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Leopold the Minstrel (Leopold_Minstrel.txt)

LEOPOLD THE MINSTREL
Jamie Murphy
(Zenobi Software)

This is long, complex game, very difficult to play as most moves must be done 
in a particular order, and some with immediacy. It is a prequel to the Bardic 
Rite.

You are Leopold and your goal is to get the lute fixed. INVENTORY (you have 
the lute and a purse), EXAMINE PURSE (empty), EXAMINE LUTE (in ruins), N, 
EXAMINE BARMAN, SING (you get 4 gold crowns), TAKE RAG FROM BARMAN, N, EXAMINE 
DWARF (he has trouble reaching things), S, E, KNOCK ON DOOR, SIT, GAMBLE (you 
are told to come back when you have 10 crowns), SIT, EXAMINE MENU, ORDER MEAL, 
WAIT, WAIT, SAY ASIT@ TO MAID. She asks you to get rid of the drunk. TAKE 
MEAL, EAT MEAL, STAND, EXAMINE DRUNK, MOVE DRUNK (you can=t), W, S, E, E (you 
think you see a snake), PULL SNAKE, TAKE ROPE, EXAMINE ROPE (it=s a ladder), 
E, E, SEARCH BRANCHES (you get a bow), W, NE, EXAMINE MAN, UNDO CLOAK FROM 
MAN, EXAMINE CLOAK (it=s a Thief=s cloak), N, NE, X BROOM, SIT ON BROOM (it 
flies), SEARCH GARDEN, TAKE MUSHROOMS, EXAMINE WOMAN.

Go SW, NW, N, N, EXAMINE TOTEM (rainbow top and yellow legs. You also see a 
head), S, W, EXAMINE CAULDRON (full of oily liquid), DIP RAG IN CAULDRON (it=s 
now oily), E, S, SE, S, SW, W, W, S, EXAMINE CAMPSITE, SEARCH RUBBISH (you get 
a flask of oil), N, W, W, CLIMB TREE, EXAMINE BIRDS (they are attacking an 
eagle who is defending a nest), DOWN, S (you hear the Pillar talk - listen to 
it each time you pass this way; eventually you will hear it sing the blues), 
EXAMINE PILLAR (made by Dwarves), W, SW, SING (you get 4 gold crowns), N, 
EXAMINE BARREL, UNDO LID, EXAMINE LID (it=s a circle), S, NE, W, N, EXAMINE 
STALL (clothes can be swapped). You are asked if you want to trade something, 
NO, W, EXAMINE MEN, EXAMINE HANDS (you see a funny handshake).

Go W, W, SING (you get 3 gold crowns), EXAMINE PURSE (you now have 10 gold 
crowns), SE, S, SING (you get 3 gold crowns), EXAMINE PURSE (you now have 13 
gold crowns), W, EXAMINE WELL, LOOK IN WELL, LISTEN, TURN HANDLE (you can=t), 
SQUEEZE RAG ON HANDLE), TURN HANDLE. You rescue Filgo who jumps on your 
shoulder. Every now and then, he will tell you that you need to rescue his 
brother. EXAMINE FILGO, TAKE BUCKET, EXAMINE BUCKET (it has a hole in it), PUT 
LID IN BUCKET, E, E, EXAMINE GUARD (vicious), E, S, S, EXAMINE DOOR, EXAMINE 
HOLE, SAY TO FILGO AOPEN DOOR@. He does so and you go in. EXAMINE BIN, SEARCH 
BIN (you get boots), EXAMINE BOOTS (8 inches thick).

Go W, N, N, W, W, N, NW, E, EXAMINE MAN (he offers you a chance to win money), 
YES, TAKE CARD, LEAVE, EXAMINE CARD, E, E, S, E, E, N, E, E, E, E, SE (you 
hear a cat in a tree), SE, FILL BUCKET, NW, NW, W, W, W, N, E, THROW WATER AT 
DRUNK (you hear >flamingo=). The maid tells you they have been trying to get 
rid of George for a while. She tells you her brother owns a music shop and may 
help you. Tell him the maid sent you. KNOCK ON DOOR, SIT, GAMBLE, CHEAT. You 
are thrown out and a man follows you out. Caldwin says if you need him he will 
be in the Oxe tavern in town. Go W, S, W, S, W, S, EXAMINE MAN, SAY AHELLO@ TO 
MAN. He asks if you are George the Ale. YES. He asks you to prove it. SAY 
AFLAMINGO@. He tells you he is Joe the Hand and the new password is 
>albatross=. 



