DRAGON QUEST Written by Jack Lockerby (River Software) Walk Through by Dorothy Millard (Spectrum Version) Scenario You live in a land terrorised by Smaegor, a dragon who demands an annual payment of gold to leave the people in peace. However, Smaegor has become greedy and, not only has he stolen the king's staff of power, he has also demanded double the usual amount of gold - an amount that cannot be found in the king's treasury. Because you were thought to be lacking in moral fibre, your initial offers of help were rejected and others set out to defeat Smaegor. Finally only one able bodied man is left - you! The king commands you to deal with the dragon and return his staff of power. Notes 1. When in the arid desert you have no moves to waste so follow the solution exactly. 2. If you are too slow the lion will kill you. Walk Through (Start at northernmost point of the kingdom), INVENTORY (carrying cloak), EXAMINE CLOAK (wear it and say home when you want to return to the palace), N (dusty trail where you meet a weary traveller), EXAMINE TRAVELLER (not well), SAY HELLO (he is exhausted and cannot continue unless he gets water), N (village compound surrounded by huts), E, NE, E, ENTER (chief's hut), EXAMINE MAN (he is the chief), SAY HELLO (you tell him about your quest and he will help if you bring him some tobacco for his pipe), LEAVE, E (pool), DRINK, W, W, NW, ENTER (family hut), EXAMINE HUT (you find a map), GET MAP, READ MAP (you don't understand), LEAVE, NW (edge of desert), N (arid desert), W (see skeleton), MOVE SKELETON (a bag is revealed), GET BAG, S, E, W, S (back to edge of desert), SE, SE, E, E (pool), FILL BAG, DRINK, W, W, SW, W, S (back to where the weary traveller is), GIVE WATER (the traveller drinks, gives you a pouch and goes south), EXAMINE POUCH (full of tobacco). N, E, NE, E, ENTER (chief's hut), GIVE POUCH (he gives you a tatty book), EXAMINE BOOK (translations made easy), READ BOOK, EXAMINE MAP, TRANSLATE MAP (shows the quickest way through the desert, just follow the exits that you see), LEAVE, E (pool), FILL BAG (with water), LOOK IN POOL (at the bottom is a small spade), GET SPADE, W, W, ENTER (family hut), EXAMINE HUT (find an axe), GET AXE, MOVE BEDS, DIG (using spade - you uncover a helmet), GET HELMET, EXAMINE HELMET (has a visor which is currently open), LEAVE, SW, ENTER (hut), MOVE BEDS, DIG (using spade - you uncover a flint), GET FLINT, LEAVE, W, ENTER (hut), EXAMINE BEDS (you pull out a rucksack), DROP AXE, GET RUCKSACK, EXAMINE RUCKSACK (empty), PUT ALL IN RUCKSACK (flint, helmet, map, book and cloak), GET AXE, PUT AXE IN RUCKSACK, WEAR RUCKSACK, LEAVE, NW, ENTER (another hut), MOVE BEDS (you find a nest), EXAMINE NEST (see a dormouse), GET DORMOUSE, LEAVE, NE, ENTER (hut), EXAMINE HUT (find a lantern), GET LANTERN, EXAMINE LANTERN (can be worn over the shoulder and you need a steel and flint to light it), LEAVE, E, ENTER (hut), MOVE BEDS, DIG (you uncover a steel), GET STEEL, LEAVE, DROP SPADE. NW (edge of desert), N (see exits instead of question marks), W, N, E, DRINK, E, S, S, DRINK, E, E, N (south side of the River Ozar where you see a ferry boat on the far side), X NOTICE BOARD, TRANSLATE NOTICE BOARD (boatman is deaf - wave your hands to attract his attention), WAVE HANDS (ferry begins to cross the river), WAIT, ENTER (ferry), SIT (the ferry crosses to the north side of the river), LEAVE (north side of river), NE (outskirts of town where you see a wise old owl sitting on top of a notice board), EXAMINE NOTICE, TRANSLATE NOTICE (if you are caught on the street without any money you will be put in prison), EXAMINE OWL (has the key to Smaegor's lair), DROP DORMOUSE (the owl pursues it and drops the key), GET KEY, EXAMINE KEY, LOOK BEHIND BOARD (you pull out a small shield), GET SHIELD, EXAMINE SHIELD (it's tarnished and dirty), E (by large rock), EXAMINE ROCK (a sword is stuck in it), PUSH SWORD (hear a faint click), PUSH SWORD (hear another click), PUSH SWORD (hear yet another click), PUSH SWORD (it comes free), GET SWORD, E (main street). N (main street), N (a lawman arrests you and puts you in a dingy, damp, dark cell for having no money), EXAMINE MATTRESS (lumpy), LIE DOWN (a lump digs into your back), FEEL LUMP (find something), INVENTORY (it was a golden coin), CALL GUARD (you show him the gold coin and he releases you), S, S (main street), ENTER (bank), SAY