FAERIE Mike White (Eighth Day Software) Walk Through by Dorothy Millard (C64 Version) (Start on a road), INVENTORY (wearing a rucksack and a red sweater), GET ASPEN (wand), EXAMINE ASPEN (wand - enchantment lies within), WAVE ASPEN (wand - you fall a long way and have been transported to another road), E (by stile), OPEN GATE, S, S, S (below waterfall), GET GLASS (water), EXAMINE GLASS (the water lens acts as a magnifying glass), N, N, N, OPEN GATE, E (small stone bridge), READ SIGN (using the water-glass, "Fairy bridge - courtesy preferred"), GOOD MORNING (fairy leaps from beneath the bridge and with a deep bow lets you pass), GET SCABBARD, EXAMINE SCABBARD (a valuable treasure). D (bank of stream - the water glass dissolves but you don't need it any more), GET LEAF (oak), LOOK (a velvet purse is here but we'll pick it up later), U, E, E (below windmill), OPEN WINDMILL (you need a key), SW (field of boulders), GET RING, WEAR RING (while carrying the ring the sandman will leave you alone), GET KEYS (stone), S (shadow of cliff - note this is a good place to leave objects until needed later), DROP SCABBARD, DROP LEAF (oak), SEARCH RUCKSACK (find a rusty knife), DROP RUCKSACK, SEARCH POCKET (someone has slipped something in it - a runestone), EXAMINE RUNESTONE (a valuable treasure), DROP RUNESTONE. REMOVE SWEATER, DROP SWEATER (do not wear or have this in your possession when you enter the bull field), W, GET ROPE, W, N, OPEN GATE, U (on stile), E (pond), EAT FISH (the trout leaps and gives some hints), N (field - some fairy gold is here but don't get it until the tentacled thing is in the cave, as when you drop it, it turns into dew), SW (meadow - the bull here won't bother you so long as you aren't wearing or carrying the red sweater), W, NW (forest clearing), E (path), GET TWIGS, SW (wooded glade - note don't go southeast into the forest with a lit lamp or the forestall appears and turns you into a tree), SE, S, NE, E (hut), GET BOOTS, WEAR BOOTS, N (by log fire), EXAMINE WITCH (she tells you her broom has packed it in), TIE TWIGS (the rope and wood knot together to make a besom), GIVE BESOM (the witch rewards you), GET BOOK (pocket book), READ BOOK (it's a spell book), GET HAND (skeleton's - this is in fact a key), S, W, SW, DROP BOOK, DROP HAND (we'll pick them up later). NE, S, S, D (dip in fairy circle - music stirs in the trees), WHISTLE TUNE (a crystal veil of music plucks you aloft... you are at the entrance to a mushroom), IN (must be carrying the stone keys - to Inside toadstool), U, U (atop the mushroom), N (mushroom roof), GET NUFF (blue powder), S, WHISTLE TUNE (a crystal veil of music plucks you aloft... you are on a steep tor), W, N, SW, GET BOOK, GET HAND, N, NW, N (forest clearing), DROP NUFF, SE, E, U, OPEN GATE, S, E, E (shadow of cliff), DROP BOOK, DROP KEYS, N, W, OPEN GATE, E (bridge), GOOD MORNING, E, E, OPEN WINDMILL (it opens and you enter), GET OARS, U (groundry), CAST YIEICE (you are transported to a rotted granary by the sail), GET HARP, EXAMINE HARP (a valuable treasure), GET SHIELD, EXAMINE SHIELD (a valuable treasure), D, D, S, SW, S (shadow of cliff), E (ledge), IN (large dry cave - an ideal place for storing treasurers), SAY XAIVE (an enormous tentacled thing appears and demands treasure), DROP HARP (3 points - the monster swings it into a large sack and does a little dance), DROP SHIELD (2 points), OUT, W, DROP HAND, DROP OARS, GET RUNESTONE, GET SCABBARD, E, IN (cave), DROP RUNESTONE (4 points), DROP SCABBARD (3 points), OUT. W, N, W, OPEN GATE, U (on stile), D, W (outside window), OPEN WINDOW (you enter a nursery), GET SHOES (silver horse), EXAMINE SHOES (a valuable treasure), GET BABY, OUT, E, U, OPEN