NIGHT OF THE VAMPIRE BUNNIES Written by Jason Dyer Walk Through by Dorothy Millard (PC Version) Notes 1. Requires BASIC to run. 2. There is no Load/Save option, but a very useful UNDO command. 3. Red Herrings: Quill Pen, Apple, Scrap of Paper and Key. Walk Through (Start in a carrot field in the middle of a graveyard), INVENTORY (carrying a quill pen and an apple), EXAMINE PEN, EXAMINE APPLE, DROP PEN, DROP APPLE (there is no use for them in the game), S (graveyard), GET PAPER, READ PAPER (says pushing is better than pulling), DROP PAPER, EXAMINE GRAVESTONES, N, E (note if you enter the stream to the north you will die because it is poison), JUMP OVER STREAM, W, GET LAMP, EXAMINE LAMP, E, JUMP OVER STREAM, W, W (by well), EXAMINE WELL (you see a rope and a wooden crank), EXAMINE ROPE, EXAMINE CRANK, TURN CRANK (the rope descends into the well), LIGHT LAMP, D (make sure you aren't carrying anything other than the lamp or the rope breaks), EXAMINE WELL, S (crevice), GET BUCKET, EXAMINE BUCKET, N, U (too heavy to climb up), DROP LAMP, U, DROP BUCKET, D, GET LAMP, U, GET BUCKET. E (carrot field), EXAMINE FIELD, GET CARROT, EXAMINE CARROT, E (by poison stream), FILL BUCKET (with poison water), PUT CARROT IN WATER (it soaks it up), W, W, N (by coffin), OPEN COFFIN (a vampire reaches out), THROW WATER AT VAMPIRE (it screams and dissolves), EXAMINE COFFIN (marble), LOOK, GET CROSS, EXAMINE CROSS, WEAR CROSS, DROP BUCKET. S, S, E (hole guarded by skeleton who recoils on seeing the cross), D (into a dark tunnel), GET TORCH, EXAMINE TORCH, E, S (into slimy room where ooze prevents you entering the western exit), EXAMINE OOZE, PUT TORCH ON OOZE (lights it instantly and it melts to nothing). W (long corridor - leave the key), W (into maze but all the rooms have different descriptions), E, S, GET TORCH, S, S (into torch room where cobwebs block the western exit), S, S (sandy room - note what it says about the roof collapsing), N (cramped corridor - if you pull the lever the roof caves in), N (back to where the cobwebs are), BURN COBWEBS, E (into a dead end where there is a mirror on the eastern wall), EXAMINE MIRROR, SMASH MIRROR (reveals a passage east), E (into bunny room containing a throne with a vampire bunny sitting next to it), EXAMINE BUNNY, GIVE CARROT TO BUNNY (it dies), SIT ON THRONE (a passage opens to the east), E (you go through the tunnel and end up outside the graveyard. You return to town overcome with joy, shouting the news. People rush out of their houses to greet you with a hero's welcome. Score 60/60 You have reached the rank of Bunny Slayer Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com