The Treasury of Zan by R & R Software A Walkthrough With thanks to Sky-Non, QN, Joshua Roy, Dick Murchy, Richard Roy, and Amby (Richard Roy and Dick Murchy wrote the game, Joshua is the son of Richard) This game must be in the C: partition. (Or if using DOSBox, or similar, then whichever partition the game is in must be mounted as the C: partition. See DOSBox documentation for details.) Some parser shortcuts EX = examine G = again L = look Q = quit The left taillight is a non-obvious object that is not mentioned in any previous description in the game. Important. Pay attention to any SAY instruction, as due to the manner in which this walkthrough is written the comma after SAY is not shown but must still be typed. (So an instruction of SAY DO THIS should be typed as SAY, DO THIS.) DESERT Stand, w, examine car, open door, in, examine car, lower visor, open compartment, look in compartment, get all, read paper, look under dashboard, pull lever, out, examine trunk, put screwdriver in hole, turn screwdriver, open trunk, look in trunk, get all, look in can, close trunk, examine hood, open hood, look under hood, examine battery, attach wire to battery, open box, close hood, look under car, put all but key in pockets, get all, open left taillight, put funnel in opening, pour liquid in funnel, in, close door, put key in ignition, turn key, n, n, n, n. JUNCTION Open door, out, n, read sign, in, examine faucet, turn faucet on, get all, put all in pockets, examine plaque, drink water, out, hitchhike. PARKING LOT N, n, n, n, sw, examine mallet, wait, g (keep waiting until the man shows up), get all, ne, s, s, se, break door with mallet, e, n, open chest, look in chest, get all, examine cylinder, press button, s, examine panel, put fuse in socket, n, press button, s, e, n, enter mirror, n, n, e, e (there is an object here, but sometimes the game does not mention it), get all, s, in, look under bench, get all, out, n, w, w, n, n, enter mirror, e, n, drop all, get barbells, lift barbells, drop all, get all but barbells, s, s, get cup, sift sand with cup, look in cup (repeat the sifting and looking until something appears), get tiny, put tiny in pot, sift sand with cup, look in cup (repeat the sifting and looking until something appears), e, e, examine shelves, get lantern, put all but wrench in pockets, w, w, w, s, look under rack, get all, n, w, w, sw, examine pole, unscrew bolt with wrench, drop all, get box, shake box, drop box, get all but box and bolt and wrench, look in grate, straighten hanger, get gum, put gum in mouth, g, chew gum, g, g, get gum, stick gum on hanger, get coin with hanger, get coin. FUN-FAIR N, n, n, n, n, e, get all, examine marshmallow, w, w, reach in crack, examine object, put cork in gun, get all, put all in pockets, e, sw, drop all but mallet, hit x with mallet, get all, put small in pot, ne, n, e, l, nw, get all, s, put rough in pot, examine rope, e, tie rope to pot, u, s, (the following examinations are a form of waiting until the man shows up) examine arm, examine target, examine water, examine plank (by now the man should have shown up, if not then keep waiting), d, examine plate, get screwdriver, unscrew screw with screwdriver. THE BAT (The bat may be a random occurrence, keep the gun and follow the Underground sequence until the bat turns up then:) Shoot bat, examine bat, get cork and key (drop gun if required). (Then carry on with the Underground sequence.) UNDERGROUND Get all but mallet, s, light lantern, s, s, s, look under boulder, examine cwud, s, e, n, get all, s, s, s, put slot on machine, get coin, put coin in slot, turn handle, get bottle, examine bottle, read bottle, n, e, in, examine juke box, press a1, press a2, press b1, press b2, look behind juke box, examine receptacle, put plug in lower, press a1, press a2, press b1, press b2, climb over bar, look under bar, open bottle with opener, move caps, examine door, set 1st to 0, set 2nd to 7, set 3rd to 3, set 4th to 1, open door, d, get all, put huge in pot, n, get all, nw, examine meal, get meal, d, se, u, climb over bar, out, e, drop bottle and screwdriver, get shoehorn, (if the bat has still not appeared then wait until it does). ALCHEMY NW, (this appears to be random so keep moving in one direction until a new room is reached, should it be the previous location go NW and try again), examine markings, examine vat, examine foobleck, dip shoes in foobleck, wear shoes, u, examine cupboard, unlock cupboard with key, open cupboard, look in cupboard, put cork in vial, get all, d, se, (again keep moving until the old location is reached), get bottle and screwdriver, put all in pockets. THE OCEAN W, s, drop all but lantern, d, search garbage, get all, u, examine teapot, get gum, stick gum on teapot, se, se, se, turn off lantern, ne, ne, fill teapot with water, w, se, turn on lantern, e, rub teapot, wish for gold, nw, w, turn off lantern, ne, sw, sw, nw, turn on lantern, nw, nw, get all but cornerstone, get shiny, put shiny in pot, nw, w, examine table, examine blueprint, e, n, n, n, n, n, turn off lantern, get cork and marshmallow, examine vial, pour red on marshmallow, s, turn on lantern, s, s, nw, turn off lantern, examine seedling, pour beer on seedling, look in bottle, u, turn on lantern, u. CUCKOO Turn off lantern, l, sw, s, s, s, se, e, e, e, s, s, examine clock, examine cases, examine sketch, get gum, stick gum on door, smash bottle with pot, drop all but pot and meal and lantern, (if the canary is not yet stuck then keep waiting), get big and bright, put big and bright in pot, n, e, examine gizmo, get all, (if it wasn't for this walkthrough now would be a good time to play with the protrusions), w, n, w, w, w, nw, n, n, n, n, e, get shaker, get screwdriver, l, l, e, u, s. DAY CARE Get all, s, turn on lantern, s, s, s, w, read motto, sw, press button, say mother may I (there should be a comma after "say"), s, u, examine chain, lower chain, d, enter swing, swing, drop pot, swing, hit large with mallet, out, get all, g, n, ne, get all, examine picture, crawl under desk, smell pepper, drop mallet and shaker. UNDER THE DESK (Unless there is a means to determine what will happen beforehand there are two ways to do this: the long, explanatory way; or the short, already know what will happen, way. Choose one or the other.) (The Long Way) Pry little with screwdriver, undo, cover hole with picture, pry little with screwdriver, undo, drop cheese, pry little with screwdriver. (The Short Way) Cover hole with picture, drop cheese, pry little with screwdriver. SEA OF MOUTHS Get little and smooth, put little and smooth in pot, out, e, get cwud, s, sw, say drawkcab (which is "backward" backwards, and there should be a comma after "say"), examine pulpit, examine altar, examine chalice, put cwud on altar, put gizmo in depression, flip flaggerstein, pull plobvoid, rub rackinjax, spin spoint, turn thingumajig, wiggle whatzit, in, n, examine wererat, say frazerats (the man in the suit has more than one use, and there should be a comma after "say"), s, w, examine rollercoaster, in. ______________________________________________________________________________________________ Typed up by Alastair for the Classic Adventures Solution Archive at http://solutionarchive.com