MILLION DOLLAR GREAT JEWEL HEIST by Dorothy Millard The Guild Spectrum 48 This is a tidy little game, which does not have a time limit, despite the warnings. Hints are available at the Tipshop. They are so good, you shouldn't need this solution. There is a minor glitch: make sure you do not have the screwdriver with you when you examine the clock. Otherwise you will not know about the panel. You begin tied to a chair with no recollection how you got there. INVENTORY (nothing), EXAMINE STRING )(not strong), BREAK STRING, EXAMINE CURTAIN, TAKE SHINY KEY, EXAMINE MANTLEPIECE, TAKE JAR, EXAMINE JAR (screw-on lid), UNSCREW LID (you get batteries), EXAMINE MANTLEPIECE, TAKE TIN, EXAMINE TIN (dog food), EXAMINE MANTLEPIECE, TAKE CUP, EXAMINE CUP, EXAMINE CHIMNEY, TAKE BOX, EXAMINE BOX, UNLOCK BOX, DROP SHINY KEY, DROP BOX, DROP JAR, EXAMINE CHAIR, TAKE TORCH, LIGHT TORCH (it won't work), INSERT BATTERIES IN TORCH, UNLOCK DOOR, W, DROP ORNATE KEY, PICK ROSE (you can't), W, EXAMINE THYME, TAKE OPENER, EXAMINE OPENER (rusty), E, SE, EXAMINE POOL (there is something in the bottom), E (you see oil and a kennel), TAKE OIL, OIL OPENER, OPEN TIN, FEED DOG (he goes to sleep), EXAMINE KENNEL, TAKE EMERALD, DROP OPENER, DROP CUP, DROP TIN. Go W, S, OPEN CUPBOARD, TAKE NET, EXAMINE CUPBOARD, TAKE STOOL, N, USE NET, DROP NET, TAKE RUSTY KEY, NW, S, GO SHED (locked), UNLOCK SHED, DROP RUSTY KEY, S, LIGHT TORCH (you see a ladder and shelves high up), EXAMINE BENCH, TAKE SAW, DROP STOOL, CLIMB STOOL, EXAMINE SHELVES, EXAMINE RUBBISH, TAKE GLOVES, WEAR GLOVES, EXAMINE RUBBISH, TAKE SCREWDRIVER, DOWN, EXAMINE TOOLS, TAKE SHOVEL (it's stuck), MOVE RAKE, TAKE SHOVEL, TAKE LADDER, N, N, W, DIG, DROP SHOVEL, TAKE IRON KEY, E, OFF TORCH, EXAMINE GATE (has a ring-type handle), PICK ROSE, TAKE ROSE, TAKE MONEY, E, N, E, SWITCH ON RADIO (you get information about the jewel heist), W, N, EXAMINE FLOOR, TAKE CHEESE, EXAMINE PLANT, MOVE PLANT, TAKE GOLD WATCH, E, OPEN DOOR, E, LIGHT TORCH, EXAMINE RACK, TAKE TIARA. Go W, OFF TORCH, DROP SCREWDRIVER, S, EXAMINE CLOCK (there is something inside), OPEN CLOCK (panel is screwed on), N, TAKE SCREWDRIVER, S, UNSCREW PANEL, DROP SCREWDRIVER, TAKE PENDANT, E, EXAMINE PAINTING, MOVE PAINTING (you see a safe), EXAMINE SAFE (combination lock), E, S, S, E, EXAMINE PIANO, EXAMINE VASE (empty), PLAY MUSIC (roses...roses...roses), PUT ROSE IN VASE (you hear a panel open), DROP GLOVES, MOVE PIANO (you see steps down), GO HOLE, TAKE POISON, UP, W, N, N, E, EXAMINE BOOKS, TAKE BOOKS (you see a button), PRESS BUTTON (you reveal a passage), PUSH PANEL (it opens), GO PASSAGE, LIGHT TORCH, TAKE AXE, S (back in the music room), OFF TORCH, W, N, N, DROP LADDER, W, W, N, N, MOVE BINS (you see a grating), EXAMINE GRATING (you see something there, but you probably can't get back up), OPEN GRATING (padlocked), SAW PADLOCK, DROP SAW, OPEN GRATING. GO GRATING, TAKE NOTE, READ NOTE (9174), DROP NOTE, E, LIGHT TORCH (you see a rat), POISON CHEESE, GIVE CHEESE, N, E, OPEN GRATING (you are in the servants' quarters), TAKE TWEEZERS, W, UP (boarded up), CHOP WOOD, DROP AXE, UP, S, OFF TORCH, EXAMINE TOY BOX, TAKE PEARL, N, W, S (you see various bedding items), UNFOLD BLANKETS, TAKE NECKLACE, N, N, EXAMINE BED, TURN KNOB, TAKE BRACELET, S, W, DOWN, E, GO PANEL, EXAMINE WORKBENCH, TAKE RING, DROP TWEEZERS, N, W, W, TURN 9174, TAKE SAPPHIRE, E, TAKE LADDER, UP, E, E, E (door is jammed), PUSH DOOR, E (you see a trapdoor), DROP LADDER, UP LADDER, LIGHT TORCH, EXAMINE CHEST, EXAMINE COBWEBS, TAKE GOLD KEY, UNLOCK CHEST, TAKE PLATE, DROP GOLD KEY, DOWN, OFF TORCH, W, W, W, DOWN, W, W, S, W, UNLOCK GATE, TURN RING, GO GATE. You are finished. Score: 192/200. You get more points if you drop the chest at the boarded up stairs, and then again at two moves east of the landing, but that gets you to 198. I don't know how you can get the last 2 points. Terri Sheehan 2008-07-14 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com