GATE, S, W (field - a group of fairies are here), GET CHANGELING (the fairies ask you to swap the changeling for a reward), DROP CHANGELING (keep on getting then dropping the changeling until you get the message "With limbs of wood and fairy lore, thus changeling heart will cast once more" and a pearl appears), GET PEARL, EXAMINE PEARL (a valuable treasure), GIVE BABY (the fairies grab the baby and dance away leaving you a reward of a pot of gold), EXAMINE POT (a valuable treasure), E, E, E, E, IN (cave), DROP POT (of gold - 5 points), DROP PEARL (4 points), DROP SHOES (silver horse shoes - 1 point), OUT. W, GET KEYS, GET OARS, N, W, OPEN GATE, U (on stile), D, W, NW, GET NUFF, S, SE (forest), S, NE, S, S, D, E (tow path), NE, N, E (walnut tree), SHAKE TREE (a walnut shell falls from the tree into the lake), LOOK (you see a walnut boat), IN, N (middle of lake - note you must be carrying the oars), N (jetty), OUT (to Buggom Island - leave the diamond we'll pick it up later - note if you were not wearing the boots you would slip on the moss), DROP OARS, E, U, U, N (Bambolin), GIVE NUFF (the Buggon leaves allowing you to get the wand), GET WYCH-HAZEL (wand), GET QUEEN (black), DROP QUEEN, LOOK, GET PORTRAIT (valuable), S, DROP PORTRAIT, DROP WYCH-HAZEL (wand). E (picture gallery), EXAMINE PICTURE (you find yourself in a rickety house), OPEN DOOR (using the stone keys and you automatically enter), D (cellars), GET BOX, IN (through the mirror), S, S, S, S, S, GET BEECH (wand), N, N, N, N, N, OUT (through the mirror), U, U, U (you meet the man who isn't there), SAY IXNAY (freed now from this lonely stair the isn't man now isn't there), LOOK, GET BRAND (Sandalwood), U, U (attic), DROP BOX, U, U (through skylight to roof), GET TILE (golden engraved roof tile), D (the tile won't fit through the skylight), WAVE BEECH (wand - you are transported to the bull field), U, OPEN GATE, S, E, E, E, IN (cave), DROP TILE (4 points), DROP BRAND (3 points), SCORE (29/100). GET LAMP, OUT, W, DROP KEYS, DROP BEECH (wand), DROP RING (note don't take this into the underworld as it turns into glass in the heat), GET SWEATER, WEAR SWEATER, GET KNIFE, GET LEAF, W, W, S, S (by waterfall), IN (slippery ledge - must be wearing the boots), NE (entrance to the underworld), D, LIGHT LAMP, D (the sweatshirt protects you from the fierce heat - note at random in this area the ogre will appear - if this occurs just THROW KNIFE then GET KNIFE), SW (edge of deep fissure), DROP KNIFE, JUMP (the oak leaf carries you through the air to a sloping passage), GET COAL, GET ORNAMENT, EXAMINE ORNAMENT (a valuable treasure), JUMP (back), DROP LEAF (oak), GET KNIFE, NE, U, U (back to entrance), NW, OUT, N, NE, IN (cave), DROP ORNAMENT (3 points), OUT, W, DROP COAL. E, SW, S, IN, NE, D, D (stone gallery), SW, GET LEAF (oak), JUMP (across the fissure), S, W, W (you are captured and chained in a dungeon), PULL LEFT (the chain loosens), PULL RIGHT (again the chain loosens - keep pulling left then right four times until the chains snap freeing you), GET PEBBLE, E (grotto), S, JUMP (across the stream - you are standing in cold water), N, N, N (stone gallery), DROP LEAF, DROP KNIFE, S, S, JUMP (across the stream), E (onto the chess board), OFF LAMP, N, N, N, E, E, NE, N, OUT (through the mirror to a cellar), U, E, S, SE (pool room), THROW PEBBLE (an arm rises above the surface of the pool holding a rare goblet), GET GOBLET, NW, N, W (hall). OUT (rickety house), OUT (picture gallery), W (end of corridor), GET PORTRAIT, GET WYCH-HAZEL (wand), D, W, W, DROP GOBLET, GET OARS, E, IN (the boat), S, S, OUT, DROP OARS, DROP SWEATER, W, S, SW, W, U, N, N, SW, N, NW, N (forest clearing), GET WILLOW (wand), WAVE