Walkthrough for "Anno 1700" by Finn Rosenløv. Played by Denk. Note that there are several bugs, so it is recommended to save often, especially if you plan to deviate from this walkthrough. x tree (you must specify which) x crooked tree x hole search hole (you see the nuts) get nuts get twig x string x key (corroded but now you know where the key was hidden) s s s (in the office) say hello (she propose that you go to your room) n x article read article (a bit of background information) u unlock door 101 open closet look inside closet x board move board (remember this crack) close closet x candleholder get candleholder (now you have a handle) x handle x closet (you see a square hole) x hole x feet insert handle in hole turn handle (the closet rises a bit - you can now push it) push closet (an opening is revealed) w (you enter the opening) x wall x brick move brick x hole pull hook push wall (a new wall appears) x wall push wall (you can now go north) n x fireplace x column x woman x pitcher x bucket get bucket (you can't) x firewood get firewood (the bucket rises) x fireplace (you see that the fireplace floor has risen a bit) x columns (the pitcher is protruding now) turn pitcher insert key in hole (the corroded key fits but breaks - not important) s out out d (in reception) x counter x lantern get lantern e n x fridge open fridge (the floorboards feel squishy) x floor x floorboards move fridge move floorboards x hole x range open stove get twig light lantern d (in cellar) x barrels x spigots pull left spigot (a barrel is opened) enter barrel e x walls (you see a ledge) x ledge s x sand dig sand get trunk n drop trunk climb trunk climb wall e d (on pirate ship) x cannon x sails move sails (you see a door) x door x skull get skull open door (you can't) x yard d (pirate's quarters) x benches get pistol x pistol d (in the hull) x kegs x wedged keg open wedged keg get powder (skull is required) u (pirate's quarters) x gun deck ("x deck" isn't sufficient!) get ball get ball u (on pirate ship) x mast (you find ramrod) get ramrod pour powder in cannon put ball in cannon x charred sail get threads braid threads (you now have a wick) prime wick (you now have a fuse) place fuse in cannon aim cannon at yard light fuse (requires pistol) e (in LeBeuf's Quarters) x skeleton x parchment get parchment out n w d (in cave) w (in barrel) out (in cellar - you notice pitcher) get pitcher x pitcher drink wine (at some point this will have an effect - timer might start later triggered by an event(?) maybe) u (kitchen) s w s (in office) tell susan about cave show susan the parchment ask about jacques n u e e e Corridor by door 107) knock on door 107 ask jacques about parchment show parchment to jacques (you get a bit of backstory and a hint) out z (keep waiting until you wake up in a storage room) x closet x hole open closet look in closet x board move board (the crack is still there) close closet x candleholder get candleholder insert handle in hole turn handle push closet w x wall x brick move brick x hole pull hook push wall x wall push wall (it will not budge) e (back out to the storage room) open door (it is locked) x shelves x goods move goods (you find a hat) get hat x hat (you notice a wire) get wire x wire bend wire unlock door out d (you are naked, so you won't) e e open door x bed x human x bundle get bundle wear clothes out w w d (now you can go downstairs) x woman say hello out d (the cove) x sea x silhouette x light listen u in (in bar room) tell lulu about raid (Lulu-Belle leaves and returns without the key) out x tree x hole get key s (back in the bar room) u w (Rotunda) open door (you better hide the key first) e in (storage room) open closet hide key (you hide it in the crack) close closet out w (Rotunda) listen open door attack officer (you are back in 2017) open closet get key get handle get holder w n (Lulu-belle's room) x fireplace x floor get firewood turn pitcher insert key in hole lift floor *** YOU HAVE WON! ***