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Trap Springer (Trap_Springer_Damian_Steele.txt)

TRAP SPRINGER
Written by Damian Steele
Walk Through by Dorothy Millard (C64 Version)


(Start outside a door leading to the great pyramid), INVENTORY (carrying clothing), EXAMINE CLOTHING
(something falls from your pocket), LOOK, GET SMALL KEY, EXAMINE SMALL KEY, E (outside tent),
EXAMINE TENT (see water bottle), GET BOTTLE, EXAMINE BOTTLE, ENTER TENT, GET LAMP, EXAMINE LAMP,
EXAMINE DESK, GET MAGNET, EXAMINE MAGNET, LOBE DESK, GET NOTES, EXAMINE NOTES (on ancient
hieroglyphics), EXAMINE BED, LOUN BED (find a wooden chest), EXAMINE CHEST, OPEN CHEST (using small
key), DROP KEY, LOIN CHEST (discover a match), GET MATCH, EXAMINE MATCH, OUT.

W, EXAMINE DOOR (note it is held open with a wooden wedge), ON LAMP, N (entrance chamber), CLOSE
DOOR (hear a scraping noise from the door behind you and now see an exit to the west), GET WEDGE,
EXAMINE WEDGE, EXAMINE SKELETONS, LOBE SKELETONS, GET TWINE, EXAMINE TWINE, LOBE SKELETONS, GET
RING, EXAMINE RING, E (dusty corridor), EXAMINE FLOOR (notice a pit which you jump to a room with
descending tiers), EXAMINE TIERS (see something on the ledge below - note don't go down or you
will die), TIE MAGNET TO TWINE, USE MAGNET (you pull up a knife blade), EXAMINE BLADE, GET ANKH,
EXAMINE ANKH, W (back to entrance chamber).

W (into dusty east/west corridor), EXAMINE STATUE, EXAMINE SPEAR (hinged at the base), PULL SPEAR
(you duck through to another room, a holy shrine), EXAMINE ALTAR, GET LEAVES, EXAMINE LEAVES (note
you can use these to heal wounds if you get caught on the spikes), LOBE ALTAR, GET SACK, EXAMINE
SACK, N (into room full of golden items), EXAMINE GOLD ITEMS (you take a cat statuette), EXAMINE
CAT, LOBE GOLD ITEMS (you discover a hidden passage - note if you go east you will fall into a spike
filled pit).

N (passage), N (another passage - note there is a trap lurking to the north), E, GET ROPE, EXAMINE
ROPE, S (into room with a stone plinth in the centre), EXAMINE CASKET, EXAMINE HIEROGLYPHICS, READ
HIEROGLYPHICS (must be carrying the notes), OPEN CASKET (you disturb a scorpion's nest and flee
to the east), EXAMINE PICTURE, E (into room with an altar), READ HIEROGLYPHICS, EXAMINE ALTAR (you
see an oil lantern), EXAMINE LANTERN, LIGHT LANTERN (using the match), HEAT BLADE (in the flame), S,
USE WEDGE (this prevents the door slamming shut when you enter), S (cube shaped room), EXAMINE
HOLES, EXAMINE CRYSTAL CONTAINER (sealed with wax), MELT WAX (using the hot blade - the container
comes free and you leave the room), EXAMINE CRYSTAL CONTAINER, DROP BLADE.

N, E (passage), EXAMINE WALLS (see a passage to the south), GET golden BOAT, EXAMINE BOAT, EXAMINE
PROP (it is holding the roof up), GET PROP (safe if you have discovered the passage to the south -
the ceiling collapses as you retreat into a smaller tunnel), ENTER HOLE (something is too big), PUT
PROP IN HOLE, PUT BOAT IN HOLE, PUT CAT IN HOLE, PUT ANKH IN HOLE, GO HOLE (you slide down and land
near your possessions), GET ANKH, GET CAT, GET BOAT, GET PROP.

EXAMINE STATUE, EXAMINE SERPENT, EXAMINE EYES (look like buttons),  PUSH RIGHT EYE (statue moves and
you enter an eastern tunnel - note if you push left eye you will become trapped), GET IDOL, EXAMINE
IDOL (vulture), EXAMINE LEVER (hinged), HANG BOTTLE ON LEVER (the block rises), E (tiled room),
EXAMINE TILES, PRESS TILES, WALK RED TILES (a dart just misses you so you retreat into the tunnel to
think), RUN (you just make it before the bottle falls and the block drops... you are by a pool of
deep water), GET CROWN, EXAMINE CROWN, EXAMINE POOL (you see a tunnel under water), PUT GOLD IN SACK
(you put all your gold objects into the sack), TIE ROPE TO SACK, USE CONTAINER (as underwater
breathing apparatus... you enter the water pulling the sack with you and enter another room where
all the gold objects spill out).

LOBE ALTAR (discover a sceptre), EXAMINE ALTAR (see vertical scratches), EXAMINE BOWL, PUSH BOWL
(reveals an exit east but it closes again when you release the bowl), PUT GOLD IN BOWL (you weight
it so the exit is revealed again), USE PROP (to keep the block raised long enough for you to grab
the golden items and escape from the pyramid with your treasure).

CONGRATULATIONS
You have escaped with the gold.

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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