THE CHAMELEON KEY Written by Sharon Harwood (Dream World Adventures) Walk Through by Dorothy Millard (Spectrum Version) Scenario Many years ago you were sent to Planet Earth to deter the destruction of the world by evil forces. Using your Chameleon power of changing molecular images you had no trouble carrying out the mission and it was decided that you should remain on the planet to remove all danger as it arose. With this in mind and in order to keep your identity secret you have assumed many guises and moved extensively around the world. For the past seven years you have been living peaefully in Great Britain as a young schoolboy called Craig Dury. However in recent weeks you have been aware of some force at work on your home planet and unable to ignore the urge any further, have decided that you must return immediately, so you travel half way across the world to your secret hideout. Notes 1. Codes are: Earth 60874, Thaearon 54832, Spod 74590, Recreation City 34587. Walk Through (Start in the desert), INVENTORY (carrying a camera and wearing your school uniform), EXAMINE CAMERA (it allows you to PHOTOGRAPHgrph objects in order to project holographic images), EXAMINE UNIFORM, EXAMINE CACTUS, LOOK BEHIND CACTUS (find a spade), EXAMINE SPADE, EXAMINE SAND, EXAMINE ROCK, PHOTOGRAPH ROCK (the entrance to your hideout is revealed), N (into hideout), N (control room), EXAMINE COMPUTER, SAY HELLO (activates computer), TALK TO COMPUTER (the outcast Chelsea has resurfaced on Thearon 9), ASK ABOUT CHELSEA (her last known residence was on the planet Spod), ASK ABOUT SPOD (transportation code is 74590), S, W (sleeping area), X BUNK, EXAMINE CLOSET (full of disguises... you notice traces of sand around its base, SEARCH CLOSET (find a Thearon 9 code card), EXAMINE CARD (note number 54832), GET CLOTHES (out of the closet so you can move it), MOVE CLOSET (you reveal a wall of sand behind the closet), DIG SAND (reveal a doorway west), W (secret store), GET SUIT, EXAMINE SUIT, GET TANK (of gas), EXAMINE TANK, ATTACH TANK (to suit), REMOVE UNIFORM, WEAR SUIT, LOOK AROUND (find a laser gun), EXAMINE GUN (fully charged), E, N (bathroom), EXAMINE TOILET (above it you see a mirror), EXAMINE MIRROR, EXAMINE SHOWER, S, E. E (transportation room), EXAMINE PANEL (note number 60874), TYPE 54832, STEP IN BOOTH (a transportation takes place), CHANGE INTO CHAMELEON, STEP OUT (onto Thearon 9), W (lobby of Chameleon headquarters), EXAMINE DOOR (blocked by debris), EXAMINE DEBRIS (find a first-aid box), GET BOX (won't come free) , EXAMINE BOX (you pull out a stethoscope), EXAMINE STETHOSCOPE, N (control room), EXAMINE COMPUTER, W (balcony from where you see atmosphere control machinery in the cavern below), EXAMINE MACHINERY (still), EXAMINE BALCONY (see control panel), EXAMINE PANEL (note the empty keyhole in the centre), E, S. E (transportation room), TYPE 74590, STEP IN BOOTH (a transportation takes place), STEP OUT (to Spod), W (Spod information bureau), EXAMINE LEAFLETS (you pick one up), READ LEAFLET (about the wonderful time to be had in Recreation City - note number 34587), EXAMINE NOTICEBOARDS, EXAMINE ADVERTS. E (transporation booth), type 34587, STEP IN BOOTH (a transportation takes place), STEP OUT (to Recreation City), W (main square where you meet a tramp), EXAMINE TRAMP, N (seedy area), EXAMINE PUB, EXAMINE LEAN-TO, N (pub), EXAMINE BAR (you spot a bottle of whiskey), GET WHISKY (a woman says it is hers), EXAMINE WOMAN (looks suspicious), LOOK AROUND (you spot a gang of rogues in a corner), EXAMINE GANG (having a private conversation), LISTEN (you can't quite hear), S, S, S, W (law department), EXAMINE POSTERS (you realise that one of the wanted posters