (The rope and door aren't there with it.) > take ladder. n. n. Vestibule > put ladder under trap. u. n. (+5) Inner Chamber > x man. x sofa. x lantern. x bottles. > x table. x curtain. > ask man about man. (He's Silas, your servant and teacher?) > ask Silas about me. ask Silas about her. > ask Silas about villagers. ask Silas about decision. > ask Silas about bottles. ask Silas about soul. > ask Silas about church. > take bottles. (Blue is warm; green feels cold and sickly.) > take lantern. > n. (+5. You see a blue eyed creature in a mirror.) > x mirror. open mirror. x holes. look through holes. > break green bottle. (+10) Silas's soul goes to Hell, and his body becomes a corpse. The church starts to burn (from the lantern if present, or a lightning strike if it isn't). You escape with your bottle. *** You have won *** Score You have so far scored your-score out of a possible 50, in several turns. The score is made up as follows: • 10 for getting past the guard dog • 5 for entering the steeple • 5 for entering the sealed room • 5 for reading the journal • 10 for opening the door • 5 for discovering the truth • 10 for extracting your revenge