Legacy -- Challenger Software, 1984 Solution by Dale Dobson, www.gamingafter40.com This is a Macintosh-exclusive illustrated fantasy adventure, casting the player as a young magician who must find a mystical orb. The original documentation provides information on available spells, there's no way to discover the magic words or rituals in-game. Solution: W, W, W (insert disk two) S, S EXAMINE TREE CLIMB LADDER PULL THE LADDER UP UNTIE LADDER TAKE LADDER OPEN DOOR ENTER EXAMINE GARMENTS EXAMINE OLD BOOK TAKE BROOM MOVE TRUNK TAKE CRUN DRASMOOR TAKE OLD BOOK EXIT CLIMB VINES N, N, N, N OPEN DOOR ENTER SWEEP FLOOR WITH BROOM OPEN TRAP DOOR D ENTER WELL EXAMINE REFLECTION (monster forces us upstairs) EXAMINE MAN (may have to repeat until the monster gets upstairs) TAKE BARREL TAKE BOX TAKE SHOVEL EXIT (to the cellar) U EXIT (outdoors) S, S, S E, U, E PRY ROCK WITH SHOVEL TIE LADDER TO ROCK DROP DOWN LADDER D SHAKE THE TREE TAKE ACORNS U PULL UP LADDER UNTIE LADDER TAKE LADDER W, D, W, N EXAMINE BOX THROW SCALES ON WATER HOLD SHELL SAY ELYSORR E (insert disk one again) E, E, N LOOK IN THE VIAL MAKE TRIANGLE WITH POWDER PUT ACORNS ON TRIANGLE ENTER TRIANGLE SAY ENTRAGON (tree is reduced to an acorn) TAKE AXE S, W, W THROW SCALES ON WATER HOLD SHELL SAY ELYSORR S, E, U, E TIE LADDER TO ROCK DROP DOWN LADDER D, N GIVE CRUN DRASMOOR CLIMB ABOARD (two giant claws loom from behind) CHOP CLAWS WITH AXE (we arrive safely at a dock) EXIT THE BOAT N, N (to gateway of Drab Castle) OPEN GATE ENTER GATE TAKE ORB EXAMINE ORB (two wizards appear) KEEP THE ORB (they coalesce into one) GIVE ORB TO ARKIMAR (victory!) ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com