Go N, W, N, W, W, W, SE, EXAMINE MAN, SAY AHELLO@ TO MAN. He asks if you are 
Joe the Hand. YES. He asks you to prove it. SAY AALBATROSS@. He says he=s Dave 
the Sock and the new password is >turkey=. Go, S, E, E, NE, N, E, DROP BOW, 
DROP BOOTS, DROP BUCKET, DROP ROPE, DROP OIL, DROP MUSHROOMS, W, SW, SIT, 
WAIT, WAIT. A drunk approaches and asks you to buy him a drink. YES. He asks 
if you are Dave the Sock. YES. He asks you to prove it. SAY ATURKEY@. He tells 
you the word on the door is >armadillo.= STAND, EXAMINE CALDWIN (he has a 
knife), SAY AHELP@ TO CALDWIN. He asks what you want him to steal. SAY AFOLLOW 
ME@ TO CALDWIN, WEAR CLOAK. You feel lighter. Go NE, S, SW, S, E, SAY ASTEAL 
ARROW@ TO CALDWIN. He does so and you both go outside. SAY AGIVE ARROW@ TO 
CALDWIN, DROP ARROW, SAY AGIVE LUTE@ TO CALDWIN, N, E, SAY AFIX LUTE@ TO 
OWNER. You are told that he can=t. He says that Douglas would have been able 
to but he got into trouble with a witch. He gives you a medallion to give to 
him. EXAMINE MEDALLION, WEAR MEDALLION.

Go W. Caldwin gives you the lyre. You feel lighter. EXAMINE CALDWIN, SAY TO 
CALDWIN AGIVE LUTE@, SAY TO CALDWIN AGIVE KNIFE@, DROP ALL, EXAMINE LYRE, NE, 
N, E. Caldwin says he is going to the Oxe for a drink. Go W, S, SW, TAKE ALL, 
S, TAKE ARROW, EXAMINE LYRE, N, NE, N, E, TAKE BOW, N, CLIMB TREE, SHOOT 
CROWS. The eagle gives you an egg and makes you promise to keep it safe. If 
you need her, whistle. Go DOWN, SEARCH UNDERGROWTH (you find the arrow), S, 
DROP BOW, DROP ARROW, W, SW, SAY TO CALDWIN AFOLLOW ME@, GIVE EGG TO CALDWIN, 
NE. There is a brawl and Caldwin pulls you away. You feel lighter. [If you do 
this sequence any other way the egg gets broken, if not now then later]. SAY 
TO CALDWIN AGIVE EGG@, S, SW, W, SAY TO CALDWIN AGIVE LUTE@, SAY ACALDWIN@ TO 
GUARD. Caldwin runs off.

Go W, S, S. You are asked for money. NO. They think you are a thief because of 
the cloak, and ask you if you know the secret handshake. YES. Go N, N, N, NW, 
E, E, E, EXAMINE STALL. You are asked if you have something to trade. YES. You 
are asked if you have something in mind. YES, SAY ARAINBOW TOP@. EXAMINE TOP, 
WEAR TOP, S, E, E, TAKE ALL, DROP BOW, DROP ARROW, DROP BOOTS, E, N, E, E, S, 
S. You smell an animal. Go S. You are asked in you want to proceed. YES. You 
see a bear. He snatches the medallion and puts it around his neck. He 
introduces himself as Douglas the Fixer, repairer of magical objects. He asks 
you to go to the witch and get an antidote. 

Go N, N, N, E, E, NE, N, NE, SAY ADOUGLAS@ TO WOMAN, SAY AANTIDOTE@ TO WOMAN. 
She asks you to get her cat. Go SW, S, SW, SE, WHISTLE EAGLE, WAIT 3 times,. 
You hear wings. WAIT. The eagle checks whether you have the egg, and then asks 
what you want. SAY TO EAGLE AGET CAT@. The eagle does so and drops it. TAKE 
CAT, NW, NE, N, NE, GIVE CAT TO WOMAN. She goes into the house. HIDE BROOM, E. 
She tells you she is a witch, opens the trapdoor and you both go down. You 
notice a book. She gives you the antidote and ushers you out, noticing that 
her broom is missing. TAKE BROOM, SW, S, SW, W, W, W, SIT ON BROOM, TAKE 
LANTERN.