WILLOW (wand - you are transported to a coffin), LIGHT LAMP, GET HORN, PUSH LID (you emerge in the forest clearing), EXAMINE HORN (a valuable treasure), OFF LAMP, SE, DROP HORN, DROP SWEATER (don't take it into the bull field), GET HORN, E, U, OPEN GATE, S, E, E, E, IN (cave), DROP HORN (5 points), DROP PORTRAIT (3 points), OUT. W, GET COAL, W, W, N, OPEN GATE, U (on stile), D, W, GET SWEATER, WEAR SWEATER, NW, S, SE, S, NE, S, S, D, E, NE, N, E, GET OARS, WAVE WYCH-HAZEL (wand - you are transported to a glacier - note you need to be wearing the sweater to avoid freezing to death), W (edge of Ice field - a snowman is here with only one eye... he hands you a talisman saying it will help you to return), GIVE COAL (the snowman puts it in his eye and flies off into the blizzard), LOOK (you see a crystal mirror but you can't carrying any more so we'll come back for it later), INVENTORY (note you also have the ice heart and you must get it to Titania before it melts - don't take it through the hot underworld), E, IN, S, S (lakeside bank), DROP OARS. SAY BBPB, LOOK (you have been transported to the Shrine of King Isi-tun III), GET BANANA (golden), NW (onto chess board), N, N, E, S, NE (white square), PICK ROSE, (black - Titania, Queen of Faerie is here and wants a heart), GIVE HEART (ice heart - she touches a wand to your shoulder "Free my Oberon" she cries and is gone), LOOK (you see a small coin - it's a valuable treasure and we'll pick it up later), NE, W, W, W, S, S, S, DROP TITANIAS (talisman), W, LIGHT LAMP, N, GET LINDEN (wand), N, N, U, U, NW, OUT (waterfall), OFF LAMP, N, NE, IN (cave), DROP BANANA (1 point), OUT. W, E, SW, S, IN, NE, LIGHT LAMP, D, D, S, S, JUMP (the stream), E, GET TITANIAS (talisman), W, S, W (hot passage), SE (you must be carrying Titanias talisman - to a circular dungeon where Rhianon, King of the Underworld greets you... you also see Oberon held in shackles), IN (pentagram), GET PHIAL (note don't drop this), OUT, FURL OBERON (there is a deafening explosion... Rhianon fades to black and the chains fall from Oberon... Titania appears and rewards you... you are in the treasure trove of Isi-tun), DROP TITANIAS (talisman), GET SLIPPER (silver), E, DROP LINDEN, GET KNIFE. NE (dead end), PUSH WALL (a stone slab gives way), GET RUBY, E, N, NE (altar - a red-hot casket is here), THROW PHIAL (you free the elemental who is grateful), LOOK, GET DAISY (diamond), SW, S, W, PUSH WALL, SW (stone gallery), DROP KNIFE, GET SLIPPER, GET LINDEN (wand), U, U, NW, OFF LAMP, OUT (waterfall), N, NE, IN (cave), DROP SLIPPER (1 point), DROP RUBY (3 points), DROP DAISY (3 points), OUT, W, DROP SWEATER, GET KEYS, N, W, OPEN GATE, U (on stile), D, W, NW (forest clearing), S, SE, S, NE, S, S, D, E, NE, N, E, IN (boat), GET OARS, N, N, OUT, DROP OARS, GET DIAMOND, GET GOBLET, WAVE LINDEN (wand - you are in the treasure cave), DROP DIAMOND (3 points), DROP GOBLET (2 points), SCORE (54/100), OUT. W, GET SWEATER, WEAR SWEATER, E, SW, S, IN, NE, LIGHT LAMP, D, D, S, S, JUMP, E, OFF LAMP, N, N, N, E, E, E, GET CEDAR (wand), N, N (mirror), SAY XCAY (you are transported to the sacred shrine of Isi-tun), GET MEDALLION, EXAMINE MEDALLION (a valuable treasure), WAVE CEDAR (you are transported to the small bedroom - note don't open the curtains as it wakes the master of the house who isn't at all happy - also note the wallpaper depicting pixies), TOUCH PIXIE (a pixie dances from the wall praising you for releasing her and slips you a reward) INVENTORY (it was a platinum paper punch), W, U, GET BOX, D, D, D, D, D, IN (mirror), S, SW, W, W, S, S, S, W, LIGHT LAMP, N, N, N, U, U, NW, OFF LAMP, OUT, N, NE, IN (cave), DROP PUNCH (2 points), DROP MEDALLION (1 