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Magic Treasure Adventure (Magic_Treasure_Adventure.txt)

MAGIC TREASURE ADVENTURE
by Tartan
Walk Through by Dorothy Millard (Spectrum Version)

Scenario
You enter a world of magic - somewhere in the building are some magic props, wand, hat, card, scarf
and box which you must collect and return with them in your possession.

PART 1
Notes
1. Type LIST to see inventory of what you are carrying and LOOK to redescribe your location.
2. The glass, banana and onion are red herrings.
3. Drink the potion to increase your strength.
4. There is a time limit so don't deviate too far from the solution.
5. In order to complete the Paul Daniel's puzzle, whatever he takes, make up to 4 with your
next move, eg. if he takes 3 you take 1, if he takes 2 you take 2.
6. The answer to the Tommy Cooper puzzle is random, but make a note of the answer as it is needed to
access the wand room later.
7. The objects that change when picked up have to be dropped in their appropriate room, eg. DROP EGG
(wand) in the room of wands.  When all five have been dropped, magic takes place.  

Walk Through
(Start in entrance hall with a wooden door), INVENTORY (carrying a coin), GET KEY, UNLOCK DOOR, E, E
(reception hall), DROP KEY, N (records office), GET OIL CAN, W (Soprendro's magic store), GET
WAND (it changes and you now have the egg), E, S (back to reception hall), OPEN DOOR (hinges are
stiff), OPEN CAN (of oil), OIL HINGES, DROP OIL CAN, OPEN DOOR, E (rickety staircase), GET WOOD, E
(control room), GET NAILS, PUSH SWITCH (nothing happens - the meter needs a dime), INSERT DIME, PUSH
SWITCH (the lights upstairs are now on), E (boiler room), GET HAMMER, W, W (to rickety staircase),
EXAMINE STAIRCASE (doesn't look safe), MAKE LADDER (using wood, hammer and nails), ERECT LADDER
(you put it in position), CLIMB LADDER (must have turned on the lights first - to magic testing
room), GET POTION, EXAMINE POTION (magic), DRINK POTION (gives you strength), DROP GLASS.

E (visitor's lounge), GET BOOK, OPEN BOOK, READ BOOK (all magic is not necessarily good), DROP
BOOK, E (Bongo's magic store), GET SCARF (it changes into a bean), W, W, N (into
magician's rest room with a hidden magic door), GET BOX (it changes into an apple), E, E (Paul
Daniels magic store where you must pass a test to release the card), Y (see note 5 above), GET CARD
(it turns into a sausage), W, W (back to where the magic hidden door is), EXAMINE DOOR (magic doors
are invisible), OPEN SESAME (you are in a corridor outside the hat room), E, N (room of scarves),
DROP BEAN, S, E, N (room of boxes), DROP APPLE, S, W, W, W, W, N (room of cards), DROP SAUSAGE, S,
E, E (corridor outside hat room), OPEN SESAME (back to magician's rest room), W, W (Tommy
Cooper's magic store where a hat is guarded by a magic spell and to break this you must solve a
puzzle), Y (see note 6 above), GET HAT (it turns into a potato).

E, E (to where the magic door is), OPEN SESAME, N (room of hats), DROP POTATO, S, W (outside wand
room), EXAMINE DOOR (has a combination lock), DIAL ... (the number from the Tommy Cooper puzzle), N
(room of wands), DROP EGG (now that you have dropped all five objects in their respective rooms
magic takes place), GET WAND, S, W, N (room of cards), GET CARD, S, E, E, N (hat room), GET HAT,
WEAR HAT, S, E, N (room of scarves), GET SCARF, WEAR SCARF, S, E, N (room of boxes), GET BOX, S, W,
W, WAVE WAND (that dispels all black magic), OPEN SESAME, S (magic testing room), DESCEND LADDER, W
(congratulations... the grand master magician takes all the items and informs you of an abandoned
castle containing treasure... this is to be your reward if you can locate it all and remove it from
the castle... you are transported to the drawbridge of this castle).

PART 2 - CASTLE ADVENTURE
Notes
1. Type LIST to see inventory of what you are carrying and LOOK to redescribe your location.
2. The bucket, wineglass, sandwich and rope are red herrings.
3. Drinking the glass of port increases your strength.
4. There is a time limit so don't deviate too far from the solution.

Walk Through
(Start by a drawbridge), N (the portcullis slams shut behind you), E (cloakroom), GET COAT, EXAMINE
COAT (there's a key in the pocket), GET KEY, DROP COAT, W, N (front hall), GET UMBRELLA, S
(courtyard), OPEN UMBRELLA (you notice inside a label which reads "Order Code ....." -
make a note of the order code number as it is random), DROP UMBRELLA, N, N (corridor which is
surrounded in mist and no exits can be seen... a voice booms out telling you to enter the umbrella
order code number to clear the mist), ...... (type the number from the umbrella label - the mist
clears), N (kitchen entrance - ignore the bucket), E, N, W (cellar), GET NECKLACE, E, E (wine
cellar), GET GLASSES, W, S, E, E (servant's room), GET BATTERIES, E (note if you go north into
the cold room you must be wearing the coat, however there is nothing in there), E (rear courtyard),
N (tack room - leave the rope), E (stable), GET LADDER, W, S, W, W, W (kitchen).

S (dining room - ignore the sandwich), S (lounge), GET PORT, DRINK PORT (increases your strength),
DROP WINEGLASS, E (study), EXAMINE DESK (one drawer is unlocked), OPEN DRAWER (find a torch), GET
TORCH, INSERT BATTERIES (in torch), E (trophy room), GET GOBLET, W, S, E (hall with a huge
ornamental door), UNLOCK DOOR (with key), DROP KEY, DROP GOBLET, DROP LADDER (for later), W, N
(study), W, N, E (panelled hall), EXAMINE PANEL (one is slightly open), OPEN PANEL (find some
bullets), GET BULLETS, E (library), WEAR GLASSES (a secret sign should now be visible, somewhere),
LOOK (see a red sign on one book), PUSH BOOK (now see a door to a secret room open), E (secret
room), REMOVE GLASSES, DROP GLASSES, LIGHT TORCH, E (room with close fitted carpet... the door shuts
and there is no handle), LIFT CARPET (see a trapdoor in the floor), OPEN TRAPDOOR, S (torture
chamber), W (vault with a dark purple coffin), OPEN COFFIN, GET RING.

E, S (armoury), GET GUN, INSERT BULLETS (the gun is now loaded), S (dungeon with a fierce dog),
SHOOT DOG (with loaded gun), DROP GUN, W, N, W (by ornamental door), GET GOBLET, GET LADDER, S (art
gallery), DROP TORCH, GET PAINTING, W (steps), W (front tower), EXTEND LADDER, DROP LADDER, GET
CHALICE, DESCEND LADDER, SCORE (bonus - double value).

Score is £8000
Well Done - Full Reward Obtained.




Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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