A good game with fundamentally easy puzzles but several times guessing the verb was extremely difficult. It would have been easy to add synonyms. Still, as this was Scott Denyer's first out of 18 games, I am curious to see, how much he improved in later games.
I'm guessing it was probably PRISE that proved problematic? An input that was fairly common back in the day but now is more obscure and not necessarily at the forefront of my mind when I'm playing.
The Arnold games are pretty similar (deliberately so). I still think that Brian and the Dishonest Politician is my favourite of Scott's games.
You're right, "prise" was the hardest verb to guess. I did play a lot of GAC games on Commodore 64 in the early 90s (mostly by Anthony Collins I think), where "lever" or "pry" used to be the "norm". So I guess it depends a little on the players background. In any case, I think the authors should try to include more synonyms but I know memory was often a problem back then. Other things I found hard to guess: "Remove" used on things not worn, "roll" when move and push did not work and the object was not mentioned to be round (I later found out that "lift" worked too). And "climb into" an object when "enter" etc should have worked as well. However, it was "prise" that made me look at the walkthrough and later "remove". Playing Arnold 2 now and enjoying it so far at 40%...
Prise/pry is one of those problems created by differences between the English (prise) and American (pry) languages. As such it is always something to keep in the back of your mind.
A good game with fundamentally easy puzzles but several times guessing the verb was extremely difficult. It would have been easy to add synonyms. Still, as this was Scott Denyer's first out of 18 games, I am curious to see, how much he improved in later games.
I'm guessing it was probably PRISE that proved problematic? An input that was fairly common back in the day but now is more obscure and not necessarily at the forefront of my mind when I'm playing.
The Arnold games are pretty similar (deliberately so). I still think that Brian and the Dishonest Politician is my favourite of Scott's games.
You're right, "prise" was the hardest verb to guess. I did play a lot of GAC games on Commodore 64 in the early 90s (mostly by Anthony Collins I think), where "lever" or "pry" used to be the "norm". So I guess it depends a little on the players background. In any case, I think the authors should try to include more synonyms but I know memory was often a problem back then. Other things I found hard to guess: "Remove" used on things not worn, "roll" when move and push did not work and the object was not mentioned to be round (I later found out that "lift" worked too). And "climb into" an object when "enter" etc should have worked as well. However, it was "prise" that made me look at the walkthrough and later "remove". Playing Arnold 2 now and enjoying it so far at 40%...
Prise/pry is one of those problems created by differences between the English (prise) and American (pry) languages. As such it is always something to keep in the back of your mind.