MAGMA MAN – THE VANISHING PROFESSOR by Lee Tonks CASVentures Ltd Spectrum 48 You are to repair the Magma Machine and use it so that you can become Magma Man by saying Volc. Then you need to find the professor and escape. Hints: There are a few, but not too many red herrings: the hat, the clothes, the film, the ferry ticket, and the pesetas. You spend most of your time avoiding the slime. As you will soon find, becoming Magma Man allows you to cross past the slime. You need to find a tool plus all five circuits to repair the Magma machine. Some you appear able to drop, others you cannot. While the circuits are evident, the tool is not. Many objects that you need you will find as yourself, some you will find as Magma Man. What to do with the bottle? Break it. Typing HELP says to make a map. Good advice. You need the screwdriver more than once. You need to be carrying objects before you can do anything to or with them. Where is the professor? Magma man needs to teleport there from where the keyhole is. You need to be carrying a particular weapon before you go in. No it is not the gun you find. Have no weapon? You find one, but first you need to make it work. How to make your weapon work? First find two other objects. You’ve already powered up the generator. ATTACH things to it. Remember you need to carry the generator to the right place in order to make your weapon work. Remember to get the wax off first. Once you find the gun and load it with bullets, you can create a necessary shortcut. Where to do this? In the room where that weapon had been used before. Visit the actor. There is a hint what to give him, from Shakespeare’s Hamlet, just before you get there. Solution: You begin in the front room. INVENTORY (nothing), E, E, E, TAKE RED CIRCUIT, S, W, S, TAKE MATCHES, E, TAKE PURPLE CIRCUIT, N, N, W, W, S, S, S, S, TAKE GREEN CIRCUIT, W, N, N, TAKE BOTTLE, BREAK BOTTLE (you find something), LOOK, TAKE RUSTY KEY, S, S, E, N, E, S, S, S, S, TAKE TORCH, S, W, W, S, E, TAKE GUN, W, N, E, E, S, S, W, TAKE YELLOW CIRCUIT, E, N, N, N, N, E, E, E, E, S, S, TAKE BLUE CIRCUIT, E, N, TAKE PLUG, S, W, N, N, W, N, N, N, E, N, N, (you see a locked box), TAKE BOX, UNLOCK BOX (a screwdriver falls out), DROP RUSTY KEY, DROP BOX, TAKE SCREWDRIVER, S, S, E, N, N, TAKE CANDLE, N, TAKE CAN, S, S, S, W, W, S, S, S, W, W, W, N, N, N, E, S, S (you see a generator), TAKE GENERATOR, E, N, FUEL GENERATOR, REPAIR MAGMA MACHINE. ENTER MAGMA MACHINE, SAY VOLC, S, W, N, N, DROP GENERATOR, DROP TORCH, DROP CANDLE, E, E, E, N, N, N, W, W, TAKE BULLETS, TAKE SKULL, INSERT BULLETS, E, E, S, S, S, W, S, S, S, E, S, S, S, E, GIVE SKULL, (you get a shiny key), W, S, E, TAKE IGNITOR, W, N, N, N, N, W, W, W, W, N, N, N, W, N, N, N, E, E, S, S (you see bullet holes), FIRE GUN (you create a hole east), DROP GUN, E, N, TAKE GAS, S, E (you see a keyhole), DROP SHINY KEY, N, TAKE LASER, S, W, W, N, N, W, W, S, S, S, E, E, TAKE TORCH, INSERT GAS, LIGHT TORCH, DROP IGNITOR, TAKE CANDLE, MELT CANDLE, EXTINGUISH TORCH, DROP TORCH, DROP MATCHES, TAKE HANDLE, ATTACH HANDLE, ATTACH PLUG, DROP SCREWDRIVER,TAKE GENERATOR, W, W, N, N, N, E, E, S, S, E, E, TAKE SHINY KEY, INSERT SHINY KEY (you are teleported), S, S, W (you see a target), DROP SHINY KEY, INSERT PLUG, FIRE LASER. You have freed the professor. Terri Sheehan 2010-03-30 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com