BEWARE COLLABORATORS by Jim Whittle NOTES There are some characters in the adventure which are moving between various locations, so if you don't encounter one you have to WAIT until he/she enters: The shabby-looking hunter - loc. 16 - 14 - 83 - 19 The old, witch-like woman - loc. 13 - 21 - 12 The young, but decrepit-looking boatman - loc. 22 - 11 The confident-looking traveller - loc. 35 - 3 - 34 - 76 - 36 (no need to deal with him, see below) The well-dressed soldier - loc. 70 - 69 - 74 - 72 It's better not to get involved with the traveller (though he's confident-looking!) as he will lure you into a trap (you can try it [FOLLOW TRAVELLER], but then you will need the fire extinguisher from loc. 80). It's not required to get the bucket with the microchip out of the well at loc. 34 (PULL ROPE, EX BUCKET, GET MICROCHIP OUT OF BUCKET) because the chip is of no use. There are HELP options available for many locations (27 in total); I haven't included them in the solution, but marked in the map (H). As for scoring: you can achieve 140 points in total, but when you finish, it's said that you scored 140 points out of 150, which isn't correct. The helicopter routes you can take are the following: 66----------79 /| / / | / / | / / | / / | / 81 | 80 \ | / \ | / \ | / \ | / \|/ 52 In order to solve the adventure, you only have to fly once (from loc. 52 FLY NE to loc. 80). SOLUTION EX GUARD, WAIT, GET REVOLVER, SHOOT DELANE [5/150], N [(immediately!], WAIT (the official enters), SAY OFFICIAL "UNLOCK DOOR", THREATEN OFFICIAL (he opens the door), N, SAY MAN (you get a security card [10/150]), S, S, SE, SE, UNLOCK DOOR AND OPEN IT, DROP CARD, SW, GET LADDER, E, ATTACH LADDER TO BRIDGE, D, OPEN PARCEL [15/150], GET MESSAGE AND READ IT (it's for the hunter), U, GET LADDER, S, SE, U, BREAK PLANK (repeat until a gothic key is revealed), GET KEY, D, W [if the hunter isn't here, WAIT until he enters], SAY HUNTER, SAY HUNTER "NO", GIVE MESSAGE (he gives you another message, [20/150]), READ MESSAGE (it's for the old woman), N, N, NE [if the boatman isn't here, WAIT until he enters], SAY BOATMAN "REPAIR BOAT", THREATEN BOATMAN [25/150], ENTER BOAT, SAIL SE [if the woman isn't here, WAIT until she enters], SAY WOMAN (repeat several times until she says 'Just go to the ruins of the Trade Building', [30/150]), GIVE MESSAGE (you get a coin), NE, W, NE, UNLOCK DOOR AND OPEN IT, DROP KEY, NW, WAIT (until the soldier enters and leaves right away), NE (the soldier is here and you defeat him), GET KEY, SW, SW, NW, UNLOCK DOOR AND OPEN IT, N, DROP KEY, S, EX DICTIONARY, TURN PAGE (you find a hidden key, [35/150]), GET KEY, NE, SE, SE, GET SPADE, E, UNLOCK DOOR AND OPEN IT, DROP KEY, E, SE, NE, WAIT (a vagabond enters), SAY VAGABOND (he informs you that the orphan is a hired killer, gives you a keycard and tells you to go to a shuttle with an astronaut, [40/150]), NW, GET HOOK, SW, W, S, THROW LADDER (it slides back down), ATTACH HOOK TO LADDER, THROW LADDER, U, U, E, DIG DIRT WITH SPADE (you get the message 'There isn't one of those here' because the dirt is no more [obviously a small bug]), L (you see a metal panel), EX PANEL (it's tricoloured, in the order red, green and blue, [45/150]), DROP SPADE, D, D, D, GET LADDER, N, W, SW, SAIL NW, SW, S, SW, E, S, SW, SAY SENTRY, GIVE COIN [50/150]), S, PRESS RED SWITCH, PRESS GREEN SWITCH, PRESS BLUE SWITCH (you disable the trap, [55/150]), SE, GET LANTERN, SE, OPEN DRAWER, EX DRAWER [60/150], GET KEYS OUT OF DRAWER, NW, NW, S, SE, ATTACH LADDER TO HOLE, D [65/150], if a security guard is present: HIDE, WAIT (until the guard leaves), SW (you come out of your hiding place), SW, HIDE, WAIT (until the guard leaves), SE (you come out of your hiding place), SE, GET MATCH, SAY SPY, SAY SPY "HELP" (he directs you through a gap he opened), LIGHT MATCH, LIGHT LANTERN [70/150], DROP MATCH, S, S, GO COPTER [75/150], GET PAPERS, FLY COPTER, FLY NE, LAND COPTER, LEAVE COPTER (you are on a helicopter pad west of a dusty track [loc. 80]), DROP LANTERN, E, N, SE, SE, SAY ASTRONAUT, GIVE KEYCARD, SAY ASTRONAUT "HELP ME", SAY ASTRONAUT "FOLLOW ME" [80/150, don't linger anywhere as long as he is following you, otherwise an arrow hits him and he dies!], SW, SW, OPEN GRAVE, CLIMB STAIRS [85/150], SAY SCAVANGER (he tells you the entry code to the shuttle take off bay: MMM), TYPE COMPUTER ('Repairs have now been carried out on the shuttle take off bay', [90/150]), U, N, N, SE, SE, S, HIT GUARD [immediately!], GET UNIFORM AND WEAR IT [95/150], E, GIVE ID [100/150], S, GET MEGAYAM, N, E, N, NE, BREAK CABINET, EX CABINET, GET FILE OUT OF CABINET, EX FILE (launch code 74261, [105/150], NW, TYPE MMM, N, TYPE, SAY PRISONER "HELP ME" (he reveals a tunnel, [110/150]), GO TUNNEL, EX BODY [115/150], EX PHOTO (it shows Joseph Delane torturing the Earth Commander), W, TYPE 74261 (now prepared for launch, [120/150]), W, NE, N, N, N, TYPE 74261 (the shuttle door opens, [125/150]), GO DOOR, SAY ASTRONAUT "FLY SHUTTLE" ('Do you have the keycard to be inserted in the slot?'), PUT KEYCARD IN SLOT [130/150], SAY ASTRONAUT "FLY SHUTTLE" ("I cannot fly until we have both been decontaminated"), GO DOOR, S, S, S, SAY OPERATOR "DECONTAMINATE ME" (he refuses), GIVE MEGAYAM [135/150], SAY OPERATOR "DECONTAMINATE ME", SAY OPERATOR "DECONTAMINATE ASTRONAUT", N, N, N, GO DOOR, SAY ASTRONAUT "FLY SHUTTLE" [140/150] - that's it! you have obtained 140 out of 150 points [see notes] Solution by boldir, February 2022