resembles the woman in the pub), EXAMINE COUNTER (see bell), RING BELL (you tell a member of the Lawforce about the woman and he rushes off to arrest her), E, N, N, N (back to pub), GET WHISKY, S, S (to where the tramp is), GIVE BOTTLE (the tramp downs it), PHOTOGRAPH TRAMP (you change him into Porrish and he immediately sheds his overalls), REMOVE SUIT, WEAR OVERALLS, CHANGE INTO ROGUE (you change yourself into a rogue), N, N (back to pub), TALK TO GANG (you are invited to sit with them... someone is recruiting in North Street this afternoon), S, W (junction), EXAMINE SIGNPOST, N (north street), EXAMINE WAREHOUSE (there's a sign above the entrance), EXAMINE SIGN (Chelsea Enterpises), W (warehouse where you see the gang of rogues), EXAMINE GANG (awaiting the arrival of a member of the organisation), LISTEN, WAIT (they are looking for safe-breakers, they have set a test, that whoever brings the entire contents of the bank vault will be taken to Chelsea personally), SEARCH WAREHOUSE (find a chisel), EXAMINE CHISEL, U (office), EXAMINE DESK, SEARCH DESK (you find a set of skeleton keys), EXAMINE KEYS, EXAMINE CABINET (locked), UNLOCK CABINET (with keys), SEARCH CABINET (you take an atom destroyer), EXAMINE DESTROYER, E, S, E (back to main square). S, S (outside bank), E (bank is shut), S (park entrance), S (pond), EXAMINE POND, N, E (amongst rusted play equipment), EXAMINE EQUIPMENT, SEARCH EQUIPMENT (find a piece of heavy iron), EXAMINE IRON (could be used as a makeshift hammer), EXAMINE WALL (the side of the city bank), HIT WALL (using the chisel and iron you make a hole), EXAMINE HOLE (big enough to get through), PHOTOGRAPH WALL (you alter the appearance and cause it to take on its former appearance - this prevents one of the gang members from finding you), N (private section of city bank), EXAMINE VAULT (has a large dial and keyhole), EXAMINE DIAL, TURN DIAL (using the stethoscope you locate the correct sequence), OPEN SAFE (using skeleton keys), E (into vault), GET BOX (of newly minted money), W, S (back to playground), W, N, N (see a lawman), N (as you pass the lawman he suddenly notices the box of money you stole from the bank and grabs you by the arm), WHISTLE (the Porrish leaps onto the lawman giving you a chance to escape... you quickly make your way back to the warehouse), W (as you enter the man you met earlier takes the box of money and tells you to go upstairs to meet Chelsea). U (she immeditely sees you as the Chameleon you are and reaches for the missing atom destroyer), KILL CHELSEA, EXAMINE BODY (wearing a catsuit), REMOVE CATSUIT, REMOVE OVERALLS, WEAR CATSUIT, CHANGE INTO CHELSEA, SEARCH BODY (you find the missing Chameleon key strapped to her chest), EXAMINE KEY (it's the key you've been trying to retrieve), PHOTOGRAPH BODY (you change Chelsea to look like a rogue), PUT OVERALLS ON CHELSEA, D (must be wearing the catsuit so you aren't recognised by the henchman), E (as you leave the henchman pays you little attention as he goes up the stairs), S, E, E (transportation room), TYPE 54832, STEP IN (a transportation takes place), REMOVE CATSUIT, WEAR SUIT, CHANGE INTO CHAMELEON, STEP OUT (onto Thearon 9 - must not be Chelsea), W, N (control room), W (balcony), EXAMINE PANEL, INSERT KEY (you press the approprite buttons and within a few seconds the machinery begins to pump out the atmosphere stabilising nebulin... before very long the atmosphere has returned to near normal level and you are joined spasmodically by the revived members of your race). CONGRATULATIONS You have managed to return the key and save your race. Perhaps you cn now rejoin your surrogate fmily on Earth. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com