The Neverending Story (Ocean) In the ruined building: Remove planks. To unlock the cell: Needs iron key from storeroom. To kill the rats: Open tin and drop tin at entrance to storeroom. To carry broken glass: You need the leather. In room with strange machine: Drop crystal. To pass the sphinxes: Wait till they blink. The swamplands: Don't waste your time. To enter tower: Unlock door with gold key. To enter door to Empress's quarters: Say please. * No glass, no blinks. * Don't go marshing around without Artax. * Don't blow leaving part one... or maybe you should blow it!! ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com