ELF'S CHRISTMAS ADVENTURE (OR GOD BLESS FROSTY THE SNOWMAN) Written by Bruce McKay Walk Through by Dorothy Millard (PC Version) Scenario A musical text adventure about an Elf's efforts to help Santa save Christmas when the North Pole is fogged in. Created with AGT. By the time I got to it I was rather pleased for the sound off command. So this is what happens when Santa calls you out of retirement. You had wondered what it felt like to be subjected to Baron Justus Von Liebig's teleportation methods. Well now you have experienced it first hand. You remember when you were very young and the wisest oldest elf was summoned. The mirror in the Great Christmas Hall is still cracked to this date. Never had such an emergency required such drastic measures. Tonight history repeats itself. You are now the oldest elf and have been magically summoned out of retirement. The burden of your responsibility rests heavily on your shoulders. Christmas has gone amuck and you must call on your years of wisdom and the recollections of your youth to put it right. Walk Through (Start in an octagonal room filled with hundreds of elves, each of which is identical and appear to move in unison... you feel an itching in your nose which builds and builds until you sneeze and the entire room of elves sneezes simultaneously...), W (bunkhouse), EXAMINE MIRROR, EXAMINE BUREAU, OPEN TOP DRAWER, LOOK IN TOP DRAWER (note middle and bottom drawers are locked and the middle is not openable), GET brass LANTERN, EXAMINE LANTERN, LIGHT LANTERN, S (elves' closet), EXAMINE LEFT POCKET, WEAR PARKA, OPEN LEFT POCKET, EXAMINE LEFT POCKET, GET GOLD KEY, OPEN RIGHT POCKET, EXAMINE RIGHT POCKET, GET BASS KEY, N, EXTINGUISH LANTERN, UNLOCK BOTTOM DRAWER WITH BRASS KEY, OPEN BOTTOM DRAWER, LOOK IN BOTTOM DRAWER, GET LONG JOHNS, GET MITTENS, W (Santa's workshop), EXAMINE TOYS, S (gift wrapping room), GET POINSETTIA, EXAMINE POINSETTIA, READ POINSETTIA, EXAMINE TABLE, EXAMINE CARDS, READ CARDS, S (Santa's private office), EXAMINE DESK, UNLOCK DESK WITH GOLD KEY, OPEN DESK, GET DIARY, READ DIARY (read many times), EXAMINE CABINET, EXAMINE CHAIR, EXAMINE MAIL, READ MAIL, EXAMINE COMPAQ. S (soapstone path)l READ SIGN, S (outside Santa's cottage), GET THERMOMETER, EXAMINE THERMOMETER (up around 10 deg C), S (Santa's house), EXAMINE BLENDER, EXAMINE SANTA (he's lost his shiny black belt), EXAMINE MITTENS (a long string holds them together), UNTIE MITTENS, GIVE STRING TO SANTA (he tells you that Rudolph hasn't been eating properly and he fears his nose won't glow right enough), N, N, N, N, N (Santa's workshop), E (bunkhouse), DROP DIARY, ENTER MIRROR (you are transported to ice door), D (outside rear door), OPEN DOOR (inside), D, SW, LIGHT LANTERN, SW (dead end), GET PAPER, READ PAPER (it's a map of the Antarctic Penguin Colony), NE, NE, U, OPEN DOOR, U (back to ice door), N (ice floe), N (meet Percy Penguin), EXAMINE PERCY, SE, SE, NE, N, NW (icy crystal garden), EXAMINE ORB, UNLOCK ORB WITH BRASS KEY, OPEN ORB, LOOK IN ORB, GET ICE FLOWER, EXAMINE ICE FLOWER (poinsettia), SE, SE, SE, SE (great ice hall), GET HAT, EXAMINE HAT (you sense something unusual about it), NW, NW, NW, NW (back to ice crystal garden), NE, NW, SW, NE, S (back to ice door), ENTER MIRROR (you are transported back to the bunkhouse). GET DIARY, READ DIARY, W, N, W, S (west workshop), W (runway which because of the warm weather has turned into a slushway)_, W, W (to west end of runway where there is just enough snow to build a snowman), MAKE SNOWMAN, EXAMINE SNOWMAN, PUT HAT ON SNOWMAN (he begins to dance - it's Frosty the Snowman), GIVE POINSETTIA TO FROSTY (he magically transforms them into beautiful real flowers). E, E, E, N, E, S (Santa's workshop), S, S, S, S, S (Santa's cottage), PUT POINSETTIA IN BLENDER (you puree it into a bright red juice), N, N, N, N, N, W (garage), EXAMINE BOX, OPEN BOX, PUT THERMOMETER IN BOX, CLOSE BOX, WAIT, WAIT (the mercury in the thermometer falls and a snowflake forms), GET SNOWFLAKE (it is now snowing everywhere but you must lose no time as the snowflake mustn't melt), E, S, S, S, S, S (Santa's cottage), PUT SNOWFLAKE IN BLENDER (the juice is magically transformed into "No Doze Noze Gloze"), GET JUICE, N, N, W, N, W, N (reindeer barn), NE (reindeer coral), EXAMINE RUDOLPH (under the weather), GIVE JUICE TO RUDOLPH (he leads the sleigh and all is well!). CONGRATULATIONS Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com