EXAMINE ANTIDOTE (needs to be diluted), E, E, E, SE, SE, FILL BUCKET, PUT 
ANTIDOTE IN BUCKET (it turns pink), NW, NW, W, W, S, S, S, S, GIVE BUCKET TO 
BEAR. It transforms to Douglas. He asks how he can help you. You give him the 
lute. He says it will need new strings (golden hair from the Gnome Kingdom), 
new wood (Oldine wood), Hoskill water (the reeve has some), and Dragon fire. 
The Dragon is high above the caves. He adds that in order to see the reeve, 
ignore the scribe. EXAMINE DOUGLAS, TAKE BUCKET.



Go N, N, SIT ON BROOM, UP, EXAMINE BAR (firmly embedded), TIE ROPE TO BAR, 
PUSH ROPE OVER CLIFF (you create a way down), DOWN, N, N, E, E, NE, N, NE, 
EXAMINE WINDOW (open), E, GIVE BROOM TO WITCH. She gives you a pouch of magic 
dust and ushers you out. She goes off on the broom with the cat. EXAMINE DUST, 
CLIMB IN WINDOW, DOWN, EXAMINE BOOK, TAKE BOOK (you can=t, but a paper falls 
out), TAKE PAPER, EXAMINE PAPER (the mushrooms need strong sunlight and have 
magic properties), UP, CLIMB IN WINDOW, SW, S, SW, E, NE (you see the sun 
shining strongly in a circle), PUT MUSHROOMS IN CIRCLE, SW, W, W, W, S, S, 
CLIMB ROPE.

Go E (you see a dragon), THROW DUST AT DRAGON, SAY AHELP@ TO DRAGON. He asks 
you to come closer. Go E, SEARCH RUBBLE (you get a coin), SAY AHELP@ TO 
DRAGON. He says he is the one who needs help. HELP DRAGON. He says an ice 
wizard froze him and took his teeth, then chained him. You need to destroy the 
forcefield with a magic weapon and kill the wizard. SAY TO DRAGON AMAGIC 
WEAPON@. He tells you the magic sword was called Johnnie. Go W, W, DOWN, N, N, 
E, E, E, E, EXAMINE SWORD (say name and pull), SAY JOHNNIE, PULL SWORD, 
EXAMINE SWORD, EXAMINE COIN, W, W, W, W, S, S, UP, S, EXAMINE DISK, POUR OIL 
IN DISK, LIGHT LANTERN, EXAMINE PEDESTAL (teeth), SMASH FORCE (Theodore 
emerges), THROW LANTERN AT DISK. Theodore melts and yellow trousers remain. 
TAKE TROUSERS, EXAMINE TROUSERS, WEAR TROUSERS, SEARCH TROUSERS (you get a 
key).

EXAMINE KEY, TAKE LANTERN, TAKE TEETH (you can=t), N, E, E, UNLOCK CHAINS, 
TAKE DUST, GIVE DUST TO DRAGON. He sprinkles it on himself and says to follow 
him. He snaps his mouth on his teeth. He picks you up and leads you down as 
the cave collapses. He says he will return when you need him. Go UP (you can=t 
but the rope falls down), TAKE ROPE, N, N, W, W, S, DROP ROPE, DROP KEY, N, E, 
E, E, E, E, NE, EXAMINE MUSHROOMS (wrinkled), TAKE MUSHROOMS, SW, W, NE, N, 
NW, N (Filgo hides), N, TAKE HEAD, WEAR HEAD. The pygmies think you are their 
god. Go E, LIGHT LANTERN, DOWN, E, EXAMINE CAGE (there is a Gnome in it), TAKE 
CAGE, BEND BARS. You are told not to. WHISTLE EAGLE, W, UP, W, S. The chief 
bars your way. The eagle arrives. WAIT. The pygmies scatter and you run.

Filgo asks you to return them home. BEND BARS 3 times. Fafty comes out. TURN 
LANTERN OFF, REMOVE HEAD, DROP HEAD, SE, S, SW, SE, SE. You see the ferry on 
the other side. WHISTLE EAGLE, WAIT 4 times, SAY TO EAGLE AGET FERRY@, ASCEND 
FERRY, GIVE COIN TO FERRYMAN, SAY TO FERRYMAN ACROSS RIVER@. You get to the 
other side. LEAVE FERRY, E. Filgo runs off. Fafty says that the King would 
like to meet you if you were smaller. EAT MUSHROOMS. You shrink. Fafty 
blindfolds you and leads you to the Gnome Kingdom. 

