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Magician's Ball (Magicians_Ball.txt)

MAGICIAN'S BALL
Global Software
Walk Through by Dorothy Millard (C64 Version)


(Start in hallway), U (kitchen), GET FOOD, GET KIPPER, D, E (plain room), OPEN ENVELOPE, LOOK INSIDE
ENVELOPE (see an ivory ring), GET RING, GET ENVELOPE (this is so the witch will take the envelope,
as she takes the last item picked up and you don't need the envelope), E, E (damp corridor),
GET CAT (green), E (narrow corridor), DROP FOOD, DROP RING, N (strangely coloured room with a sponge
- you can't walk on the sponge because you are too heavy), THROW CAT ON SPONGE (it runs across
the sponge and fetches the mouse), GIVE KIPPER TO CAT (who eats it and drops the mouse), GET MOUSE
(gold), EXAMINE MOUSE (it's tail is carved into the shape of a key), S (to where the wooden
door is), UNLOCK DOOR WITH MOUSE, DROP MOUSE, OPEN DOOR, E (small storage room), GET WOODEN PLANK,
W, N (sponge), THROW PLANK ONTO SPONGE, S, GET FOOD, GET RING, E, GET JAR (of healing potion), W,
N.

N (pentagon shaped room), GO LIGHT (you are in a huge black tower), S, W, U, E, OPEN JAR (of healing
potion), GIVE JAR TO CHILD (who is sick), SAY TO CHILD "DRINK POTION" (the child smiles
and gives Caro a wooden bracelet), WEAR BRACELET, GET ALE, W, D, E, E (thick forest where the giant
tree is), DRINK ALE (Caro has a great urge to talk to something leafy), SAY TO TREE "GET
ME" (it holds you), SAY TO TREE "GO EAST" (to wasteland), SAY TO TREE "GO
EAST" (to lake), SAY TO TREE "GO EAST" (to where the goblin is - the tree attacks the
goblin), SAY TO TREE "KILL GOBLIN" (repeat until the goblin falls to the ground dead), SAY
TO TREE "DROP ME".

E, U, E, E, S (across the thin branch to a muddy field - note the branch won't break because
you are wearing the bracelet), S (castle courtyard), LOOK WATER, GET GOLD KEY, N, W, W, UNLOCK DOOR
WITH KEY, OPEN DOOR, S (stone walled prison), GIVE RING TO AZUL, GIVE GOLD KEY TO AZUL, N, W, D, E
(you are in the dark but don't worry), WAIT (until the goblin exits via the large hoop), GET
LARGE HOOP, GO LARGE HOOP (grey room), EAT FOOD (to increase your strength), GET BRASS HOOP, S
(treetops), D, W, GIVE LARGE HOOP TO TREE, E, U, E, E, S, W, W, S (prison cell), GIVE BRASS HOOP TO
AZUL, AZUL (you become Azul), WEAR RING (you are transported to a small plain room where the ugly
witch is), DROP HAT, GET HAT (so the witch will only take the hat).

E, N (empty storeroom where the sluice gate is), UNLOCK GATE WITH KEY, OPEN GATE (a thick green
slime oozes through the gate), S, W, DROP KEY, GET KEY (for the witch again), N (demon's lair -
you now see steps leading down), D (bottom of a vile pit), GET ORNAMENTAL KEY, UNLOCK DOOR WITH KEY,
OPEN SMALL DOOR, PUT BRASS HOOP THROUGH DOOR, CARO (you become Caro in the prison cell), N, E, N,
SAY TO TREE "GET ME", SAY TO TREE " GO LARGE HOOP" (you are transported to the
magician's laboratory where the small door which you opened earlier is to the north), SAY TO
TREE "KILL MAGICIAN" (repeat until the magician is dead), GET WAND, EXAMINE GLOBE (it
hums), STRIKE GLOBE WITH WAND (there is a flash and silence), GET BRASS HOOP, PUT BRASS HOOP THROUGH
DOOR.

SAY TO TREE " GO LARGE HOOP" (bottom of vile pit), SAY TO TREE "DROP ME", U, S,
E (peaceful garden where you meet a young girl carrying a silver key), SAY TO GIRL " UNLOCK
GATE WITH SILVER", OPEN GATE, S (a rich merchant waiting here gives Caro a bag of money, says
thank you and disappears).

THE END.



Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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