BESTIARY Written by Perry Williams Walk Through by Dorothy Millard (Amstrad Version) (Start in the great audience chamber of the palace), S (entrance hall), U (your room), GET KNIFE (hunting), EXAMINE KNIFE (sharp), GET PENNY, EXAMINE PENNY, D, W (main street where you meet an old blind beggar woman), GIVE PENNY (she says to ask help from the witch of the northern forest), W (outside city gate), N, E (corn field), GET MOUSE (dead), EXAMINE MOUSE, W, N (edge of northern forest where you see a large black cat - don't feed the mouse to the cat), EXAMINE CAT (it walks off to the northwest), NW (cat goes northeast), NE (cat goes east), E (clearing – the cat enters a cottage), IN (you meet the witch of the northern forest who says she will help you but first you must stop the blight and bring her certain things). OUT, W, W (meet a small owl), GIVE MOUSE TO OWL (owl hops onto your shoulder), S, W (meet a serpent - don't kill it or you'll never get it's skin), WAIT, WAIT (the serpent crawls towards the cave), W (into dark cave where the owl can see and guides you), GET SKIN (serpent), E (back outside), S (foothills of western mountains where you see the body of a knight), EXAMINE KNIGHT (your elder brother), EXAMINE HORSE (died from a serpent bite but is wearing a golden bridle), GET BRIDLE, EXAMINE BRIDLE, N, E, N, E (to where there are tracks on the ground), EXAMINE TRACKS (lead southeast), SE (river bank), EXAMINE TRACKS, WAIT (a unicorn comes down to the water to drink), PUT BRIDLE ON UNICORN (you are now leading it), NW, E, IN (cottage), GIVE SKIN, GIVE UNICORN (to witch), GET TALISMAN, EXAMINE TALISMAN, OUT. W, SW, SE, S, S, S (harbour), E (end of quay), IN (you climb into your boat), E (you sail across the ocean for six days and on the seventh your boat is wrecked and you find yourself on a sandy beach of a strange land), E, N, E, N (by rickety wooden bridge), EXAMINE BRIDGE (the middle section is rotten), JUMP ACROSS, E (mountain path), CLAP (the eastern sage appears but he doesn't know how to stop the blight… he suggests you ask the cloud dragon… he gives you a scroll which enables you to breathe underwater), GET SCROLL, EXAMINE SCROLL, W, JUMP ACROSS, S, W, S (sandy beach), IN (you dive in using the spell to breathe and find a glass ball on the bottom), GET BALL, OUT (back to beach), S (forest where you meet a monkey who steals something), DROP KNIFE (the monkey imitates you and throws down the object it stole), GET KNIFE, GET BALL, E, E (open scrubland where you meet a roaring lion), EXAMINE LION (in pain), EXAMINE PAW (there's a thorn in it), GET THORN (lion will now follow you), W, W, S, S (long grass of the savanna where you see the dead body of a knight), EXAMINE KNIGHT (your elder sister), GET CLOAK, EXAMINE CLOAK (warm). S (a gryphon attacks but the lion chases it away), S (village where you meet the sorcerer of the south), ASK SORCERER ABOUT RAIN (first you must find his magic mask which has been lost), N, N, N, N, E, E, S, S (approaching southern wasteland), WEAR CLOAK (to keep warm), SE (you are greeted by a friendly penguin who waddles off southwest), SW (snowy wasteland), DIG (find a grotesque wooden mask), GET MASK, EXAMINE MASK (the face of a demon), NE, E, NW, N, W, W, S, S, S, S (back to village), GIVE MASK (the sorcerer gives you a whisk in exchange), GET WHISK, EXAMINE WHISK, ASK SORCERER ABOUT RAIN (he tells you how to make rain), N, N, N, N, N, N (sandy beach), E, E (wooded hillside where you meet a tiger), DROP BALL (tiger runs after it), E (clearing where you see an abandoned bullock cart), EXAMINE CART, GET BELT, EXAMINE BELT (black), W, GET BALL, W, N, JUMP ACROSS (rotten bridge), GET BUCKET, FILL BUCKET. E, E (bamboo grove where you meet a giant panda), WEAR BELT, U (the panda assumes you are a better fighter as you have a black belt), U, U (top of mountain), SPRINKLE WATER, SAY SHUEI LUNG (the spell works, storm clouds gather and it starts to rain… the cloud dragon won't speak unless you answer a riddle), SAY PHOENIX (he says you must go to the phoenix of the western desert), EXAMINE GROUND, GET SCALE (dragon's), RUB TALISMAN (you are transported to outside the city gate), W, W, W, W (western desert and very thirsty), EXAMINE SCALE (watery blue), DROP SCALE (as soon as it hits the ground it grows and becomes liquid forming a lake), DRINK, W (middle of western desert where you meet the phoenix who wants a fire lit), LIGHT FIRE WITH BALL (he says that the king is dying, let there be a new ruler and the blight will cease), E, E, E, E, E (outside city gate), E, E (entrance to palace where you see your father the king not far from death), TELL STORY (he dies and the words of the phoenix have been fulfilled, there is a new king, and the blight is gone). THE END ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com