REMOVE BLINDFOLD. Go N. You follow a guard and see the king who offers you a 
reward. SAY AGOLDEN HORSE@ TO KING. He tells you that you must call the horse 
to you in the world of magic and the world of reality. You find yourself 
floating and in a place of magic, force, and imagination. Use it to call the 
horse to you. IMAGINE GOLDEN HORSE (a pony materializes), EXAMINE PONY, RIDE 
PONY (not without a saddle), IMAGINE SADDLE, PUT SADDLE ON PONY, RIDE PONY. 
You fall. The King=s voice says you have passed the first test. This is the 
place of reality. Here you must use your talents to call the true horse. You 
need to be gentle. SING, PLAY LYRE. A pony appears, CUT HAIR, EXAMINE HAIR 
(made of gold). WAIT (about 23 times - here you are given plenty of time, 
until you hear the voice of the King). You are back in familiar surroundings 
at the dead end.



Go W, ASCEND FERRY, SAY TO FERRYMAN ACROSS RIVER@, LEAVE, NW, NW, W, W, 
W, W, S, DROP LYRE, DROP KNIFE, DROP BUCKET, DROP PAPER, TAKE ROPE, W, 
S, SW, W, KILL GUARD (he runs away), S, S, KNOCK ON DOOR. You explain 
you need the water of Hoskill. The reeve wants you to bring him the 
Head Honcho from the Thieves Quarter, bound. Go W, S, S, W, KNOCK ON 
DOOR, SAY AARMADILLO@. You are shown in. Go W, LISTEN (you hear there 
is a special catch under the door knob), E, UP, PRESS CATCH. You go in 
and the man yells at you. HIT MAN, SEARCH MAN (you get a book), TIE 
MAN, GAG MAN, E, DOWN. A guard stops you and wants to know what you are 
doing. TELL STORY TO MAN (he allows you to go), E, N, N, E. Men run up 
to you but stop when they see the guard who allows you to pass. You are 
given the water. 

EXAMINE WATER, EXAMINE BOOK (how to talk to Dwarves), E, NE, N, E, TAKE 
BOOTS, N, E, N, N, GIVE BOOTS TO DWARF, SAY APILLAR@ TO DWARF. He will 
tell the Pillar to help you. You must sing to the Pillar. Go S, S, W, 
S, SING TO PILLAR (he doesn=t like it), SING BLUES, SING TO PILLAR 
AOLDINE WOOD@. He says it is deep in the woods, guarded by a Gurgle. 
Beat the flames, beat the Gurgle, ask the tree. SING TO PILLAR 
AGURGLE@. The Pillar asks for the sword which you show him. He says to 
start the magic by saying Ahazark=, then get the Gurgle on the floor, 
and kill it with the fiery blade. 

TAKE BOW, TAKE ARROW, TAKE BUCKET, N, E, E, E, E, SE, SE, FILL BUCKET, 
NW, NW, NE, N, E, EXAMINE FLAMES, THROW WATER AT FLAMES. You put out 
only part of it. WHISTLE EAGLE, WAIT 4 times, SAY TO EAGLE AGET WATER@. 
He tells you that you are too slow and puts out the flames. Go SE, 
EXAMINE GURGLE, SHOOT GURGLE, SAY HAZARK, KILL GURGLE, E. The eagle 
comes for her egg. EXAMINE TREE (it was talking to itself), SAY TO TREE 
AGIVE WOOD@. He is grateful for your politeness, but asks for its name. 
SAY TREE (he says that=s wrong and to come back later), W, NW, W, S, 
SW, W, W, W, W, S, SING TO PILLAR ANAME@. It tells you to examine your 
lute carefully. EXAMINE LUTE CAREFULLY (you see >Frimble= written on 
it).

Go N, E, E, E, E, NE, N, E, SE, E, SAY TO TREE AGIVE WOOD@, FRIMBLE 
(you get the wood), W, NW, W, S, SW, W, W, S, S, S, S, GIVE WOOD TO 
DOUGLAS, GIVE HAIRS TO DOUGLAS, GIVE WATER TO DOUGLAS, GIVE LUTE TO 
DOUGLAS. He asks if you have arranged for the Dragon Fire. A voice 
booms out >yes=. He sets to work and burns your and Douglas= hair for 
which he apologizes. The lute is fixed and you are finished. Score: 
245/250

Terri Sheehan
2004-02-26

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