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Deadly Mission (Deadly_Mission.txt)

DEADLY MISSION (debugged version)
by John O’Leary
John Henry Enterprises
Spectrum 48

Your mission is to find the location of the rebel T’Rilla pirate base and 
bring back the coordinates. The Base lies within the Korgan Empire 
boundaries. Enter code to destroy the message.

This is quite a good, tightly and tidily written game. There are many 
“choice-point” locations where you need to decide where to go and what to do. 
Sometimes you need to act very quickly as time is limited. There are many 
places where you can get killed.

The only illogical thing is that when you are thrown in jail, you still have 
your possessions with you.

Hints:

The “codeword” to start is HELP.

In your ship, examine your sleeping quarters and the engine room. Take 
everything you find. Move quickly as you have limited time.

How to survive your ship’s crashing? Have you seen somewhere you can land? 
Then move out of the way.

Only two red herrings. One is obvious. The other? Extra hint: it can smell 
like a rotten red herring. 

Don’t loiter in the cave.

WAIT is a good action to perform sometimes.

DRAWERS are abbreviated to DRAW.

You need to LOOK, at three different times: before you leave the office, 
before you leave the dead guards, when the alarm goes off.

Make sure you have picked something up in the cornfield area. 

What to do when you are surrounded? What is the universal gesture when people 
point a gun at you?  Extra hint: what do you do with your hands?

Where are the coordinates? Surely you have something that HQ would want?

Solution:

HELP (you are in the control room), TAKE KEY, EXAMINE KEY (for cargo hold), 
S, S, EXAMINE ENGINE, TAKE BATTERIES, N, EXAMINE CARGO DOOR (you see a lock 
mechanism and a light switch), LIGHT SWITCH, UNLOCK DOOR, W, TAKE TORCH, TAKE 
RIFLE, TAKE POWERPACK, TAKE PISTOL, E, N, WAIT (until your ship is attacked), 
WAIT (until you see a hospitable planet), LAND ON PLANET (you see a path 
south), S, EXAMINE RIFLE, EXAMINE POWERPACK, INSERT POWERPACK, EXAMINE PISTOL 
(emits an odour and makes people ill), DROP KEY, EXAMINE TORCH, INSERT 
BATTERIES (you have a useable torch), S (you see a cave to the west), SWITCH 
ON TORCH, W, EXAMINE NEST (you see overalls), EXAMINE OVERALLS, TAKE 
SCREWDRIVER, E.

DROP TORCH, S, SE, TAKE STONE (you hear choppers), WAIT (until you are 
surrounded), HANDS UP (you are taken to their base and jail), EXAMINE CELL 
(an air conditioning duct on the southwest wall with a grille screwed in) 
UNSCREW GRILLE (it falls to the floor), DROP SCREWDRIVER, CLIMB INSIDE 
AIRDUCT, SW (in an office), EXAMINE DESK, EXAMINE CABINET, OPEN LEFT DRAW 
(papers and discs), OPEN RIGHT DRAW (ribbons and tippex), OPEN CABINET (files 
in alphabetical order), LOOK (you see a metal key, and ignition key, and a 
map), TAKE MAP, EXAMINE MAP (You are in Murnia and there is a spaceport to 
the south - HQ would like this), TAKE METAL, EXAMINE METAL (unlocks jail 
cells), TAKE IGNITION, EXAMINE IGNITION (a helicopter ignition key), W (you 
are taken back to the cell), S (door is locked).

UNLOCK DOOR, S (in a corridor), W (you surprise the guards), SHOOT GUARDS, 
LOOK (you see a lighter), TAKE LIGHTER, EXAMINE LIGHTER, W, N, UP (you see 
the chopper that brought you here), CLIMB INSIDE HELICOPTER, INSERT IGNITION, 
START HELICOPTER, S (you begin to lose oil pressure and are thrown out into a 
forest), S, E, TAKE WOOD (you can’t carry more), DROP PISTOL, TAKE WOOD, 
EXAMINE WOOD (firewood), E, N (you hear traffic), WAIT (until you see a 
creature), DROP WOOD, LIGHT WOOD (the creature disappears), E, E (in bushes), 
WAIT (until a car whizzes by), WAIT (until you see a lorry draw level to 
you), THROW STONE (the driver stops and gets out), SHOOT DRIVER, CLIMB INSIDE 
LORRY, S, S, SE, SE (you are in the spaceport and see a security guard), 
SHOOT GUARD.

Go S, SE, EXAMINE HANGAR (you see a refuelling tanker), CLIMB IN TANKER, SW, 
SE (you see a scoutship with a refuelling nozzle underneath), EXAMINE COCKPIT 
(you remember these ships have a two-number combination), REFUEL SCOUTSHIP, 
NW, NW, W (you can’t), WAIT (until two Murians come out, see you, and one 
runs back), WAIT (until one drops something and the alarm rings), LOOK, TAKE 
CARD, SE, SE, EXAMINE CARD (# 2-4), PRESS 2-4 (you see the interior), CLIMB 
INSIDE SCOUTSHIP, EXAMINE COCKPIT (there is an Engine Start button), PRESS 
BUTTON, LEAVE PLANET. You are finished.

Score: 100%

Terri Sheehan (with the help of Dave Lodge)
2010-08-20

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