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Castle of Terror (Castle_of_Terror.txt)

CASTLE OF TERROR (Melbourne House)
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When Grahame Willis wrote CoT in 1984, he probably didn’t anticipate the fact 
that now, 15 years later, no one has to date managed to complete the game fully. 
This "solution" won’t change that fact, but perhaps a unified effort can change 
all this (read: help needed!!)
You’re trying to kill the count with the spear, right? Have a look at note 7 
below.


Part 1:
(You begin near a field) HELP (10/10)(the villagers give you a coin), GET COIN 
(5/15), N, N, EXAMINE POT, EAT SOUP (5/20), EXAMINE TABLE, GET KNIFE (5/25), S, 
E, EXAMINE BARREL, GET FLINT (5/30), U, MOVE SACK (5/35)(this prevents the mill 
from catching on fire), GET LANTERN (20/55), D, W, S, E, U, GET ROPE (5/60), 
EXAMINE LADDER, GET RUNG (10/70), EXAMINE RUNG (10/80)(it’s a locking pin for 
the drawbridge wheel), D, W, ENTER INN, TALK TO MAN (he wants a drink), BUY ALE 
(1/81), GIVE ALE TO MAN (5/86)(he tells you about his lost daughter and gives 
you a key), WAIT*6 (5/91)(the villagers give you a tankard of ale), W, W, 
EXAMINE CHURCH, GET CROSS (5/96), W, W, EXAMINE WHEEL, TURN WHEEL (10/106), LOCK 
WHEEL (5/111)(with the rung – this way you won’t be killed when you go north!), 
E, E, S, EXAMINE GRAVE, GET BONE, N, W, W, N, KNOCK (5/116)(the door opens – you 
can also use the key to unlock the door, but this doesn’t seem to give you any 
points), N
***END OF PART ONE WITH 116 POINTS***

Part 2:
W, UNLIGHT CANDLE (5/121)(the skull’s eyes start to glow), EXAMINE SKULL 
(’depressing’ hint hint!), PRESS SKULL (5/126)(otherwise you’ll fall into the 
dungeon when you take the book), GET BOOK (10/136)(a passage opens to the west), 
W, DROP KEY, GET TREASURE (20/156), LIGHT CANDLE (5/161)(you see that a book is 
missing), PUT BOOK ON SHELF (5/166)(the exit opens again), E, E, E, E, DROP 
BOOK, DROP FLINT, DROP LANTERN, GET AXE (5/171), GET ARMOUR (5/176), U, W, D, N, 
KILL KNIGHT (10/186)(you must have both axe and armour), N, DROP AXE, GET CLUB 
(2/188), REMOVE WEB (5/193)(with the club – you may now proceed), N, DROP CLUB, 
EXAMINE ADVENTURER, READ NOTE (5/198), GET DAGGER (5/203), PRESS BRICK (this 
makes a strange clicking noise), S, S, U, U, EXAMINE COUNT (he sees your cross), 
KILL COUNT (20/223)(with the knife – this doesn’t kill him, though – he just 
turns into a bat), UNTIE MAIDEN (20/243), D, D, E, THROW ROPE (the only way to 
cross the pit with the maiden), THROW ROPE (or type HELP)(you have escaped from 
the castle – but the count is still alive!)

***CURRENT SCORE 243/290***

Notes:
1. Annoyingly, you have to LOOK at an object in each location in order to be 
told what items and exits are available.
2. There are quite a few score bugs. You can keep on eating soup and gaining 
points, and you’ll also be awarded 5 points for each weapon you pick up. 
Doesn’t make much sense.
3. Yes, there *are* two mills! One with flint and lantern, the other with rung 
and rope.
4. If you get caught up in the dungeon, EXTINGUISH FIRE with the ALE and GET 
CAULDRON. This gives you an escape route – however, you don’t receive any 
points for this.
5. What is the effect of pressing the brick in the tunnel?
6. To get past the knights, you can also THROW ROPE in order to entangle them.
7. About the spear: 
----------------
the *rumour* (which everybody seems to know) originated in an 1985 (or 1984, 
can’t remember) issue of Computer & Video Games. A guy named Steve King 
wrote to Keith Campbell around the middle of 1986 
and stated that he had managed to kill the count. Keith called back (by 
popular request) and asked how it had be done. However, the man was away on  
holiday, but his wife looked around and seemed to recall that the man had 
broken the spear. More writing back and forth produced the answer that you 
had to attack the count with the spear in order to be able to break it. This 
should give you the stake you need for killing the count. To my knowledge, no 
one has ever been able to repeat these actions. Please tell me if I’m wrong, 
but the way I see it, the whole stake business is a misunderstanding.
8. The counts sees the cross if you examine him. Can this be used in any way?

Jacob Gunness

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