HELLO (the teller tells you that gold pieces are changed here for silver coins in a purse), CHANGE GOLD, EXAMINE PURSE (contains five silver coins), LEAVE, S, S, ENTER (barber's shop), EXAMINE ME (you have a beard and need a haircut), SAY HELLO (the barber will gives you a haircut and shave for a silver coin), GIVE COIN, EXAMINE ME (now clean shaven), LEAVE, N, N, N. ENTER (tavern), PUT ALL IN RUCKSACK, SAY HELLO (you must pay in advance for accommodation), GIVE COIN (to tavern keeper who goes upstairs to see if the room is ready), EXAMINE BAR (tavern keeper must be absent - you spot a polishing cloth), GET CLOTH, PUT CLOTH IN RUCKSACK (otherwise the innkeeper snatches it back), WAIT, WAIT, WAIT (the tavern keeper returns and tells you the first bedroom on the right), U (landing), N, N, W (tavern keeper's bedroom), LOOK UNDER BED (you pull out a stout chest), EXAMINE CHEST (see writing), READ WRITING, TRANSLATE WRITING (lid is spring-loaded so you need to push down to open it), PUSH DOWN LID (chest opens), EXAMINE CHEST (contains a suit of body armour), GET ARMOUR, EXAMINE ARMOUR (full body protection and there is also provision for a sword to be worn), E, S, E (bedroom), EXAMINE BED (see a pillow), EXAMINE PILLOW (could be useful in a slippery situation), GET PILLOW, OPEN WINDOW, THROW ARMOUR OUT OF WINDOW, THROW PILLOW OUT OF WINDOW, W, S, D (must not be carrying any of the innkeeper's property), LEAVE (to main street), E (alongside east wall of tavern), GET ALL (armour and pillow), W, S, S. ENTER (stables where you see a man sweeping out the stalls), SAY HELLO (costs one silver coin to hire a horse), GIVE COIN (he leads the horse out of the stall), EXAMINE HORSE (has plenty of stamina), WEAR ARMOUR, WEAR SWORD (must be wearing the armour first), PUT PURSE IN RUCKSACK, DROP BAG, RIDE HORSE (note you can only carry one item when riding the horse), LEAVE, N, N, N (end of main street), N (you ride for many miles to the foothills), DISMOUNT, EXAMINE DEBRIS (amongst the debris you spot a large coiled rope), GET ROPE, EXAMINE ROPE (about 55 feet long), E (by fallen tree), EXAMINE TREE (has many stout branches), GET AXE FROM RUCKSACK, CHOP TREE (you cut a stout branch), DROP AXE, GET BRANCH, E (base of extinct volcano), EXAMINE VOLCANO (Smaegor is said to live within its depths), NW (half-way up volcano), EXAMINE VOLCANO (blended into the side of the volcano is a large locked door), EXAMINE DOOR (locked), EXAMINE NOTICE, TRANSLATE NOTICE (enter at your own risk), GET KEY FROM RUCKSACK, UNLOCK DOOR, DROP KEY, GET LANTERN FROM RUCKSACK, GET STEEL FROM RUCKSACK, GET FLINT FROM RUCKSACK, LIGHT LANTERN, DROP FLINT, DROP STEEL, REMOVE SWORD (ready for action), ENTER (tunnel), E (see a pacing lion - note do not wast time here or the lion will kill you), KILL LION (it springs aside), KILL LION (it evades the sword), KILL LION (this time you are successful), DROP SWORD. N (top of a long slide where a message is written on the wall), READ MESSAGE, TRANSLATE MESSAGE, SLIDE (must be carrying the pillow), DROP PILLOW, W, N, NE (the floor has fallen in leaving a wide gap to the north), EXAMINE GAP (too wide to jump), EXAMINE TUNNEL (see a roof hook), TIE ROPE TO HOOK, THROW BRANCH ACROSS GAP, WEAR LANTERN, SWING ACROSS GAP (must have both hands free), GET BRANCH, PULL ROPE, GET ROPE, E, NW (dead end where you see a hole in the floor), EXAMINE HOLE, TIE ROPE TO BRANCH, PUT BRANCH ACROSS HOLE, D (rope to a small cave - must have both hands free), GET SHIELD FROM RUCKSACK, GET CLOTH FROM RUCKSACK, POLISH SHIELD (with cloth), DROP CLOTH, EXAMINE SHIELD (your cleaning has revealed some ancient runes), READ RUNES, TRANSLATE RUNES (reflect the rays to beat the dragon), GET HELMET FROM RUCKSACK, WEAR HELMET, CLOSE VISOR (must have had a haircut and shave first or it won't close), OPEN DOOR, N (the door closes behind you - you are in Smaegor's lair, who rears up and sends searing flame your way), REFLECT RAYS WITH SHIELD (this blinds the dragon), EXAMINE TREASURE (you pick up a staff), EXAMINE STAFF (it's the king's authority to rule and it was stolen by Smaegor many years ago), GET CLOAK FROM RUCKSACK, WEAR CLOAK (you remove the armour and put it on), SAY HOME (you are transported back to the king's palace where he greets you warmly now that Smaegor is no longer a danger). SCORE 100% Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com