point), OUT. SW, S, IN, NE, LIGHT LAMP, D, D, S, S, JUMP, E, OFF LAMP, N, N, N, E, E, E, SW, GET COIN, NE, W, W, W, S, S, S, W, LIGHT LAMP, U, U, NW, OFF LAMP, OUT, N, NE, IN (cave), DROP COIN (2 points), OUT, W, DROP SWEATER, GET BEECH (wand), N, W, OPEN GATE, U (on stile), D, W, NW (forest clearing), S, SE, S, NE, S, S, D, E, NE, N, E, DROP SNOWMAN, E (hut), U (chimney), U (you can't quite reach), DROP BOX, U, GET CHRYSANTHEMUM, EXAMINE CHRYSANTHEMUM (a valuable treasure), GET ROOK (white), WAVE BEECH (wand - you are transported to the bull field), U, OPEN GATE, S, E, E, E, IN (cave), DROP CHRYSANTHEMUM (2 points), OUT. W, DROP BEECH (wand), GET SWEATER, WEAR SWEATER, E, SW, S, IN, NE, LIGHT LAMP, D, D, S, S, JUMP, E (chessboard), OFF LAMP, N, N, E, S (quiet gap), DROP ROOK, INVENTORY (you are now wearing a sapling crown), NE, SE (the gamesmaster is here), CHECK MATE (so be it), INVENTORY (you have a platinum ingot), EXAMINE INGOT (a valuable treasure), GET FIGURINE (jet black), EXAMINE FIGURINE (a valuable treasure), N, N, W, W, W, S, S, S, W, LIGHT LAMP, N, N, N, U, U, NW, OFF LAMP, OUT, N, NE, IN (cave), DROP FIGURINE (3 points), DROP INGOT (5 points), SCORE (70/100), OUT. W, DROP SWEATER, N, W, OPEN GATE, U (on stile), D, NE, GET FAIRY (gold), S, W, S, E (bridge), GOOD MORNING, D (bank of stream), GET PURSE (velvet), U, W, W, OPEN GATE, S, E, E, E, IN (cave), DROP FAIRY (gold - 1 point), DROP PURSE (velvet - 2 points), OUT, W, GET SWEATER, WEAR SWEATER, E, SW, S, IN, NE, LIGHT LAMP, D, D, GET KNIFE, E, E, E, N, GET CLOCK (delicate carriage clock - you have been possessed), EXAMINE CLOCK (a valuable treasure), W, SAY CRUTHAN (thou art cleansed), W, W, W, DROP CLOCK, SE, S (large cavern with burning mud), HURL AMOCK (molten lava leaps to your command as an army of mud men rise from the fire), LOOK, GET STAFF (the heeled staff of rule), GET STATUE, N, NW, DROP KNIFE, GET CLOCK, GET RING, WEAR RING, U, U, NW, OFF LAMP, OUT, N, NE, IN (cave), DROP RING, DROP CLOCK (4 points), DROP STATUE (4 points), OUT. SW, S, IN, NE, LIGHT LAMP, D, D, TAKE LEAF (oak), SW, JUMP (the leaf carries you across the fissure), S, W, REMOVE HEEL (from the staff), WEAR HEEL, W (because you are wearing the iron heels of the staff of rule you are allowed to pass), LOOK (you are amongst the stronghold of the denizens... a cyclops advances), WAVE STAFF (the guardian shrieks then shrinks to nothing), LOOK, GET URN (rare), DROP STAFF, GET ASPEN (wand), E, E, N, JUMP (the leaf carries you across), NE, U, U, NW, OFF LAMP, OUT, N, NE, IN (cave), DROP URN (3 points), OUT, W, DROP LEAF, N, W (a robed man here wants his aspen wand back), GIVE ASPEN (the king on the hill rises, takes the wand and vanishes), LOOK, GET DOLL (antique), GET CORNFLAKE (crystal), GET ORB (gilden), S, E, E, E, IN, DROP DOLL (4 points), DROP CORNFLAKE (5 points), DROP ORB (2 points), SCORE (95/100), OUT, GET SNOWMAN (may have to find first from the forest clearing). W, GET SNOWMAN'S (talisman), DROP HEELS, DROP CROWN, GET BEECH (wand), E, SW, S, IN, NE, LIGHT LAMP, D, D, S, S, JUMP, E, OFF LAMP, N, N, N, E, E, E, N, N (mirror), OUT, U (hall), OUT, OUT (gallery), W, D, D, W (pier), GET OARS, IN (jetty), S, S, S (bank of lake), N (a gust of wind grasps your boat), OUT (glacier), W (ice field), DROP OARS, DROP SWEATER, GET MIRROR, WAVE BEECH wand (you are transported to the bull field), U, OPEN GATE, S, E, E, E, IN (cave), DROP MIRROR (5 points). The Creature accepts the last treasure and hands you the sack "Hail thee oh master adventurer!" it cries, "May your wealth last as long as your cunning has endured!" You have scored 100 from a possible 100 Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com